VeeR VR: Are VR Games Worth Buying Yet
If you were to ask a random person about Virtual Reality (VR), the first thought they’d have in mind is probably games. VR is particularly suited for gaming because of its power of immersion. In a way, no art can better utilize the potential of virtual reality than Gaming itself (yes, Gaming is an interactive art) – an experience that’s meant to be both immersive and interactive.
Looking at the greater picture, the whole VR gaming industry is, very much, at an early stage. We see loads of games on PSVR, OCULUS, and VIVE (hundreds, big or small). But as Ian Birnbaum from Motherboard put it over a year ago, “buying a new headset is a decision that should be justified by great content, which isn’t really here yet.” Frankly, most VR games are interesting developer experimentations… but errr (how do I put it elegantly)… disappointing consumer products. Sometimes, controls aren’t great, other times graphics are horrible, and worst case scenario, people just get bored from playing them after messing around for 20 minutes, thinking “well, that was enough of VR gaming.”
After investing hundreds of dollars on a VR headset, customers expect a completely new sort of experience made possible only by virtual reality. Plain and simple, but a hard measure to reach. It’s very promising, though – as of December 2017, we have many cases where the games have really stood out because of their VR capabilities.
Here, we break down (VR) games into six notable categories with selected examples. And I really mean to ask you guys this question –
Are VR headsets backed with enough interesting games to be worthy of purchase?
I think, from a pure game consumer point of view, these ‘categories’ are also important factors for game developers to consider in designing games. Often games combine elements from multiple categories. Since each factor brings a different experience to the table, what sort of mixed experience are you trying to create? and how should every detail (plot, character, visual, audio, control…) help to realize that?
If we assume VR gaming will become a common household activity, which likely will, games that are specifically targeted to fulfill a basic social need certainly has a market. Now, if you are thinking, “Oh! I’ve always liked getting on COD with my buddies,” then you are thinking wrong. There are games that are more fun to play with friends, like COD, but there are games considered fun only because it’s a social game (can you have fun playing King’s Cup, or Hide and Seek by yourself?… well if you still can, you should probably see a psychiatrist).
The main selling point of this kind of game, simply put, is to really just hang out with friends. The environment, character, and objective are there to support the “hanging out.”
[youtube https://www.youtube.com/watch?v=romB8e5nMp8?start=82]
Apart from being a “Star Trek thing,” this game is all about sitting back with a circle of friends. You can follow the objective, sure, OR, why not just mess around and make each other laugh?
[youtube https://www.youtube.com/watch?v=SxKy2lrGBBQ]
Werewolves Within is based on the old party game Mafia. Instead of meeting up physically, you can just “teleport” into a virtual world together and have a fun game night.
II. ‘Superhero’ Experience
By ‘superhero’ I really mean a badass main character in a reasonably engaging story. And in some cases, you are a known superhero, like the Batman. Superheroes sell as comic books, movies, TV series, and now, VR games. It not old because you can actually become a superhero in VR. It sounds like a simple concept but to make the experience realistic is a big challenge, especially with the locomotion options and control schemes currently available for VR.
[youtube https://www.youtube.com/watch?v=QRfxn_WjDKE]
Batman Arkman has done a really good job in the details to bring the Batman experience to life – the visuals, sound effects, and just cool things you get to do as the man himself. Wait till you try it to make up your mind about this game because the trailer doesn’t quite deliver the awesomeness.
Another noteworthy game in this category is Arizona Sunshine, not exactly a “superhero,” but you do get to be a cowboy in a zombie apocalypse story.
III. Skill-Based/Competitive Gaming
Some games are better in VR because of the immersion it brings, others are better because a regular PC or console setup cannot achieve or utilize certain skills. Competitive games usually have a rank/stats system installed to help players motivate themselves to get better. PC/console games can try to be as realistic as they can, but certain actions simply can’t be done on those – checking what’s going on to your left but point the gun at an enemy on the right, and peeking around the corner, for instance. These are either natural or calibrated human actions in competitive situations. Sports games, too, fall into this category. When crosshair and line of sight controls are separated (sight by head movement, crosshair with controller), players can multi-task like never before. I genuinely believe that VR will come to establish a competitive gaming culture in the near future, like how CS: GO and League of Legends are to the PC world.
[youtube https://www.youtube.com/watch?v=Bdp-KW83a78]
In this live stream recording, notice how the player can check a certain direction before making a commitment to move. This movement is very much natural and it makes a big difference in action-packed competitive gaming. It’s a true test of player’s skills.
IV. Appeal To Exploration
We have seen plenty of games alike – from the good old Minecraft to massive productions like No Man’s Sky. These games speak to the audience because players get to be excited about the exploration itself. It is not for everyone, I suppose, since these games provide no apparent objective to ‘win’. In the case of VR, players get to be completely immersed in a new world – think ‘Oasis’ from Ready Player One.
[youtube https://www.youtube.com/watch?v=zaE16Ldpel4]
This game has been around for a few years, and the VR version has seen a lot of improvements. Comparatively, Elite Dangerous has quite a steep learning curving, inasmuch it throws some people off at a first try if easily discouraged by the ‘complexity’ of it all. But if you like space explorations, this game will not disappoint you after just putting in a little more patience. The graphics and sound effects are simply astonishing. And you have got a whole Universe to explore. Additionally, if you do not mind paying a little extra, HOTAS controller is most definitely worth the investment – it’s a controller that mimics the in-game spaceship controls. See a HOTAS demo here.
There are things you wish to never experience in real life, but the idea of having a try, in VR especially, can be appealing. Horror game has been more or less a genre of its own since the start: 1) they are usually built for a one time experience, not worrying about replayability. 2) like theater, each moment, scene needs to be well-choreographed. 3) almost exclusively single player. 4) a good horror game employs various psychological trickeries rather than excessively use jump scares. VR can only help to amplify that horrifying experience.
[youtube https://www.youtube.com/watch?v=Qsna1ChGt0E]
As a big fan of P.T.(Silent Hills Playable Teaser) myself, a highly acclaimed horror game that has been canceled, I see many resemblances to P.T. in Paranormal Activity. P.T. is just a brilliant game with hardly any jump scare. With masterful plays of visual and audio effects, it overwhelms players with fears they’ve created in their own head, but not so much to the point you’d want to just quit. In a way, paranormal Activity feels very much like a VR upgrade of P.T.
Let’s scratch everything, and create an experience that’s not-of-this-ordinary-world, original, interesting, never seen before, and totally unique. In VR, developers can focus on creating a world based on their own ‘laws of physics.’
[youtube https://www.youtube.com/watch?v=c6FlnZGWk3M?start=225]
Stifled is a voice-controlled horror game. As the player, you are stranded in a bizarre world where everything’s seen through voice and echo. The intricacy lies in finding a balance between staying hidden from the enemy while having no idea of what’s around you, and taking the risk of attracting unwanted attention to have a better sense of your surroundings.
Are you tempted to buy a headset? I guess it’s your own decision in the end. I will say, however, if you haven’t gotten one, now wouldn’t be a bad time to start looking. Many new games are in development for 2018 release.
[youtube https://www.youtube.com/watch?v=im_l8fIvwb4]
Interested in Promoting Your VR Game?
Games or movies, a VR/360° trailer is a powerful way to engage your audience:
This was made to promote the home-entertainment release of Conjuring 2.
VeeR is a free global VR community where many companies have used for marketing/promotion, including Warner Bros. Pictures, Associated Press, CCP Games, LinkedIn, EuroNews, RussiaToday, CNBC, PintaStudios and etc.
originally from VeeR VR Blog: Are VR Games Worth Buying Yet