Wasteland 2 is the sequel to 1988's Wasteland, developed by inXile entertainment and funded by the fans.
The all-new Director's Cut is coming to Xbox One, PS4 and PC on October 13, 2015!
Wasteland 2 Web Site
AVAILABLE NOW:
Steam
GOG.com
Humble Bundle
We're thrilled to announce Wasteland 3! This new game will be set in the frozen wastes of Colorado, and will include revamped combat featuring vehicles, let you lead a Ranger Base, and will have a story with deep choice & consequence that you can enjoy either single-player or multiplayer!
Today we are happy to release the first major update for Wasteland 2: Director's Cut on PC. This update is available on Steam right now, and will be rolling out to other stores such as GOG.com in the next day or two. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).
The Xbox One and PlayStation 4 versions of this update have been sent to Microsoft and Sony, and are currently going through the certification and approvals processes on both platforms. We will be releasing on both consoles as soon as we are able.
Highlights
Fixed companions not spawning correctly at HQ after dismissing them.
Fixed disappearing Perks on companions after dismissing them.
Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
Perk and Quirk balance updates and improvements.
Known Issues
Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.
General
Fixed companions not spawning correctly at HQ after dismissing them.
Fixed disappearing Perks on companions after dismissing them.
Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
User Interface
Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
Fixed companion members showing conversation cursor while in the squad.
Audio
Fixed voice-over lines not playing in some conditions after returning to a location.
Conversation voice-over dialog now plays as 2D audio.
Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
Fixed Sniper Rifle reload sound on certain weapons.
Gameplay
Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
Fixed Meson Cannon not properly firing on the player.
Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
Lucky CON bonus on characters is now saved properly.
Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
Veteran characters are exported correctly on game end.
Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.
Balance
Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
Increased the Applied Force line of Perks slightly.
Increased time range for Animal Husbandry effects to take place.
Increased the Whack-a-Mole bonus to Chance to Hit slightly.
Increased the Bomberman bonus to Area of Effect range slightly.
Increased the Long Arm bonus to Throw Distance range slightly.
Increased the Loose Change drop chance slightly.
Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
Reduced the Improvised Explosives salvage chance slightly.
Removed Friendly Fire chance from Master Hunter entirely.
Fixed Bandit line of Perks to no longer affect Submachine Guns.
Increased the Bandit line of Perks bonus attack chance.
Opportunist now shows the correct bonus damage. The text was previously incorrect.
Increased the effective range of Opportunist bonus damage slightly.
Increased Big Game Hunter and Robophobic bonus damage.
Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
Improved some old unique weapons so that they are more worthwhile to use.
Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.
Localization
Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
Localization updates to in-game text. Thank you to our player community for these improvements.
IGN has a review of the Director’s Cut and they’ve awarded it an 8.5/10 score, saying “Wasteland 2: Director's Cut is strong console adaptation of a great old-school roleplaying game.“ !
Not too shabby! Check out the full article and video review here.
Wasteland 2 Update 71: IT'S HERE!!! Director's Cut Out Now!
Hello Exiles!
Wasteland 2: Director's Cut is OUT NOW on Windows, Mac and Linux for Steam and GOG.com users!
To play, login to Steam, visit your Library page, and look for the new Wasteland 2: Director's Cut game entry. You will need to download this version of the game separately, but it will not replace your existing Wasteland 2 install. If you are a GOG.com user, you can grab it on your Account page there.
Other third party stores on PC will be rolling out soon over the course of the coming day Stay tuned for updates from them if you have Wasteland 2: Director's Cut on a store other than Steam.
Meanwhile, console retail and digital release is scheduled for today in the Americas, and October 16 for Europe, so keep an eye out if you are looking to pick up a PlayStation 4 or Xbox One copy.
We've created a Wasteland 2: Director's Cut release FAQ covering many common questions,which you can find here, so take a look if you are in a reading mood while you download.
Today marks the end to another leg of our game development journey through the world of Wasteland, and we are honored to have shared it with you. Now, all we can say is: enjoy!
Our final day before launch, and with the verdict of reviewers coming in thumbs-up, you can bet we're happy to be on the good side of Red Samson's justice!
Wasteland 2: Director’s Cut comes to PC, Xbox One and PlayStation 4 on October 13 (Oct. 16 in Europe for consoles).
Wasteland 2 Update 70: Director's Cut Launches at Midnight PDT; A Look at Wasteland's Inspirations
Hello Exiles,
Brian here for a final update before the Director's Cut of Wasteland 2 lands. This moment has been a long time in the making, and now the ultimate version of Wasteland 2 will very soon be on its way to you, our backers, fans and supporters who made this all possible.
Bringing Wasteland 2 to life has been an incredible adventure and one that was 25 years in the making. But not everyone may know the history behind Wasteland and the influences that came before it to make it what it is.
The post-apocalyptic genre is one which has stuck with me from a very early age. One of my initial experiences with it was The Omega Man, a sci-fi film from 1971, though many of you today might know that story best as I Am Legend. Despite the age of the original book, the themes around it – the destruction of civilization and near-extinction of mankind, that story of survival in a harsh world by a solitary few – are timeless and universal. The original book was turned into a movie three times, including 1964's the Last Man on Earth, as well as a series of comics and a radio play, showing how much a strong idea can reappear over the years in different formats. I'm sure you can recognize much of that in Wasteland 2.
While The Omega Man was one of my first exposures to the post-apocalyptic genre, it wasn't my last. Mad Max, the 1979 film by George Miller and starring Mel Gibson had a profound influence on me, combining those post-apocalyptic, sci-fi storylines with a gritty aesthetic and harsh world full of leather, guns, cannibal tribes and fast cars. The famous minimalist world-building of Mad Max makes it an incredibly iconic setting and it's one that countless creators have been shaped by. And once again, the recent Mad Max: Fury Road movie shows that a strong creative vision can be maintained over decades of time.
When it came time to create Wasteland 1 in 1988, it was a culmination of all my influences in the post-apocalyptic genre. The game took those themes of man-made devastation at the hands of the world's superpowers, and combined them with the deserts, guns and tribes of Mad Max, all set in the post-nuclear Arizona wastes. The game was also steeped in 80s culture and imagery, and many of those dark sci-fi images which came out at the time made it into Wasteland 1, in the form of the game's robots and its punk rock style. The rest is history (and if you want to own a piece of that history, we're still offering limited edition signed art prints of the original Wasteland 1 cover).
Wasteland 1 was a huge success, but when exploring the idea of a sequel, Interplay and I no longer had the rights to the game. Instead, we built Fallout, which had some of its own spin on the post-nuclear genre with its unique 1950s theme – inspired by the look and vision of the future seen in the Golden Era of science fiction. We still made sure to carry over plenty from Wasteland into Fallout – Shadowclaws became Deathclaws, the Guardians of the Old Order became the Brotherhood of Steel… but Power Armor? Power Armor is always Power Armor.
When I returned to Wasteland 2 on Kickstarter back in 2012 – has it been that long? – I wanted to bring back the same universe as the original game, pushing the 80s angle even more. And much like Fallout's references to Wasteland, so too are there many references to other works in the post-apoc and sci-fi genres which inspired the game. The Interceptor, the famous car from Mad Max, makes an appearance in Rail Nomads Camp, and the game's villain, Matthias, is a nod to Jonathan Matthias from The Omega Man. The game is also littered with smaller details, such as characters and in-game books hinting at A Canticle for Leibowitz, or a reference to my favorite post-apocalyptic book of all time, Swan Song, with an appearance by none other than Sister Creep.
The post-apocalyptic genre is like no other out there, because it shows us the darker side of humanity, and what can happen when our normal societal rules break down. While traditional sci-fi often gave us an idealized view of the future and of humanity, it's post-apoc which has fascinated me because of just how plausible it is. That idea of waking up one day with the society you know suddenly gone is one which strikes a chord in everyone, and creates a great basis for interesting ideas and adventures.
And of course, with Wasteland 2, we made history once again, helping to prove that crowdfunding is a viable way to make games, and that those hardcore CRPGs are most definitely not dead!
We're launching on Steam at midnight Pacific time tonight, with other platforms like GOG.com to follow as soon as possible while their teams prep the release. If you want to help us get the word out there, we set up a Thunderclap campaign to help spread the call far and wide. Every bit of support we get helps.
We hope that you can come back to Wasteland 2 and enjoy it even more than the original. Whether you are a new player just getting into the game for the first time, or a rugged vet who's been here since the beginning, the Director's Cut is our gift to you, and our own newest contribution to the post-apocalyptic genre. Let's keep the flame burning!
We will be holding a reddit Ask Me Anything during Wasteland 2: Director's Cut launch day on r/xboxone! Check it out from 9 to 11 AM Pacific time.
https://www.reddit.com/r/xboxone/
We will also be giving out FREE codes for Wasteland 2: Director's Cut on the Xbox One!
Join us for the AMA and sign up on Facebook to let us know you’re coming!
We're revisiting our "Quote of the Day" for the Director's Cut! Today is General Vargas.
Wasteland 2: Director's Cut comes to PC, Xbox One and PlayStation 4 on October 13 (Oct. 16 in Europe for consoles).