Here’s the objective skin/fur and eye colour for all of the slugcats (except Judge because I can’t find a picture of them, so you guys just get a Guardian since their based off of them):
It’s really badly made. But eh it will do.

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@untitledagain2018
Here’s the objective skin/fur and eye colour for all of the slugcats (except Judge because I can’t find a picture of them, so you guys just get a Guardian since their based off of them):
It’s really badly made. But eh it will do.
This is part analysis of Saint’s campaign and part just saying game facts that I like. I don’t really talk about the ship itself since the ship name is just an excuse to ramble.
I have a ship name idea. While Im not very into the Rain World fandom’s shipping culture, I do really like this ship name.
Okay here’s the context. A fourth wall break is when the fictional acknowledges, interacts with or destroys the separation between itself and the real reality me and you are in. Most commonly this happens through a character, but you don’t have to use a character to break the fourth wall.
Why does this fit as a ship name for Hunter x Saint x ???/Enot/Inv(Inverted)? Simple, all three of these characters to some extent break the fourth wall. Let’s start with ??? because they are the easiest to explain, in fact i don’t even think I need to explain it. The developers communicating with us through the region titles like “Nachos will never be the same after this” (I don’t exactly remember what it was called) and the “Good job gamer” (again, I don’t remember exactly what they said) are both very clearly examples of the story acknowledging us, the players. Because who else would they be talking to? It’s not like there is someone else who can read those region titles. And there isn’t anyone else they can be calling a gamer. ??? isn’t playing a game, this is their reality. But we are playing a game. Hunter is the next easiest to explain. Most people know about the cycle limit, but I’ll explain it in a bit more depth, since there seems to be a common misconception. From cycle 20 to cycle 1 Hunter is normal. They eat like a carnivore, their stats are the same as the ones listed in the Rain World fan wiki, their weight works the same way the other slugcats weight works, etc. At and after cycle 0 however they start having seizures, their movement and strength decreases, the sustenance they get from food get progressively lower and death becomes permanent. But you don’t die after a certain point in time. Hunter can continue to live on to cycle -100, -200 and so on (I think this aspect of Hunter’s disease is severely under utilised by the fandom). After you die in this perma death period of time the campaign you played becomes inaccessible. But thats not the only way to make the campaign inaccessible to us. If you quit the game after Hunter has reached cycle 0 the game will become inaccessible. Hunter can’t quit the game, there’s nothing equivalent to quitting the game in universe. No, this is the Hunter campaign acknowledging your existence. This is a fourth wall break. Saint is the last one and the hardest to explain. Ribicon has already been perceived as breaking the fourth wall. Saint not wanting to see an ending and just wanting to ascend the rest of the creatures in the world, but us wanting to continue on, to get an ending, to see more of the game despite Saint’s own wishes causes the geme to create this sick a twisted place to fulfill our desires. But I would like to go a bit deeper. When a slugcat ascends in an ending they are shown their geatest desires, for Survivor it’s their family, for Monk it’s Survior along with their family, for Hunter it NSH, for Artificer it’s their dead kids. The void seems to know or at least guess what a person’s desire is. Considering Rubicon is located were the Void normally is, is it not unreasonable to assume that the Void is making a guess of what is our, the player’s desire? To see more of this game? Thats all the Void has to go off of. And it’s not a bad guess. We have gotten to the end of the game now, haven’t we? Saint’s own connection to Void should not be understated. They both ascend thing. Could it be possible that Saint is just another trick of the Void? We want a new and interesting playable slugcat with unique mechanics. Here’s a green playable slugcat with along tongue that acts like a grapple worm, that can’t hurt anything and has cool ascension abilities. We want answers to what happened to Sliver of Straw. Here’s a slugcat with three dots on it forehead like the triple affirmative and that can ascende things. We don’t want the game to end, we want to forever be able to explore this game. Saint’s campaign is a cycle that never ends. Is Saint the Void, a thing that has nothing to do with what we want like playable slugcats or triple affirmatives and being able to forever explore and find new thing within the game, but is pretending to be. Idk, it cannon in my au. Anyway thats a fourth wall break bingo.
Happy pride month!
Book fort. I don’t know, a short comic. Have been redoing the characters personalities lately.
Stupid face. I quite like it.
Sketches as I’ve been preoccupied with stuff lately.
I guess this is my Judge design. And my anthro Survivor of course.
This is how I imagine that Watcher makes Rifts.
The way they use up Karma Flowers is by eating them. Something I’ve noticed is that Im never proud or happy with the results of drawings like this. I like how I draw the slugcats in reafsheets, but not like this. Idk why.
Idk, I haven’t posted in some time. I wasn’t planning to post these, so they have a lot of information I don’t want to share yet or even at all and some of the designs are older designs that I no longer use. Excuse the blocks that are black.
Been busy with making Survivor a compelling character and protagonist. Im quite proud of how they came out. Ohh… by the way I played Rat Shaker. Don’t underestimate the comedic potential of just having a rat you can shake.
Been making my Artificer design. I’ve made a as I call it “in general” design, though I still have to simplify it.
Feel kinda weird about the chest. You see Hunter, Artificer and Spearmaster have a damaged amount of 1.25 but Artificer and Spearmaster can pull Spears out of walls yet Hunter can’t, so I decided to give Artificer and Spearmaster more upper body strength and more Hunter lower body strength and that’s how I ended up here. Now that my design of them is done I can finally do what I wanted to do this entire time.
Die. Anyways, here’s where I got the colours from.
I used the burn mark colour for their scales.
There is actually not a lot of variation for Cyan lizards. Only Red and Blizzard Lizards have less variety.
The colours for the Mushrooms growing on their scar.
I used this for Artificer’s teeth.
I used the colour of the burn on Artificer’s starting screen for my on version of Artificer. I also used the lighter parts of Artificer’s body for the acid marks. Yeah. Anyway. Probably going to make a lineup of all the slugcats. Soon.
Been doing some sketches on Hunter’s design. Wanted to go with an unraveling type thing. Don’t like the “Hunter has rot on their back” or “Hunter looks like a normal slugcat” designs so took a different approach.
Ended up looking pretty weird. I like it that way. Did an analysis on Hunter’s design in game. Specifically wanted to document all of their scars.
Helps that they don’t have that many cutscenes. Will explain this design when I finally complete it. For now I’ll just say that I enjoy the “how much can you take away from a person before they stop being a person” theme in body horror and I want to incorporate it. Also this design was influenced by a real disease (and also “Slay the Princess” fury route). No prize for the person who guess it. No it is not cancer, though to be fair making a Hunter design that is inspired by cancer is a thing on my to do list. Can’t resist covering Hunter in teeth and long hair. The inside of cancer is weird.
🚨Dear human being, I appeal to your kind soul. My child is battling death due to kidney failure. Please help save her; she is innocent and has done nothing wrong. I don't want to lose her. I am a grieving mother. Have mercy on me and spare me the agony of loss. 🙏🏻Donate now; your delay is contributing to my heartbreak.
https://chuffed.org/project/153965-urgent-appeal-kidney-failure-and-autism-threatens-farah
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Eh… needed to calm myself with doodles, because I just played Vile. Yeah, it was something. Not going to be able to sleep tonight.
I keep changing Monk’s design. Im just never happy with it. Anyway, here’s their newest design.
Yes… I named them Lace Silk. Terrible name, I know. I just wanted them to match Survivor (Cross-Stitch Cotton).
Would you believe me if I told you I was making a Rain World Language?
I only now noticed that I spelled Spearmaster’s gisut as gusot. Thankfully the iterator names are all pretty common worlds so when I get to naming them it will be a lot easier. But Im tired and it’s time for me to got to bed. These aren’t their names. The scug go by entirely different names in the au, these are just their campaign titles translated. Btw Nightcat, Player 2, Mother and Judge are cut slugcat campaigns. Nightcat, Player 2 and Mother are from vanilla and Judge is from Downpour.
Working on the au out of the public rain world fandom view. For now Im going to have to show you only the most fundamental stuff about it, so here’s the current version of Monk and Survivor.
My Saint design is way too complicated. I need to simplify it down the line, but for now they are most likely not going to appear in my au, so that’s a future me problem.
Working on model sheets for my interpretations of the slugcats.
Don’t like these, but I haven’t posted in a while sooo….