Textures
I am now looking for simple (maybe temporary) textures for the other background pieces and my characters.
Cosimo Galluzzi

oozey mess
Stranger Things

Kiana Khansmith

JBB: An Artblog!

JVL
NASA
One Nice Bug Per Day

@theartofmadeline
Peter Solarz

shark vs the universe
Game of Thrones Daily
he wasn't even looking at me and he found me
Sade Olutola
h
will byers stan first human second
let's talk about Bridgerton tea, my ask is open
almost home
KIROKAZE

★

seen from Germany
seen from Brazil
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seen from United States
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seen from Bangladesh

seen from Malaysia
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@victoriaaniprojects
Textures
I am now looking for simple (maybe temporary) textures for the other background pieces and my characters.
Trial 1 and 2 of adding a bush texture to the Maya file. The second version is better as it blends well together and does not look too bright and resembles a bush.
After finding this image from google I am considering keeping the bush rectangular but with rounded edges. I will be making a test and uploading the results from this experiment.
Looking for potential textures for the bush with image search from google.
To make a smooth round edge I have been using the 'soft select' tool in the polygon settings which, as shown here, highlight the other vertexes that will be effected by the move tool.
Screenshot of modelling a bush in Maya.
I am looking to go for a typical drawing of a 2d bush that will (hopefully) fit with the background once its composited together.
Character Movement
This is how I want my characters to look during the film. I am really pleased at how the movement has turned out in the last video.
My next task is to complete the animation by blocking out the timing before adding the squash and stretch.
This is all done before I consider keying the blend shapes in for the expressions. This is because if I change the timing of the movement I will have to go back and change the placement of the facial keys. Therefore by doing them after the animation is complete so I won't have to worry about adjusting anything.
Version 3 of the scene.
In this test I rotated the character to look as though they are propelling themselves forward. This way the character looks as though they are anticipating the direction of the jump in relation to their weight.
Video:- Animation_test_04.mov
Here is a second version of the same scene with a simple expression test.
This was a test for the timing of the expressions in relation to the movement. It is also an experiment to make sure the blend shapes work with the stretch rig without deforming the expression.
Video:- Ainimation_test_03.mov
Initial bounce cycle for my pumpkin character.
Here I have a simple squash and stretch rig to emphasis the bounce and show the weight of the character.
Video:- Animation_test_02.1.mov
Looking at ball bounce cycles
This is a link to my Pinterest board where I have pinned various videos and gif sequences for reference when animating my characters.
Squash and stretch Maya ball bounce animation tutorial with Nathan Webb
This is a video tutorial of making a squash and stretch ball bounce. This will be really helpful for me as it explains weight distribution and speed of the bounce. I can replicate/practice these in my tests and find out how I want my characters to move during the film.
Raindrops by Patrick Dias
Link:- https://vimeo.com/39026221
Hit and Roll by Cento Lodigiani
Link:- https://vimeo.com/59250818
Inventive and minimalist character work keeps Utrecht studio Job, Joris & Marieke on our must-watch list. Like this music video for instance: a monochrome romp with dark undercurrents for fellow Dutchman Job Roggeveen and his collaborative musical project called Happy Camper.
Feet of Song explores the African rhythms of the talking drum and the guitar. The animated stylised figures move beautifully in time with the music. Erica Russell researched extensively for her fil...
Feet of Song by Erica Russell
Link:- http://www.animatormag.com/video/entertaining/feet-of-song-erica-russell/
Heart by Erick Oh
Link:- http://www.shortoftheweek.com/2012/10/30/heart/