Assignment 3 Playtesting
Finally, it's time to get some feedback on our prototype. I was assigned to read the instructions for the playtest to make our testers comfortable with the entire experience.
We asked the testers some simple questions about the genre of games they play in their spare time to familiarise ourselves with our clients. Also, we kept track of their reactions when they got to our prototype, whether they were frustrated with the gameplay or found it boring to play with. We've had 5 testers so far, and most of them were stuck with the controls of the prototype as it struggled to adjust the angle aiming at the target. Some of them attempted to jump to reach the required height. However, they failed since there is no a particular mechanic of jumping. It turned out to be the lack of informative instructions for interactive keys, which was absolutely annoying when you have to figure it out yourself.
In conclusion, most of the testers ranked the visuals and audio the highest, and a few were a little frustrated with the controls and gameplay because they were slightly unclear and simple. We will be refining the prototype based on the feedback so far.

















