Additional Project
Hi all! I'm also working on an additional project, if you want to see the updates please check out the following blog!
The Bowery Presents
PUT YOUR BEARD IN MY MOUTH
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NASA
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One Nice Bug Per Day

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Noah Kahan

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@ue4journey-blog
Additional Project
Hi all! I'm also working on an additional project, if you want to see the updates please check out the following blog!
By now you should be completely capable of developing any application in unreal engine, and if you don’t know how to do something you should now know how to find the resources to do so. For some these 48 days will take longer and that’s completely fine. Everybody starts somewhere and there’s a lot of coverage through out these days.
I didn’t create these tutorials but I found them very useful in the order I provided them. Thank you everyone for following and learning unreal.
Unreal engine 5 is out now and is going to be making your life a lot easier now that we have metahuman, nanite, and mega scans built in to the engine.
I hope all of you continue learning and exploring unreal engine and creating your best games!
Blueprints to C++ : Day 42 of 42
The same individual who uploaded the Blueprints to C++ tutorials also uploaded several UE5 tutorials that might be worth checking out, beyond that there are other advanced concepts you can check out. A couple are linked below, however at this point you should be comfortable in the engine to continue this journey of learning on your own.
Start creating!
Advanced Concepts
Landmass (Environment Design)
https://www.youtube.com/watch?v=GwJiN8LLnQI
Mapping Models to the UE4 Mannequin using UEFY 2 https://www.rakiz.com/uefy/
https://www.youtube.com/watch?v=mg75kSkKkug
Blueprints to C++ : Day 41 of 42
Custom Console Commands
https://www.youtube.com/watch?v=OR4ehUzZQdo
Create a project using C++, Whatever you feel comfortable making, again. Make a start. It doesn’t have to be complicated. Pong/Galaga/Etc. Utilize the UE4 Documentation.
If you don’t know how to do something, google it! There’s something somewhere for everything.
Unreal even released a community forum recently that I highly recommend you check out at https://dev.epicgames.com/community/
Blueprints to C++ : Day 40 of 42
#Pragma
https://www.youtube.com/watch?v=cxdwtzBap0Y
FString Comparison
https://www.youtube.com/watch?v=u-MPplHCZdM
Forward Declarations
https://www.youtube.com/watch?v=sMKDZaszGEM
Blueprints to C++ : Day 39 of 42
Ternary Operators
https://www.youtube.com/watch?v=OZi6rmlLtRY
FString Numeric Conversions
https://www.youtube.com/watch?v=xvCjE5xP9rY
PrintF
https://www.youtube.com/watch?v=EKiZqS6ounY
Debug Messaging
https://www.youtube.com/watch?v=KZBKmav8uo8
Blueprints to C++ : Day 38 of 42
FString Types
https://www.youtube.com/watch?v=5heq8QEUltM
FString Creation
https://www.youtube.com/watch?v=cTA3xPjvS3U
FString Conversions
https://www.youtube.com/watch?v=Ljdx8UyPrKc
Blueprints to C++ : Day 37 of 42
Class References and TSubclassOf<>
https://www.youtube.com/watch?v=TVb9yTRpB-o
Create widget and add to viewport
https://www.youtube.com/watch?v=lXgoEcm9Qvk
UMG Native Construct and Button Function Binding
https://www.youtube.com/watch?v=Y1QzMsCT68M
Blueprints to C++ : Day 36 of 42
Enums are used when we know all possible values at compile-time, such as choices on a menu, rounding modes, command-line flags, etc.
Blueprint to C++ Part 9 (Enums)
https://www.youtube.com/watch?v=aHHTXIqUUxY
UMG Widgets and Bindings
https://www.youtube.com/watch?v=2Vu1Wn1O3WI
Blueprints to C++ : Day 35 of 42
What are Maps?
https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Blueprints/UserGuide/Maps/
Blueprint to C++ Part 7 (TMaps)
https://www.youtube.com/watch?v=ijsPkKMJ50Y
a struct is a structured piece of data. An object is a sovereign entity that can perform some sort of task. In most systems, objects have some state and as a result have some structured data behind them. However, one of the primary functions of a well-designed class is data hiding — exactly how a class achieves whatever it does is opaque and irrelevant.
Since classes can be used to represent classic data structures such as arrays, hash maps, trees, etc, you often see them as the individual things within a block of structured data.
An array is a block of unstructured data. In many programming languages, every separate thing in an array must be of the same basic type (such as every one being an integer number, every one being a string, or similar) but that isn't true in many other languages.
As guidelines:
use an array as a place to put a large group of things with no other inherent structure or hierarchy, such as "all receipts from January" or "everything I bought in Denmark"
use structured data to compound several discrete bits of data into a single block, such as you might want to combine an x position and a y position to describe a point
use an object where there's a particular actor or thing that thinks or acts for itself
The implicit purpose of an object is therefore directly to associate tasks with the data on which they can operate and to bundle that all together so that no other part of the system can interfere. Obeying proper object-oriented design principles may require discipline at first but will ultimately massively improve your code structure and hence your ability to tackle larger projects and to work with others.
Blueprint to C++ Part 8 (Structs)
https://www.youtube.com/watch?v=F9zvOW4cm28
Blueprints to C++ : Day 34 of 42
Blueprint to C++ Part 6 (TArrays)
https://www.youtube.com/watch?v=1hmAmmVcorU
What are Sets?
https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Blueprints/UserGuide/Sets/
Blueprint to C++ Part 6 (TSets)
https://www.youtube.com/watch?v=zVGvLyH7GJs
Blueprints to C++ : Day 33 of 42
Blueprint to C++ Part 5 (Conversion Exercise)
https://www.youtube.com/watch?v=bJooUOXRPiw
Blueprints to C++ : Day 32 of 42
Blueprint to C++ Part 4 (UFunctions)
https://www.youtube.com/watch?v=lOlOiniHSK0&t=1s
Blueprints to C++ : Day 31 of 42
Blueprint to C++ Part 3 (UProperties)
https://www.youtube.com/watch?v=TNSb6TJrl4U
Blueprints to C++ : Day 30 of 42
Blueprint to C++ Part 2
https://www.youtube.com/watch?v=YzhOM-Kc7M0&t=1s
Blueprints to C++ : Day 29 of 42
Now that we have blueprints down, its time to establish the foundation of C++ and start Mastering the fundamentals of C++. Once you are done with this section you should have a strong understand of how to do most, if not everything in a project using C++.
Blueprint to C++ Part 1
https://www.youtube.com/watch?v=dsYe1KahjyA
Mastering Blueprints: Day 28 of 28
Understanding C++
What is OOP (Object Oriented Programming)
https://www.w3schools.com/cpp/cpp_oop.asp
C++ Overview
https://www.tutorialspoint.com/cplusplus/cpp_overview.htm
C++ Variable Types
https://www.w3schools.com/cpp/cpp_variables.asp