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will byers stan first human second
tumblr dot com

pixel skylines

izzy's playlists!
Cosimo Galluzzi
macklin celebrini has autism
One Nice Bug Per Day
DEAR READER
occasionally subtle

#extradirty

if i look back, i am lost
Misplaced Lens Cap

oozey mess
we're not kids anymore.
Xuebing Du
Sweet Seals For You, Always

blake kathryn
Peter Solarz
TVSTRANGERTHINGS

seen from Kenya
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seen from Costa Rica
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@veillez
me: oh no my laptop got a virus! how do I fix it??
tommy wiseau:
Archer — Danger Zone
from the creators of Archer, via Know More
Thank you, TC Sottek.
Where is the Standalone Release?
I suppose I should start with the question everyone wants to know… where is DayZ Standalone? Obviously, it’s not here. At Eurogamer I said that DayZ had to be out before the end of the year and that’s come and gone. I still stand by that comment, to achieve what we had originally wanted, we did have to be out by the end of the year - and we’ve failed to achieve that.
Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.
The plan going forward
The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release.
What has been done?
One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience.
You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.
An additional area of change has been to make the inventory system more intuitive along with a key focus on providing visceral feedback on your progress through what inventory you have. The use of drag-and-drop, 3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen - have all come out of months of design work and research. I’m extremely pleased with the results of Jirka and Hladas, two of the programmers who have been working on implementing the design ideas. I believe the changes to this inventory system will fundamentally change the nature of the DayZ experience.
We are not at the point where we can release meaningful videos or screenshots of the system, but we have now confirmed the base architecture is working in game. Likely, the first that will come out about the inventory system will be during the closed test when people are actually using it.
UI Changes
ArmA community legend kju has been part of the DayZ development for some time, and is now one of your key development members. He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex. All our art and code efforts are going into the game, the UI is being designed to be straightforward and functional just like in Minecraft.
Art Progress
A huge amount of work is being completed on art. I’m including some more additional pictures taken from around Chernarus. We have some massive plans now that all interiors have been completed, as rather than moving them on to other projects we are now giving them exciting new things to create.
One of the new artists on the team is a texture artist, and has been working on revising the textures for our new building interiors so they look more post-apocalyptic. Some of these changes can be seen in the work-in-progress pictures I have included.
Map Progress
The lead architect of the revised (and original) Chernarus map, Ivan Buchta, is still imprisoned in Greece on charges of espionage - and is a great loss to the team. Luckily, through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.
Oh yes sexy new phone setup.
Thanks to the verge forums for inspiration and helping me steal backgrounds!
YAY SERENITY!
Rochard: A Partial Play
So the first game that I rolled was Rochard. Not having heard much about it, i just booted it up and went for it.
My impression of the game: nothing special. The characters did seem nice though.
From my brief time with the game, i figured out two things:
It's a 2d physics puzzler
It's a console port
Now i could be proven wrong on the first count later on in the game, but right now the mechanics aren't holding my interest.
The second count however is what gets me. It doesn't handle badly, it just doesn't handle well. The aiming felt too tight on a M&KB; so i feel it was destined for a controller.
I think the best i can do is come back to it later with a controller and give it a go after I have enjoyed some other games.
The battle for the next election has already begun. There is only one choice for America’s future: Patel 2016.
Ross for VP 2016
Pooched Pooch
Video Games.
Okay, so here's the list! Yes - it's fucking HUGE.
I'm not super sure what all of these games are, many of them are Indies -I do love my Indie Bundles!
If anyone has any suggestions about which games to play first, or suggestions on any mods to use - they would be much appreciated! (I know V:TM will need many many many many many mods)
For all single player games, I will be trying my best to finish the entire campaign. I've tried to remove all games that cannot be completed; e.g. Binding of Isaac, Dungeons of Dredmor - but I may have to just call it quits if I've missed any that just never end.
When I'm finished with a game - be it from me completing the game or the game completing my patience - I'll be posting thoughts and experiences. They're not going to be reviews, I might give a hit/miss kind of suggestion.
My main focuses are threefold; experience some games I may never experience otherwise, learn to analyse my experiences and get a better sense of how I feel about certain things (and certainly get better at forming an argument from my opinions) and lastly, to increase my writing skills. I study IT - the writing I do is technical in nature and generally not too fun. For me, I think writing should be enjoyable and I would like an outlet to express my feelings about something that is very relatable - and video games are very much a shared experience.
I know I have very few followers right now (Hi guys!), but if you're interested in hearing about my thoughts about anything in the list or just want to maybe find out about some new games - maybe stick around a bit?
P.S. I'd love some more suggestions. If you have any games that are reasonably cheap, I would be happy to give them a go!
1000 Amps
A.R.E.S. Extinction Agenda
Alan Wake
Alice: Madness Returns
Aliean Breed 2: Assault
Alpha Protocol
Amnesia: The Dark Descent
And yet it moves
Aquaria
Assassin's Creed: Brotherhood
Batman: Arkham City
Ben There, Dan That!
Bioshock
The Blackwell Convergence
The Blackwell Legacy
Blackwell Unbound
Blocks That Matter
Blur
Borderlands 2
Breath of Death VII: The Beginning
Bunch of Heroes
Castle Crashers
Cave Story
Costume Quest
Cthulu Saves the World
Dead Space
Dead Space 2
Deus Ex: Human Revolution
Dirt 3
Driver: San Francisco
Dustforce
Eets
Farcry 2
Gemini Rue
Grid
Half-Life 2
Half-Life 2: Episode 1
Half-Life 2: Episode 2
Hard Reset
Jolly Rover
Left 4 Dead 2
Lone Survivor
Machinarium
Mark of the Ninja
Metro 2033
NightSky
NyxQuest: Kindred Sprits
Oddworld Abe's Oddysee
Oddworld Stranger's Wrath
On The Rainslick Prepice of Darkness EP1 & 2
Prince of Persia
Psychonauts (Last few missions)
Puzzle Agent
Quantum Conundrum
Really Big Sky
Resident Evil 4
Revenge of the Titans
Rochard
Runespell Overture
Stalker: Call of Pripyat
Sam & Max: ALL EPISODES
Samorost
The Secret of Monkey Island: Special Edition
Sequence
Shadowgrounds
Shank
Shatter
Sins of a Solar Empire
Sleeping Dogs
Sonic Generations
Spacechem
Steel Storm: Burning Retribution
Superbrothers: Sword & Sworcery EP
Theif: Deadly Shadows
Time Gentlemen Please!
Tiny & Big: Grandpa's Leftovers
Titan Quest
Tomb Raider Anniversary
Torchlight 2
Toy Soldiers
Trauma
Trine 2
Vampire The Masquerade: Bloodlines
Vessel
The Walking Dead
X3: Reunion
X3: Terran Conflict
Worms Reloaded
Community....?!
Let's take our minds off the horrific events of the day by talking about video games.
Firstly:
What is game? - Boost Remo
Secondly:
Let's get the ball rolling on the summer of games.
I'll be attempting to get through as many of my steam games as possible, obviously only those I can finish (I'll still play more Dota 2 though!).
A list of said games is forthcoming.
To be continued...
Adam is using tumblr
It's game time.
You know what? It's time to kickstart this motherfuckin' blarg.
What can I post on here...?
Let's brainstorm!
Game reviews (Finish your damn library!)
Book reviews! (YAY!)
Daily thoughts & tasks?
Or maybe I need to do something I've been meaning to do for way too long and journal my progress (yes, journal is a verb).
I could start playing violin again? Maybe I just need the accountability of written evidence to keep me going (note to self: find good beginner's book).
But I must do something, to break out of this mundaneness!
I shall percolate, and return anew with answers.