An Acromantula is a species of giant spider, native to the Dark Forest, particularly the Black Hollow where it has its own colony. These giant spiders have a taste for flesh and some are capable of speaking the common language.
Old gossips claim Banshees are the spirits of women stuck between life and death due to traumatic experiences. Their wails and howls are considered ill omens of imminent, inevitable death, though they are said not to attack the living themselves. Most often they appear in the form of pale, tear-streaked women with shriveled faces and wrinkled, corpse-like bodies.
Dragons are scaled, fire-spewing creatures that come in different shapes and colors. All dragons are capable of flight, even the one who donât have wings. Dragons reproduce by laying eggs. The mother protects the egg by building a nest and curling her tail around the egg. When a female dragon builds their nest, they seem to prefer to scorch all the earth around it to mark their territory and to fill the nest with silver or gold treasures.
The magic present in dragon eggshells allows people to stop aging. Dragonscales are used as an ingredient in memory potions and dragon breath from an unhatched dead dragon egg can be used for waking up a person who has lost their magic.
A Fairy is a small human-like creature with large insect-like wings, which are either transparent or colored. They possess diminutive intelligence, and live mainly in woodlands or glades of the Enchanted Forest.
The fairy is a vain creature, and will often allow itself to be used as decoration. Due to their vanity, fairies are almost constantly grooming themselves. They possess a weak brand of magic that allows it to evade its predators. The fairy cannot speak; instead, it makes a high-pitched buzzing noise to communicate with its fellow fairies, but they are able to laugh. Their wings are used as an ingredient in certain potions; removing their wings, while it will not kill them, tends to cause them extreme annoyance, as it does not play to their vanity.
Fairies can lay up to fifty eggs in one go, laying them on the underside of leaves. The eggs hatch into brightly colored larvae, and, at six-to-ten days, they spin themselves into a cocoon. They emerge a month later as adult fairies.
Ghouls are hard to describe. In part, they resemble humans â yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers sometimes. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.
As their name indicates, Giant Squids are huge sea creatures and are the rarest species of squid. Giant Squids are able to produce an ink which can temporarily paralyze any magical being.
Goblins are short and fair-skinned. They have very long fingers and feet, dome shaped heads and are slightly smaller than dwarves. Some have dark and slanted eyes. Unintelligent, these creatures tend to strike first, ask questions later.
Griffins were once only found high in the mountains, where they would hunt marmots and wild goats. When dwarves encroached on their lands, however, griffins soon discovered a new source of much more plentiful and easier-caught prey: cows, sheep and shepherds.Though still wary of main roads and towns, these half-eagle, half-wildcat creatures have gone from rarities to oft-encountered pests known throughout Valewyn.
Mermaids are aquatic creatures with the head and upper body of a human and the tail of a fish. They are able to breathe air while out of water. Mermaids are known for their hypnotic, powerful singing voice, which can lure ships to their death. They can be the most dangerous creature in all the seas and some believe worse than a giant squid.
Be sure to distinguish between naiads and dryads, species of Nymphs that take great offense at being mistaken for one another. Naiads are seductive water spirits youâll need to appease in order to cross certain rivers, but watch out - they bore quickly, and what naiads donât have use for, they drown. Dryads, on the other hand, are aloof arboreal spirits who live amongst the trees. If you ever win them over, dryads can help you navigate Valewynâs more obstinate woodlands.
A Troll is a magical creature of prodigious strength and immense stupidity. Trolls are grouped in the taxonomical genus Troglodytarum. They  are humanoid, ugly, slow-witted, aggressive creatures. Despite their aggressiveness, they are relatively easy to trick, as trolls are not known for their cleverness.
Only a mutual thirst for blood links higher vampires to their distant and much more primitive cousins. Higher Vampires are, in fact, much more similar to humans than to those bat-like blood slurpers. They not only resemble us in appearance, but also share our intelligence and behavioral patterns. This means they do not squat in distant forest or hide in the shadows. On the contrary, they are particularly fond of cities, where they live out deceivingly normal lives. Yet all these similarities should not blind us to an essential difference: unlike men, higher vampires are immortal. Those who have faced them in combat and survived can be counted on one hand. It is our good fortune that higher vampires are extremely rare â and not all are dangerous to humans, elves, and dwarves alike. Though they do have a taste for blood, they do not need to drink it to survive. Some higher vampires have renounced feeding on humans altogether and do no harm to anyone, but others give in to their desires. A person who braves fighting a higher vampire must bear in mind that he faces a monster endowed with incredible strength, one able to manipulate men and animals, turn invisible and transform into a giant bat - and furthermore one which it is nearly impossible to kill. In other words, even an experienced monster slayer should think twice before accepting a contract on one of these creatures, even if half a kingdom and a princessâ hand is in the offing.
A werewolf is a human being who, upon the complete rising of the full moon, becomes a fearsome and deadly near-wolf. This condition is caused by infection with lycanthropy. Werewolves appear in the form of a wolf but, there are distinctions between them and regular wolves.
A mixture of powdered silver and dittany applied to a fresh bite will seal the wound and allow the victim to live on as a werewolf, although tragic tales are told of knowing victims begging for death rather than becoming werewolves. The Wolfsbane Potion allows the werewolf to keep their human mind during transformation.
A werewolf cannot choose whether or not to transform and will no longer remember who they are and would kill even their best friend given the opportunity once transformed. Despite this, they are able to recall everything they have experienced throughout their transformation upon reverting to their human form.
Brightly colored orbs of magic, Will-Oâ-the-Wisps are often found in the Elder Forest. It is said that if you bring it back to its home, it will answer a question for you.