Reimagine the setup and onboarding experience of a modern smartphone for someone that is introduced to it for the first time.
Potential scenario: Imagine that someone from 1987 is teleported to 2015. In order to help them adapt to their new life, they are issued a smartphone.
Forgot what the setup experience was like? Here are some reference docs:
Android L new setup wizard
Now on to last weekâs submissions for 003: Self-Service Froyo.
The "Whoâs on Firstâ Award
This tablet app brings the user along a conveyer belt journey to watch their frozen yogurt built from start to finish. Following the cues across the screens, the user chooses the size, flavor, and topping. And last is checkout where the user can choose to pay for their creation or start over.
To keep the design simple for this project, I only made the option to order one basic frozen yogurt at a time. This could easily be upgraded to add multiple toppings, flavors, or more than one frozen yogurt at a time.
Notice: Please use your imagination to pretend that there are animations which move the yogurt down the conveyer belt and adds toppings when the user interacts with the screen.
Eric Sartorius, Frontend Alumni
The "I dare you to try the Miso-Sweet Potato Swirlâ Award
My idea is designed imagining each artboard was a different screen on a touch-screen machine. The screen would probably be about the same size as an iPad or laptop screen. I liked the idea of lots of animations being incorporated, like the cone wiggling, the toppings falling onto the cone as you select them, and the totals updating in real-time as well. The last screen would have an animation that lasted as long as it took for the machine to create your order.
The odd flavors and toppings I included are because "soft cream," as they call it here in Japan, is pretty huge and there are tons of flavors you can get all over the country. I didn't include my favorite flavor (miso) because I thought it'd be a little too weird, haha.
Ingrid Elias, Design Track Alumni
The "Excuse to Eat Froyo...For Researchâ Award
For this challenge, I decided to actually visit a Froyo shop to get a feel of the current customer experience. I went on Yelp to find the closest place near my gym in Sacramento, CA, as I felt it would be a nice post-workout treat. I located a Pinkberry not too far away. There were 4 customers in front of me so I observed and listened as the person behind the counter took their orders. The user flow I used for the challenge mimics a similar human experience I went through as I took my order, but instead presented it on a 9" tablet, as I envision order-taking being used on tablets in the future.
The shop menu at the place I went to was smaller, so I decided to use the full set of flavors and toppings posted on their website. The logo and images used below have all been taken from the website at http://www.pinkberry.com/
The color scheme used was chosen to closely mimic the company's current colors as well.
Jean Juliano, Design Track
View Jeanâs user research and hi-res design â
The "Service Design Thinkingâ Award
Customers can pick up bracelets at the store entrance with an RFID tag (or whatever) in them.
Each kiosk (1 per ice cream/topping flavor) has a sensor and a screen. Customer flags their bracelet over the screen, it 'logs in' to their account for that session and they can choose.
This is leaning on the current model many froyo places have where you take up cup and go around putting stuff in it and weigh it at the end.
In the 'bracelet' model everything's behind glass. You watch your cup move along station to station as your choices get added.
If you attempt to leave the store with your bracelet still on, a big air horn goes off. đ
Or you can buy your own bracelet that gives you a discount each time you return and remembers your order.
No rules, no time limit (recommended: 3 hours max), no format restrictions, except what is described in the brief or constraints. Prompts are just a starterâââadd your own twist. đ Design experience not a prerequisite to participate. Back-of-the-napkin sketches accepted. Mentors, staff, alumni, and students are all welcome!
Submit to: #design-exercises on Blocâs Student Community Slack or email Sanny with your submission.
Deadline: Friday, March 4 @ 9am Pacific Time
Accolades and the challenge for the upcoming week will be announced to the world right here on Bloc Weekly UX, Friday afternoons.
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Lottery will for the design swagbox will be drawn at the end of #004!