A White Mage's Guide: Hotbars
I've been slowly running more content while finishing my relic weapon and prepping for Evercold. With the recent release of XIV on the Switch 2, there's been a huge influx of new players, returners, or people who have never held a controller when they play XIV.
My potions have been getting a workout, needless to say.
I've gotten on the topic with a couple of groups--a collection of potions on your hotbar can make or break a run, or at least your ability to recover from death during mechanics. So today, let's break down all the fun things you can do with your hotbars!
Hotbars are the collection of buttons that you press to perform actions in FFXIV. You will have a total of ten different hotbars, that you can arrange, configure, or hide in different ways depending on their usage. By default, you will have the first three bars enabled; these are where your class actions go, as well as some 'default' general actions such as teleport, return, and the player guide.
Many of the default settings for hotbars can be adjusted in the HUD Layout menu. Remember that you have four different layouts you can make, which I"ll bring up again later on. For now, we're going to be working with one layout. You can change the size of each hotbar on your screen, set a 'transparency' for it, and change how the ten blocks in each hotbar are arranged. We're going to leave our class bars in the default setting for now, but if you decide to play with it later on, then go for it!
As an example, I've set all the other hotbars to a low transparency, and made my main hotbars bigger. As you play through the game, you will learn new actions and skills. However, you may not like the default placement for them. You can move actions and skills around your bar for optimal usability. Make sure you toggle the lock on the right hand side when you're done; it's easy to try and use an action and remove it from your hotbar by accident.
You can also adjust the keybind of actions on your hotbars. For example, I have 'Swiftcast' and 'Raise' bound to my two extra mouse keys, so I can quickly raise a downed player while remaining in better control of my movement.
You can adjust the keybind of any slot on any hotbar in the keybinds menu. (You can also set shortcuts for common actions, like switching HUDs or a really common emote you use).
Once you have your class bars set, we can move on to your auxiliary bars; These you will have to set on your own, but will provide extra utility in exchange. I highly recommend putting some potions, recovery items, and food on a dedicated hotbar slot. In another hotbar, put your cross-class actions like teleport, return, sprint, and your mount. Yes, you can put your mount on a hotbar slot. Have a key item you refer to frequently for a quest, or Khloe's journal? You can put that in a hotbar slot too!
Now, it used to be that players would have to get creative to use extra hotbars without cluttering the screen, but SE recently introduced a feature to help cut down on screen bloat; the Command Panel. (That's the yellow icon in hotbar 4).
The Command panel acts as a set of 4 collapsible hotbars with 25 slots each. You can't set a keybind for of these slots, but they're still useful for out-of-combat actions. For example, you can set your class presets in these slots. (Yes, you can do that!)
If you've seen an earlier edition of White Mage's Guide, you should have your different classes saved to a gear set. You can click and drag these gear sets into the command panel for easy recall. (They'll auto-update, so you don't have to worry every time you change one piece, unlike your portraits).
You can also add Macros to these slots; Macros are a collection of commands set to one button. Most people use them for longer chats, announcements, or crafting.
In addition, you can add anything from your Actions and Traits menu. Want to G-pose quickly? Slap it in a command slot or on your hotbar. Want an umbrella? Command slot. Tired of digging in the menus for the HUD Layout menu while you're fixing all your hotbars? Guess what, you can slap that in a command slot too.
Again, you can't use the Command Panel for on-the-fly combat; it's best for single actions you need on a semi-regular basis, but don't need instant access to.
So what about our last set of hotbars? If we have the command panel, what are these for?
Well, remember those extra HUD layouts you have? That's where these come in. Say you have HUD 1 for your normal day-to-day play, going through dungeons or slogging through South Horn. Now you want to go and try out an RP event--but you don't want all your combat bars in the way! You can use HUD 2 to create an 'RP' screen, with reduced hotbars and screen bloat.
Your extra hotbars can be used here to store your emotes and other general actions without messing with your main bars. Again, the goal is flexibility and functionality.
Now, back to the original point that led to this whole diatribe; Helpful tools on your hotbar in combat. As a veteran healer, I recommend that every player have the following on an auxillary hotbar.
A Healing potion of appropriate tier
An Ether of Appropriate Tier
Antidotes (Cure poison)
Echo Drops (Cure Silence)
Spine Drops (Cure Paralysis)
Cordial (For Gatherers only)
Phoenix Downs (Can now be used in 4-man content)
Simple food (For that 3% EXP gain)
These are vital for recovering from death, or recovering from a status effects when running with either A. a raid where the entire party is afflicted or B. A healer that hasn't learned what 'Esuna' does yet.
You can get the recovery items really easily, even on free-trial: Talk to Albgast in Gridania. Some items have a steeper cost, but it's worth keeping a few on hand. You can also craft everything except the Phoenix down. The Pots and Ethers you will have to buy off the MB or craft yourself. (Alternatively, gather the ingredients yourself and bribe an alchemist in Limsa)
And that's the basics of hotbars! Now, I offer this disclaimer: THIS GUIDE WILL BE EFFECTED BY EVERCOLD AND HAS A EXPIRY DATE OF EVERCOLD LAUNCH. I will update this guide when EC launches, as we will have an entirely new combat system to explore and navigate.
See you around Eorzea!














