Star #99 The Crow Princess Terrestrial Star Equip - Staves
HOW TO RECRUIT: You first meet her at the entrance to the Sorrowful Manse, which is a massive haunted house just outside the town of Gravetree, on the edge of the forest that takes up most of western Losethia. She wants you to go into the Manse and Do Something about the Dark Lady who holds the region in thrall. ...hmmmmmmmmmmm. The Sorrowful Manse is on par with the Enigma Labyrinth as one of the game's most brutal, frustrating optional dungeons. If you don't want to try to get through it on your own wits and skill, you should really read a dedicated dungeon guide. But the basics are as follows: - Right at the very beginning, there's a "vestibule," with a guy who won't let you through into the dungeon proper unless you bring him an Astral Skein. If you have Star #35 with you, she can do her "Play nice!" trick and bypass this fetch quest. Otherwise, have fun farming Star Spiders on Mt. Gorget for that 2% drop rate. - The Manse itself is full of ghosts. They will hit you very very hard, they have complete physical immunity, and -- most annoyingly -- they love to use various flavors of instant-kill magic. There's really no way to make it through that isn't a miserable slog, but you'll do a lot better if you have (1) a party full of powerful offensive mages, ideally ones with Light-elemental spells, and (2) lots and lots of low-command-delay resurrection options. - You will soon notice that you are very lost. This is because the Sorrowful Manse is built around an incredibly mean map trick. There are in fact three different unconnected dungeons, with different layouts, but identical tilesets and identical-looking rooms in different places. Every time you kill a Despairing Specter, you're teleported to Map A; every time you kill a Spiteful Wraith, you're sent to Map B; and every time you kill a Regretful Shade, you go to Map C. But you're always teleported to a place that looks just like the place you were. Exploring all three maps (and getting all the excellent loot) will take you a long, long time. - On each map, there's a room where you meet up with the Crow Princess, who tells you a sad story. She's been through a lot, apparently, but she does make it sound like she's trying to freak you out. - Once you talk to her all three times, you can examine the big ballroom mirror (on any of the maps), and you'll be taken to fight the Dark Lady. Who is...the Crow Princess. Surprise! It's a nasty little battle, nastier than PC recruitment fights usually are. She fights kind of like the ghosts from her dungeon, only more so, throwing around instant-kill spells left and right. Beat her and she joins (after saying some weird and unsettling things about why she's doing so). GAMEPLAY NOTES: Squishy Caster Girl, Endgame Boss Edition. Her main shtick is her large library of instant-kill magic, which turns most non-boss encounters into jokes -- and makes grinding/farming much faster -- if you actually understand how they all work. (They're all limited in various confusing ways, and they always whiff completely if you don't use them in the correct circumstances.) She also has a few good Dark-elemental damage spells, and a few passable debuffs, so she's not actually useless against bosses. Her crow familiar automatically recovers AP for her if it's next to an enemy as it dies. WHY YOU WANT HER: Having access to instant-kill magic that works is really fun, and opens up lots of tactical options, in addition to providing a big quality of life boost overall. Even leaving that aside, she's probably the strongest Dark magician you can get. She wields Staves, and by the time you get her, you'll be carting around so many super-powerful Staves that it's a blessing to find a caster who can make good use of them. She's kind of a social hub for the recruitable-endgame-boss-type characters, in terms of both Combine Tactics and fireside chats; if you like using the weird scary badasses that you can gather during the final segments (and who doesn't?), almost all of them are improved by having her around, mechanically and narratively. I like her gothy fashion sense. :) WHY YOU DON'T WANT HER: She has all the usual squishy-caster problems with survivability. Instant-kill magic is mostly slow as balls, so you need either protection or command-delay manipulation in order to make her tricks reliable. Her gimmick makes her poorly-suited for most boss fights, and by the time you get her, most of the really challenging content that remains consists of bosses.












