EYEEEE wanna know what your composition proccess looks like. when youre organizing the flow of panels and deciding the page layouts and pacing the action & dialogue. whats going thru yr head during that
hiiiii again mag. from the beginning I had basically only had two principles guiding me.
the first was something I remember reading in metamaus, art spiegelman's behind-the-scenes book on the making of maus. spiegelman explained that he conceptualized every row/strip of panels as one discreet "sentence" in comic language, and one full page as a complete "paragraph".
when I started working on those first pages I was trying my DAMNEDEST to adhere to the same principle, maybe too much. I did get a bit obsessive. I've settled into a more comfortable rhythm with it now, but I AM still very deliberate about where I place my page breaks. when I imagine the story in my mind it does flow continuously like a tv show, but within that are sort of natural "beats" that signal a complete thought.
here I'll break down an example. and I'll use just the sketches cause I said I was gonna show you my sketches and that way you get to see something new instead of looking at the pages you've already seen.
page 1: Prudence prepares herself. as you may have noticed I am big fan of 3 identically-sized panels to indicate a sort of "montage" of a process. we're not sure what she's planning yet, but the final panel gives us a clue to lead us into the next page.
page 2: now you can see what she's actually doing: a necromancy ritual in her cavernous parlor cause her broke ass doesnt have any furniture. the big huge panel-less shots like the one here are essentially "establishing shots" that show you more of the space since that's hard to communicate in smaller panels. that context is required for the start of the next chapter because of how much Moving Around in the parlor and foyer area is going on.
page 3: we get a fresh new page for prudence to begin the ritual proper. the panels are tightly cropped on her face as she keeps fucking up, but the the wide shot of oleander shows that it's starting to work.
page 4: smash cut. exterior. late afternoon. angel is doing fuck all. we've switched locations and perspectives, so we need a fresh page for that too. once angel starts running back toward the house where prudence is, we get another page to switch back to her.
page 5: the fewer panels you have on a page, the more important each panel becomes. the crazy magic lightning intensifies... her hairs flying everywhere, it's ramping wayyy up UNTILLLLL....
page 6: PAYOFF. THE MONEY SHOT. but to black and roll credits!!! huge dramatic moments always need the extra space.
...This is where art spiegelman and I diverge on our comic drawing philosophy. in metamaus, spiegelman also explains that he deliberately went with the bare-bones, brutalist grid of rectangles to keep the story respectfully grounded and avoid getting too fanciful.
but I want my comic fanciful as FUCK, and that's where principle number 2 comes in. after reading legendary warrior viscera (yes another lwv shoutout. i owe everything to lwv i mean it.) I had a critical realization: You Can Do Whatever You Want Forever. no, seriously. panel's don't HAVE to be a brutalist grid of rectangles. adding a slant to panels does spice things up but why stop there? panels don't all have to be trapezoids or parallograms or any shape made of all straight lines either. images don't have to BE INSIDE a panel in the conventional sense at all!!! there are so many factors you can play around with: shape, size, color, contrast, spacing, overlapping elements, placement on the page... I've been using a lot of filmmaking language to describe my process, but the thing about comics is that they have MORE compositional possibilities and fewer technical constraints than film does. use that to your advantage!!!!
omg this got so long. anyway ^ photo evidence of me blatantly ripping off nat. sorry nat