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Thanks :) I'm trying to figure out a better update schedule though, once a day is just too much to do in addition to my day job and other hobbies.
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@unleash-your-johnny-blog
I really enjoy your blog!
Thanks :) I'm trying to figure out a better update schedule though, once a day is just too much to do in addition to my day job and other hobbies.
Johnny Card of the Day - Sovereign of Lost Alara
Cheating auras out is always fun, especially cheating them out during combat, and especially searching your library for whatever aura you want with Sovereign of Lost Alara. And where there's a tutor, there's a combo, in this case several. My favorite is Infinite Reflection.
Johnny Card of the Day - Academy Researchers
Academy Researchers gives you several combo options, with the simplest being just throwing on an Eldrazi Conscription and beating the living hell out of someone. There are subtler tools available, with far more interesting results. Staying in color grants you access to the fascinating card Fool's Demise.
Johnny Card of the Day - Psychic Spiral
What I like most about Psychic Spiral is that two maindeck copies pull double duty in a combo deck capable of drawing cards endlessly, by providing a win condition and a way to keep drawing cards after you've emptied your library. Assuming you've managed to set up some combo that lets you draw and cast as many cards as you want, as soon as your library is empty you cast Psychic Spiral to refill your library and nuke somebody else's library. The reason you need two copies is because when Psychic Spiral shuffles your graveyard into your library, it is still on the stack and won't shuffle itself into your library. So after you cast one, you draw cards again until you draw the second. Casting that shuffles the first into your library, and you can loop infinitely until you mill everybody.
Johnny Card of the Day - Manabarbs
I'd like to start out today's card by saying that Manabarbs has some of the most fantastic flavor text ever:
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges." ~Kamahl, Pit Fighter
But on to the combo side of Manabarbs, I'd like to introduce you to Personal Sanctuary.
Johnny Card of the Day - Magus of the Disk
Magus of the Disk is part of a five card cycle that showed up in Time Spiral, with each card being a Magus creature with an ability that was linked to a key card in Magic's past. In the case of Magus of the Disk, that key card is Nevinyrral's Disk. While it's nice to have a board wipe on a stick, the real advantage Magus of the Disk offers over it's namesake is in it's interaction with Darksteel Plate.
Johnny Card of the Day - Massacre Wurm
I don't think it's possible to cast Massacre Wurm without laughing maniacally. It's got pure evil written all over it, and that's before you show it to a Johnny player who responds with "Use it with Hunted Phantasm."
Johnny Card of the Day - Floodtide Serpent
Floodtide Serpent is deceptively powerful in Limited, because returning cheap auras to your hand lets you trigger Heroic abilities again on creatures like Phalanx Leader or Ashiok's Adept. Throw in a few of the cantripping enchantments such as Fate Foretold, Stratus Walk, or Dragon Mantle, and you've got some powerful tools at your disposable for a draft or sealed tournament.
Johnny Card of the Day - Renegade Doppelganger
Renegade Doppelganger is perhaps one of the most interesting ways blue clan emulate haste. If you drop a Frost Titan, you can copy it with the Doppelganger and use its trigger both when it enters the battlefield and when it attacks in the same turn. But for a more comboriffic approach, try copying a Phrexian Dreadnought.
Johnny Card of the Day - Mangara of Corondor
Mangara of Corondor is a card with a simple premise: "Let's both die." The trick to it is that exiling Mangara is part of the ability, not part of the cost. What this means is that if you were to, say, return Mangara to your hand or something similar after activating the ability but before it resolves, you'd get to exile something and get Mangara back to reuse her. Karakas, Flickerwisp, and Cloudshift all provide decent ways to abuse Mangara's ability, letting you exiling whatever you want with little to no cost.
Johnny Card of the Day - Hidden Strings
Hidden Strings has a lot of potential for such a cheap common, and if you play it correctly you get two uses out of the first time you cast it. One when you actually cast it, and one when the creature you cipher onto it hits for damage that turn. This means it can be used as mana ramping if you target your lands with it, with the first casting allowing it to untap that lands you used to first cast it and the second casting letting you untap two more lands. But what makes this a Johnny card is it's absolutely astounding synergy with Heroic bombs like Agent of Fates.
Johnny Card of the Day - Arcanum Wings
Future Sight was full of odd keywords that only showed up on single cards, with the idea being that they represented "future" mechanics that could happen years down the road. That actually was the case with Tribal, as the first Tribal card ever printed was Bound in Silence in Future Sight with other tribal cards showing up in the Lorwyn block.
But back to the card at hand, Arcanum Wings is probably best known for its ability to cheat out this fun piece of auramancy...
Johnny Card of the Day - Cloudshift
Cloudshift is one of those cards where its uses as a Johnny card are not defined by its ability to create combo with some specific set of cards, but rather by its ability to completely alter the flow of a turn in some unexpected and unusual fashion. At first glance, it might not seem like too big an effect, but here's an (incomplete) list of things it can achieve:
Johnny Card of the Day - Artificial Evolution
Artificial Evolution is perhaps the definition of "bizarre combo piece." In a vacuum it's near worthless, but the point is that if you're running this in your deck you've got a damn good reason. In this case, that damn good reason is named Xathrid Necromancer.
Keyword Corner - Cascade
Cascade is one of those abilities where until you truly see what it's capable of, you're tempted to write it off as a gimmick. That's why it's important to see what it's capable of.
When you cascade, you get an additional semi-random free spell tacked on to whatever you cast. The limitation that cascade only casts the next spell that costs less than whatever you cast with cascade is actually one of it's greatest strengths, because it allows you to set your deck up for specific cascade combos. This is the idea behind Hypergenesis Cascade decks.
Johnny Card of the Day - Blood Artist
Blood Artist is an example of a simple effect with game changing consequences. Imagine for one moment if it's text instead read "Once twenty creatures die, target player loses the game." All you've got to do is throw out a bunch of cheap creatures and make sure you keep throwing them out. Either your opponent deals with them, and they (most likely) die, or your opponent doesn't and either they kill your opponent or you kill them off yourself. A friend of mine created a deck that revolved entirely around putting out a dozen or so Eldrazi Spawn tokens Brood Birthing and Emrakul's Hatcher, then sacrificing them to some sort of generic X-cost burn spell. The combined life loss from the fireball and even a single Blood Artist was usually enough to put a player out of the game. Taking this one step further, imagine if instead of sacrificing those spawns to pay for a spell, they were sacrificed to create some sort of conditional board wipe? This is where Killing Wave comes in:
If you've got one Blood Artist out and X spawns out, sacrificing each spawn and tapping one black leads to an immediate loss of X life on your opponent's side, then you can pay the X life you gained to keep the Artist alive. Now for each creature your opponent has, he's going to have to pay X life to keep it alive. And if he can't keep it alive, it dies and triggers the Artist again. With more than one Blood Artist, taking advantage of the fact that there's another creature with the same ability, Falkenrath Noble, who's got evasion and the ability to swing in for that last two damage you'll need, your opponent is going to severely regret loading his board with creature threats as you drain him to death.
Fun and Flavorful - Shivian Meteor
If you read my last post, you caught me reveal that my favorite sets are the Time Spiral block sets, and cards like this is a big part of why. Planar Chaos was full of cards that were amazing not just for their uses, but because they felt awesome. Suspend was a mechanic that let you "delay" a spell, you could cast it for cheap and it would sit there exiled and waiting until it blasted into play some number of turns in the future. In terms of flavor, few cards made better use of this than Shivian Meteor.
Can you just imagine what it would feel like when your opponent suspends this? You have two turns before a massive fireball of death rains from the sky and annihilates your favorite creature. This is before we take into account that in the same set we had Fury Charm:
So now your opponent's got this massive fireball bearing down on your best creature, so you do what any sensible person does; you make sure that creature goes out swinging. You're going to lose him, so the turn after the Meteor is suspended you swing in attempting to beat face with whatever monstrous dude you've got. Suddenly, your opponent taps two more lands and casts Fury Charm, targeting his exiled meteor with it's last option, and now all that remains of your best guy is a Shivian crater.
For those of you looking for something a bit more combo-tastic, if your opponent managed to drop anything like Stuffy Doll or Boros Reckoner along with, Cthulhu forbid, a damage doubling effect such as Furnace of Rath, suddenly your life total is what's reduced to a crater.