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@vacancyinspace
The Phantom Virus from Scooby-Doo and the Cyber Chase. Nothing else. Nope.
Miku? Hiding in my Wifi? More likely than you think. Anyways This is my blue hair, blue tie wifi router.
space repeating pattern thing, potentially for thing. No I will not elaborate. Made in Aseprite. Hence all them pixels.
The view from my kitchen the other night was very high contrasty and I haven't posted anything here for a moment.
Spent a few hours making this for something else that I've ultimately decided I'm not going to use it for. It's a little pixel version of Windows Bliss. I made it 240x135 so I could cleanly resize it to 1920x1080 but It just looks messy at 1920x1080 hence why it's not getting used in the mysterious "something else".
Made this for a friend for,,,, reasons. I present, Vash The Shrimpede.
I have a different friend who's second favorite fish is a Lion fish and favors Yusei Fudo. And I dedicate this cursed creation to them on this day in particular for reasons.
Complex texturing scares and confuses me unfortunately for me the lion fish is quite the patterned fish.
If only I remembered what my friends first favorite fish was called and not just it's like pet name v-v that would have been easier in like every single way. Also,,, very regrettably I didn't have the idea to make it a fugu fish. that would have been way funnier....
Crystal... Tree... Creature... Thing, that has been on my mind.
small ask ^^;
where should i start for learning blender? i know the donut (tm) is usually the first base, but i'm really only interested in low poly modelling, should i still start there? plz help, i want to learn 3d models so badly but always give up before i even start ;;!!
These renders are things I made following courses on Gamedev.tv regrettably these are paid courses. I personally got them through a humble bundle, but I believe gamedev.tv also has frequent sales on its courses. For instances the tower render there is from "Blender Texture Painting: Create Stunning Stylized Models" is at the time of posting $14.00 (normally $95.00 allegedly) also just for reference the sky island render is from their "Blender Low Poly Landscapes: Model Your Own Stylized Landscapes!" and the dungeon render is from "Complete Blender Creator 3: Learn 3D Modeling for Beginners" With that said the course instructor for all of these is Grant Abbitt who has a youtube channel which I just linked. I have not watched any of his youtube videos (yet, I just saw one on crystals I want to watch) but he does seem to have a wide variety of blender tutorials there as well.
What originally got me into actually trying blender though was watching Imphenzia. He does a lot of low poly 10 minute modeling challenges (which can be a little fast paced but he does talk through everything he's doing.) Seeing him do those really made me feel like hey I could do this too. He also has some tutorial videos for low poly modeling. Also he has a particular way of coloring models using a palette which he goes over in his "LEARN LOW POLY Character Modeling" He also has a blend project on his website at like the bottom of his assets page that is already set up with an updated version of his texture palette that has material properties set up.
To more directly answer your question: I don't think I ever followed "the donut (tm)" tutorial. I started out by following along with the Imphenzia 10 minute modeling challenges that interested me. I think that the basics and low poly kind of go hand and hand anyways? So, my suggested starting point would be to find a low poly modeling video of something that interests you and follow from there. Hopefully something here helps you or anyone else for that matter.
I have a friend with at least two interests. Those two interests have been combined in my mind for awhile now. Unfortunately, materializing my thoughts isn't easy for me. Now I stand before my creation in horror.
STURGEON MIKU!!!
Very motivating
I have a friend with at least two interests. Those two interests have been combined in my mind for awhile now. Unfortunately, materializing my thoughts isn't easy for me. Now I stand before my creation in horror.
I've uploaded my first game made in godot to itch.io play it from your browser here: Slideguin Much like Professor Calamitous from Jimmy Neutron I never finish projects. Unlike Professor Calamitous I don't have the audacity to let anyone see my unfinished projects. Until now. Slideguin is the first project I've managed to get to an actually playable state (but not before abandoning it for like 4 months). There's probably at least one bug I encountered and didn't bother to fix + a few features that I never implemented, but if I wait on myself to actually work on those things then this would never be uploaded.
I made a thing. It's a game. it's on DotBigBang. It's a submission for a game jam they've been hosting. You can play it without an account or anything [Here]
One thing I want to note though is that, while the level design is my work, a lot of the components that make up my game world were provided by the devs or others in the community. That said I did create some of my own things for this game and shared said creations with the larger DotBigBang community as well.
I found out DotBigBang quite some time ago from an ad on facebook. I've been since keeping an eye on it because it reminded me of a time when Roblox was.... more fun (to me), and had less child labor exploitation. Early December DotBigBang announced a Winter Obby Jam and I felt compelled to participate since I use to love playing obby's on Roblox as a kid.
Lastly allow me to share some thoughts on DotBigBang's editors and my experience in creating. 1) Their voxel editor has a forced render lighting that made it impossible for me to distinguish different shades of white as the "light" shining down on it made it too bright. 2) DBB allows you to "Remix" (edit) someone else's object and make it your own (provided said someone enabled remixing). I remixed an object to find out it's voxel size as it was around the same scale of something I wanted to make and now that remixed object was mine forever I could not delete it off my profile, I could unpublish it so only I saw it, but that was still gonna bother me. Ultimately, I made the most of it and made an object that was very different but spiritually similar. 3) The voxel and game editor are in browser which is great because its all saved online and in the middle of this my computer had went through some changes and troubles, but also while using said editors there were several instances where I managed to keyboard shortcut my way into opening new tabs and google searching, so that part was less ideal. 4) There is no autosave, which kind of makes sense since currently this whole process is all online and there is only one save instance so it be quite annoying for an autosave to kick in on things you were just messing around with, but man it always made those times where I'd accidentally open up like a new window scary like, did I just lose all my work?? But no it was all good.
Wanted a new desktop background for awhile decided to try and replicate that tutorial I did before just as a 192x108 so I could scale it back up to 1920x1080
I've always liked that abstract pattern thing of just a bunch of squares so I tried to make it a pixel card back.
Tried to make something like the tutorial I followed yesterday! I am colorblind (protanomaly) so I used Coolers to randomize a palette. The free version is kind of limiting but it gives me names for the colors which I like and it's random which I also like. I'm not terribly happy with my implementation of the colors but whats done is done.