I chose Damien. Never saw myself as a Vampire Daddy Club member but shit happens.
Here are the reasons I considered -Â
1) Heâs emotionally stable
2) Heâs immensely excited about the things he loves
3) Heâs rich and in the most neoliberal sense, the avatarâs daughter was going to an expensive college
4) The man knows he has a problematic son and is completely supportive of his need for space and adjusts to Lucienâs random behaviour
5) The guy is a techie and he wears dorky glasses and tennis shoes so I am in no way intimidated by his epic outfits and make-up
The last date with Damien was a lecture on accepting the fears of mortality and the benefits of viewing it as a beautiful thing. The big reveal that Damien has interests and a life outside of his goth persona is simultaneously surprising and yet so obvious. The date reminds me of Chimamanda Ngozi Adichieâs One Story lecture and the assumption that people are only one-dimensional.Â
After choosing Damien, the story ends with Amandaâs graduation party and a final conversation with all the relevant characters of the game. The game actually recalls the decisions the player makes and recalls those conversations. Amanda breaks it to the avatar that she is looking forward to distance from him to grow as an individual which seems to capture the real anxieties of parenthood. Â
I think each father reflects some anxiety that the player relates to. For Damien, the anxiety was escapism and the using things like hobbies or delinquency as avenues to release stress and inadvertently becoming occupied by them. This isnât just relevant to queer groups and their avenues to create their identity and their safe spaces, but to a lot of youth who are need an escape (such as videogames)
For Robert, the anxiety was having to face consequences of choosing ones own happiness. This is the reverse of Josephâs anxiety, which is having to face the consequences of giving up certain things to be accomplished and accepted.Â
I donât know about Brian because I honestly canât stand his character and refused to go on a second date.Â
For Craig, the anxiety is the need to provide for people who depend on you and being overwhelmed by responsibility. This anxiety is present in older generations, but it is stronger in new adults entering the economy and having to face massive burdens that were otherwise held back by their guardians.Â
For Mat, the anxiety was becoming a different person due to trauma. Changing and being unable to do certain things after a crisis is difficult, especially with those things are related to someoneâs identity. I am not sure how I feel about the narrative that eventually people need to find the confidence to return to their previous joys instead of accepting change and the impact of life.Â
For Hugo, the anxiety was having no influence on the world. Hugo was not considered a highly impactful teacher and he had a hard time parenting his son. The fear that a person can disappear into irrelevance is common in a culture where exceptionalism is praised.Â
Note, none of these anxieties are limited to the queer community this game seems to be ideally representing. Instead, the game is giving players a narrative that seems more privileged than their narrative since it is based on a universe where there is acceptance and strong community. The cul-de-sac seems separated from the rest of the world the same way many communities disconnect from broader society in order to protect themselves from discrimination on a regular basis. I personally, saw this space as beneficial in allowing me to consider a narrative that was possible past the age of 30 since many youth are faced with this fear that failing as a young adult means they will have no prospects when, in reality, life will go on and maybe certain joys come only with age.Â
Overall, I recommend the game, not because of how realistically it captures the queer narrative, but because of how it normalises queerness and then moves on to other relevant topics. Obviously, there is a lot that can be done to make the narrative far more inclusive and less of a novelty act but considering its success, Dream Daddy gives developers real evidence that queerness doesnât disenfranchise gamers.