So would you say "If you didn't bother to code it why should I bother to play it?" to someone who use a no code engine? That was kind of an out of pocket comment.
Straw man ass argument aside that's not really how those engines work. Godot is considered a "no code engine" and I'll tell you that you have to code some to get something unique and new.
Godot is not a no-code engine (it uses a syntax similar to Python) though it can very likely be modded into one.
In truth, though, there's no such thing as a "no-code" engine. If the engine uses a GUI to set behavior you're still coding, albeit with a different interface.












