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@wielderofmysteries
"Absent Minds" by Kelly Digges
Lorwyn Eclipsed | Episode 1: Out of This Wood
By Seanan McGuire
Four first-year Strixhaven students stumble through an Omenpath to a strange new world.
Four first-year Strixhaven students stumble through an Omenpath to a strange new world.
So you want to support In Universe Magic the Gathering Story
At MagicCon Atlanta 2025, it was announced that first time in years, we'll be receiving a new novel in the world of Magic the Gathering. This will be a Young Adult (YA) novel set in Strixhaven written by Seanan McGuire. Seanan McGuire has been writing MtG stories for years now including Duskmourn under the pen name, Mira Grant, fan favorite stories about Gisa and Geralf such as "Family Game Night", and the Hugo nominated story "Tangles".
People who have been into Magic the Gathering lore have often asked for more story. This is met by people involved in the process explaining that the best way to get this is to engage with the story directly. This means either reading the story directly off the MtG website or the audio recording on the MtG youtube channel is the best way to show for those working on the story show to higher ups that there is a demand and more budget be given for the story.
This novel is the result of the demand shown so far but more novels (YA or not) will depend on the success of this book. Below are some common questions you might have about how/why to support the book.
Why do pre-orders matter to publishers/Wizards of the Coast?
Pre-orders are added to the number of books sold in the first week which is used as a gauge for success and helps with getting on various best seller lists. This metric will probably also be important to WotC based on how sales will affect the green light for future novels.
The following is a comment by the author, Seanan McGuire, herself as seen on Reddit explaining how this novel is an experiment by WOTC.
I would like to support this novel, how do I pre-order?
The book is already listed on the publisher's webpage with links for pre-ordering from various retailers. You can also go to your local bookstore and pre-order it from them or even go through Bookshop.org and select a bookstore of your choice to support with your purchase. If you would like to be charged $20.99 closer to the release of February 17, 2026, Barnes and Noble charges you when it ships.
I do not have the extra funds/I would like to read the book to see if I like it. Is there another way to support?
There sure is! If you are in the United States, go to your local library and request that they order Strixhaven: Omens of Chaos.
If you prefer ebooks, you can request the title on Libby (it may take some time for it to show up. Currently looking up Seanan McGuire upcoming has the Monday, September 29th, release of her newest book so keep checking). The benefit of requesting the book on Libby, is that once it is available, you will get a notification that it is available. At that point you will be given the option to either check it out or place a hold.
This helps out sales because libraries across the country will be buying copies for their patrons. It can also be a way for you to read the book to see if you like it enough to buy it while still helping with that initial pre-order number that publishers like. Also if you like it, you can always let your friends know and they can also check out that same copy from the library. (BTW, not saying that libraries are only in the United States but that is the system I am familiar with and can give advice on)
As a Vorthos, I really love the lore of Magic the Gathering. These novels are ways for us to continue to get more lore and show that we do want more in universe stories. I will be pre-ordering this book myself and I really look forward to this release!
While the cynicism & fear that this will push story into being behind a paywall is valid, this is why engaging with the story in all its facets helps combat that.
Clicking the official links to the webfiction & listening to the audio versions of the story on youtube & embedded on the website and checking out the Planeswalkers Guide articles gives a trackable number for how much use these things get. Which quantifies to how beloved the story is.
Why was the manga brought to the US after how long it was more or less not acknowledged?
Because the BOOM comics & trades did so well. And now there’s a Dark horse comic series that is also revisiting older less well told stories. Because interest was there.
That love & engagement brought back the books. The benefit of this novel in particular is that it distinctly is just widening the plane. It is not necessary for the main story; its additional flavor.
Show love for this novel experiment & that will open doors for more opportunities to add original Magic story pieces for us to enjoy.
Preorder Strixhaven: Omens of Chaos.
There is obviously no way of saying "never" that we can guarantee will work. "There will never be Magic the Gathering books" is a statement that was made...before we did. "The Magic books are cheap to write, work-for-hire, and they make money; they will never end" is also a statement that was made...before they did. So I can't say "Magic Story is excellent advertising that builds and enriches the brand for pennies compared to everything else, it will never die," because "never" is a bad word.
But I can say that there are absolutely no plans to discontinue Magic Story that I know of. That Magic Story is still being plotted out years in advance, and authors are still being put under contract. This book stands apart from Magic Story, and brings new depth to familiar places; it doesn't define them completely.
Supporting Omens of Chaos encourages WotC to invest in more books, whether it's my yearned-for Omens of Convention or another book, by another author. If we can show that the audience is there for books that enrich the Planes we know, we can open doors to things like Gothic thrillers on Innistrad, epic fantasy on Zendikar, and my personal dream project, a full-length haunted carnival horror novel in Duskmourn.
It begins with a pre-order.
The Gruulfriends Essay Part I
Forward
This one was inevitable, I suppose, from the moment I took up the pen to write nonfiction about Magic: The Gathering, my only roadblock being that I put it off for so long knowing it would be a colossal, exhaustive undertaking. Nissa and Chandra are the characters that hooked me into the world of Magic back in 2014, and they are still the characters that keep me coming back well over a decade later. The highs and lows of, in my opinion, Magic’s marquee couple (sorry Jace and Vraska: you come in second) have mirrored many of my own personal highs and lows throughout the years. Thus, I’ve always wanted to devote as much time and as many words as I can muster to dissect their relationship for everyone’s edification and celebrate them for my own satisfaction. I guess this is it! Hope you like it. Let’s get an important caveat out of the way before we dig into the meat of the essay, though: Gruulfriends is the story of a lesbian romance, and as a (mostly) straight cis guy, I won’t claim to be an expert on queer fiction or queer theory. I’ll discuss plot points and characterizations based on my own personal research and my humanities background, but if I get something wrong, I apologize! With that in mind, let’s begin!
- SJ
Introduction
Chandra's cheeks go red. Nissa. Family. It isn't wrong. After everything they've been through together, they could never be anything else to one another. - K. Arsenault Rivera, “First Over the Line” (2025)
Chandra Nalaar and Nissa Revane have played many roles in Magic’s narrative over the years: heroes, villains, lovers, exes, enemies, and finally, girlfriends, or gruulfriends as has become their more-or-less official couple name over the years. They have also played many roles to Wizards of the Coast and to legions of Magic players. Chandra, Magic’s iconic red-aligned character since her inception, and Nissa, temporarily Magic’s iconic green-aligned character during the 2010’s, first became friends with each other during the Battle for Zendikar saga (2015-2016), and their growing love for one another has inspired many opposing feelings among Magic fans over the years — joy, anger, pleasure, resentment — in very nearly equal measure. To me, the two of them have always been my window in the universe of Magic: The Gathering, the avatars that I experience the game through. As a green mage at heart, I always felt a deep kinship with Nissa, a feeling that grew over years as I got to know her character. I see much of myself in her struggles, like her social awkwardness and trouble with intimacy. During more mentally healthy times, I even see myself in some of her triumphs: her gentleness, kindness, and unbreakable loyalty to those who have earned her trust. As for Chandra, I’ve thought from day one that she is just really cool; she’s the kind of outspoken, fearless, and unrestrained character that I love to root for.
The depiction of romance in Magic story has always been a bit of a mixed bag. In line with the fantasy fiction of its time, many of the romances in the early years of Magic novels were one-sided, (Crovax and Selenia), unsettling (Yawgmoth and Rebbec), or tragic (Feldon and Loran). Whether those stories are engaging or not is, of course, a matter of taste, but since many of these tales were written before internet discourse defined how fans interact with Magic stories, these early explorations of love and relationships certainly have a different flavor to them than newer stories do.
However, since we do live in a time when internet discourse defines how fans interact with Magic and all its related media, when it became clear during the events of the Kaladesh block (2016-2017) that the Magic story writers were leading Chandra and Nissa toward a romantic relationship, opinions about it were varied and intense. As different writers and different iterations of Magic’s creative team took the reigns of Chandra and Nissa, these opinions became more varied and more intense. Years later on the other side of it all, as of Aetherdrift — the most current Magic story that features Chandra and Nissa as of the writing of this essay — the gruulfriends have bloomed into a memorable staple of Magic storytelling, embodying the changing times and the highs and lows of a creative team in flux.
Chandra’s and Nissa’s relationship is the beating heart of Magic: The Gathering fiction. It has been this way for quite some time, as the ups and downs of their fictional love life pretty directly reflects the nonfictional ups and downs of the creative culture at Wizards of the Coast. Beyond the shipping, beyond the varied perspectives and unmanageable discourse, beyond the at times shoddy prose and characterization, and beyond even War of the Spark: Forsaken, Nissa and Chandra and their messy, chaotic, passionate, and inspiring love for each other have come to define this current era of Magic story.
Origins
In 2015, I was well into my second year of working at The Game Closet in Waco, Texas, a staple of the tabletop gaming scene in the area for many years at that point. As a relatively new Magic player (I started slinging spells soon after I got hired there, since Magic: The Gathering was the most-played game at this LGS by far), I very quickly found myself drawn to the stories. After all, I entered the tabletop world through a decades-long obsession with Dungeons & Dragons, Shadowrun, Pathfinder, and other tabletop role-playing games. My favorite character from the very beginning of my Vorthos journey was elf planeswalker Nissa Revane. Some of this was due to the fact that Nissa, Worldwaker (the standard-legal Nissa planeswalker card at the time I began and one of the marquee cards from the 2015 Core Set) was incredibly powerful and one of the centerpieces of my standard mono green devotion deck. Additionally, as an angsty twenty-something dealing with a lot of untreated mental stuff, I felt a certain kinship with Nissa’s characterization at the time as someone with a lot of regrets trying to atone for serious mistakes. My other favorite character as I was getting to know the game and the depth of its lore was human pyromancer Chandra Nalaar. I’d always felt that if I were braver and had less inhibitions that I would be like her, and as I mentioned in the introduction, Chandra is just really cool. I love the 'chaotic-good' character archetype, and stories that feature Chandra as one of the main characters are always more fun to follow than ones without her. As allied color (green and red) planeswalkers, I recall thinking in the lead up to Battle for Zendikar that Nissa and Chandra would be good friends if they met, but romance hadn’t played much of a role in the Magic stories I had read so far, so the two of them ending up together did not cross my mind at first.
However, the narrative birth of Chandra’s and Nissa’s romance does in fact begin all the way back in the Battle for Zendikar stories. This arc grew out of an era of change at Wizards of the Coast. Magic Origins, released in the summer of 2015, was supposed to represent a paradigm shift in how Magic products were released, both in terms of gameplay and story. Gameplay-wise, Magic Origins was supposed to spell the end of the Core Set model. Previously, standard sets were released using the three set block model. The first set of a new story arc would be released in the fall, and the next two would be released in the winter and spring of the following year. To round up the fourth standard-legal set of a year, a core set would be released in the summer. Magic Origins was supposed to alter this model entirely and replace it with three two set blocks a year and no core set. One of stated reasons for this was that the third set of each block was usually the weakest, both mechanically and narratively. Alongside the gameplay changes, the story of Magic: the Gathering was supposed to take a front seat, with players following a single, continuous narrative across many years. Exemplifying this was the creation of the “Origins Five”: five planeswalkers, each of a single color in Magic’s color pie, who would be the main characters of most stories going forward. Two of these five characters were Chandra the pyromancer and Nissa the animist.
Leading into Battle for Zendikar, the set directly succeeding Magic Origins and the first set of this new paradigm, it wasn’t quite clear what this new narrative structure would look like. How did these five new main characters know each other? What is their relationship going forward? This question was answered quickly as the Battle for Zendikar stories trickled down: they were going to more-or-less be a team of superheroes. Of course, Magic story is no stranger to marquee character team-ups — Urza’s Nine Titans and the Weatherlight crew, to name just a few — but during the 2010s, in a world where the Marvel Cinematic Universe had taken over pop culture, it was easy then and even easier now to see Magic’s newest planeswalker team being inspired by the overwhelming success of superhero movies.
The plot of this block — which includes stories from Battle for Zendikar and Oath of the Gatewatch — tells the origin story of the Gatewatch, a team of planeswalkers who have dedicated themselves to fighting the kinds of battles across the multiverse that only planeswalkers can: interplanar threats, the types of monsters and tyrants who are happy to spread chaos and/or conquest beyond simply one world. The Eldrazi are one such threat. Lovecraftian horrors from beyond the veil of reality, the Eldrazi were wreaking havoc on Zendikar, which is the elf planeswalker Nissa’s homeworld, consuming its mana-rich environment until there is nothing but the lifelusk husk of a world remaining. The Eldrazi had been trapped there for millennia (long story) and had been recently set loose (even longer story told across a handful of novels and comics, all of which vary widely in both quality and current canonicity). Nissa’s magic ties her to the world of Zendikar, and in fact, she has befriended an elemental that seems to be the embodiment of the plane’s soul. If ‘stopping the apocalypse of her home’ isn’t enough motivation by itself, her emotional, magical connection with the plane itself drives her to extreme lengths in order to save it.
The remaining members of Gatewatch — Chandra, Gideon, and Jace — however, are not from Zendikar, but for some reason or another, they all feel a duty to stop the Eldrazi for good and save the world from annihilation. These three planeswalkers all know or are at least aware of each other from past encounters, though none of them appear to know anything of Nissa. Gradually, over the course of around twenty stories, the four of them band together to create the Gatewatch. It’s here where Chandra and Nissa first meet. Just minutes before the team’s creation, Chandra had rescued the other three from the machinations of rogue demon planeswalker Ob Nixilis (who, it must be said, has one of the better Magic villain moments: recognizing that Gideon was immune to physical damage, the demon simply shoves our hero’s head underwater in an attempt to drown him). Afterward, each of them, realizing that they all had the power to leave Zendikar to its fate and escape to safety but that none of them would, swore their own personalized oath to their new best friends, vowing to protect those threatened by other planeswalking foes. Nissa and Chandra tearfully embrace after their oaths are given, but it’s not for a few more stories when the two of them have their first major interaction with one another.
In the climax of the Battle for Zendikar ark, the Gatewatch decide to magically pull the entirety of the Eldrazi Titans Ulamog and Kozilek into physical reality in order to imprison them again, using Nissa’s mastery of Zendikar’s leylines to hold them in place for good. This plan goes awry in the moment, however. The titans prove too powerful to trap, so Chandra attempts to simply burn them away with her pyromancy, but they prove too powerful for that too. I’ll post the following section in whole, as it is one of my favorite blocks of text from the Gatewatch era of Magic Story:
Chandra felt a hand resting softly on her shoulder. And then she felt the mana of an entire world streaming into her. The leylines. Nissa had been the focus for all of Zendikar's fury, and now, with Nissa's touch, that fury poured into Chandra instead. Chandra was the focus now, the nexus that connected Zendikar to the titans. She knew she couldn't hold their reins as Nissa had done. So she tried something else. She screamed. And in her scream, she willed all of Zendikar's fury through herself, into her spell, into her fire. The leylines themselves caught fire, igniting like a spark hitting streams of fuel. Flames spiraled from Chandra into the streams of mana and branched out across the sky, following the paths of the leylines, enveloping the titans. Either Chandra was still screaming, or everything else was. The world flashed with a roar of apocalyptic orange, then went blinding white. Chandra's legs buckled, and she collapsed.
Ulamog and Kozilek are incinerated by Chandra’s pyromancy fueled by Nissa’s channeling of Zendikar’s wrath. Apart from providing a suitably dramatic end to months of stories, many Magic players have interpreted over the years that Nissa and Chandra are metaphorically casting channel/fireball, famously the first game-ending combo in Magic’s history.
It’s also not too much of a stretch to see Chandra’s and Nissa’s magical connection as a metaphor for physical intimacy. While it’s doubtful that the story team intended readers to interpret the scene this way, it’s also not uncommon in fiction for a writer to show characters engaging in a non-sexual activity but treating it like a sex scene in its purpose: to show how the relationship between characters are shifting. In previous eras, this was often done to avoid censorship and legal issues when it was taboo to write about such things. Either way, when one interprets this scene with that in mind, it becomes clear that this will be one of the defining moments of the two women’s relationship: Nissa touches Chandra, uniting them in a way neither of them had ever felt before, heightening their physical, mental, and emotional states which all culminates in a world-shaking explosion. Nissa reflects that “Chandra had stepped in at the moment that Nissa had felt the world coming apart. Chandra had reached out to Nissa and they had connected in a way Nissa had never connected to another being, not even to the soul of Zendikar.” In the story of Nissa’s and Chandra’s romance, this scene comes back time and time again. In “Homesick,” for example, the first story of the Kaladesh block, Chandra, driven to the point of a panic attack by facing living remnants of her traumatic childhood, seeks out Nissa to bring her back to the peace she felt when the two of them connected. She says:
You know that time on Zendikar, when our minds touched? I felt Zendikar's anger, right? The power of a whole world. Your world. And it was amazing. The most incredible thing ever. But behind Zendikar, behind the anger and the power, I felt you. Your mind. And it was real tranquil, you know? You kinda...centered me, I guess … When I touched that part of you, it was like when you're swimming, and you just lie back and float, looking up at the sky. Nothing below. Just blue and air above, and everything's cool and still. You can see forever, and don't have to worry…
The connection the two of them felt in that moment changed the course of their lives forever. Whether you interpret the climax of Oath of the Gatewatch as, well, a climax or not, Nissa’s and Chandra’s stories become inexorably intertwined from this point forward. There is evidence of this in the very next story, Zendikar Resurgent, the last chapter of the Battle for Zendikar saga. Late at night in the weeks after their victory against the Eldrazi Titans, wrestling with the thought of leaving Zendikar to fulfill her oath to the Gatewatch, Nissa plants the seeds that will one day rebirth Zendikar’s flora. Chandra approaches her:
‘For what it's worth, I know it's going to be hard for you to leave.’ Chandra's voice startled Nissa; she had been so lost in thought that she hadn't heard Chandra approach. That was a strange thing. Nissa was not usually caught unawares. Stranger still was the way Chandra's words had reached the deepest layer of Nissa's consciousness, touching the feeling that was present but unwilling to wholly manifest … Nissa looked up, meeting Chandra's eyes. They were wide, amber pools of sincerity, and in that moment Nissa felt they could see straight into her soul. She was unused to others being able to grasp her perception of things, let alone understand how she was feeling. Chandra had done both in a matter of moments. Perhaps that's why Nissa responded so honestly. ‘I don't know if I can leave.’ The words out of her mouth, Nissa held her breath. But Chandra didn't say anything right away. Instead she lowered herself to the ground at Nissa's side.
This moment clearly shows immense character growth in both of them. Up to this point in Magic Story, Chandra was most often portrayed as the prototypical red mage: passionate, chaotic, and noisy with an inability to sit still. But here she immediately understands Nissa from the deep connection they shared and accepts unconditionally that the elf needs time to meditate and gather her thoughts before she speaks. Nissa too finds herself willing to open up to a real person, something she has not done for somewhere around forty years (educated guess, as neither Nissa’s exact birth date nor the timeline of her origin story are specifically stated). Immediately after meeting, saving a world together, and swearing oaths to their new friends together, Chandra and Nissa have already made each other better and happier than they were before.
That’s it for part one! I hope you enjoyed reading as much as I enjoyed writing it. Writing nonfiction about Magic: the Gathering has been one of my favorite pastimes that I’ve picked up in recent years, and connecting the literary, historical, and personal threads that make Nissa, Chandra, and the tale of their romance so special to me has been a real passion project. This was only part one, though! I’ve drafted out much more, but I can’t say for certain when I will be able to create time to finish the following sections. Here’s hoping the Adderall keeps working.
For a teaser, though, here’s a small excerpt from part two:
"It was immediately evident upon reading 'Homesick,' the starting line of the Kaladesh arc, that Magic’s story team had finally hit its stride. The Battle for Zendikar and Shadows over Innistrad stories had many inspired, memorable moments, but they were also criticized — perhaps a little too harshly — for issues with unexceptional prose and inconsistent characterization. 'Homesick' and the stories following, however, represented the Gatewatch-era story team at the top of their game."
- SJ
References and Further Reading
Beyer, Doug. Zendikar's Last Stand. 2016 Helland, Jenna. Magic Origins: A New Era. 2015 L'Etoile, Chris. Homesick. 2016 Magic Story Team. Zendikar Resurgent. 2016 Rivera, K Arsenault. Aetherdrift | Episode 5: First Over the Line. 2025
Art Credits
Bader, Daren. Open the Way. 2023 Rallis, Chris. Bonds of Mortality + Fall of the Titans. 2016 Rallis, Chris. Zendikar Resurgent. 2016
Huh, these Omenpaths cards are actually pretty neat. Some references to other planes, a lot of these spider-riding heroes, cool stuff overall. I wish they were real.
Explore the vast Magic Multiverse with Through the Omenpaths on MTG Arena, available starting September 23, 2025!
why do you think Tezzeret’s card in EOE is colorless? is it because he’s from a different multiverse, kinda like the Eldrazi? or because of his darksteel body? do you think this is his new color identity going forward or just something done for EOE?
I think it's because he's mostly artifact now, all that's left that is organic is his head.
Respectfully, I don’t think this answer holds up.
In Magic we not only have a bunch of straight-up robots that have colour identities:
more importantly, we have characters that have a near-identical level of augmentation to EoE Tezzeret who also have colours:
I do have two theories for why Tezzeret is colourless, one Doylist/Mechanical and the other Watsonian/Narrative.
1. Mechanically, I believe Tezzeret was designed to be able to fit into any style of deck in EoE limited as a rogue agent. Straightforward artifact-matters abilities are generally beneficial in the environment and considering the number of artifacts in the set his triggered ability will go off regularly keeping him around.
2. Narratively, there are these sections from the 9th and 11th episode in EoE’s main story:
Tezzeret realised that, because the Endstone could alter the past to suit its whims, he needed to fully commit himself to bringing the stone wherever it wanted to go by whatever means necessary, aligning himself with its desires. He emptied himself of desire and ideology beyond getting the Endstone to its end point, which I think is a solid reason for him to be colourless. He has chosen to be an empty vessel in order to achieve his goal.
Great tag additions from @core-augur:
This isn't your area, but I'm not a huge fan of the pronouns in the headers of the character introductions in the article "The Legends of Edge of Eternities." The text already has their pronouns in it, putting it right up there with their name makes me feel like I'm on a Zoom call with my HR department.
Let me explain why this is important. When you are part of the majority, you’re used to being the default. You get comfortable with something being not stated, because it’s assumed it’s what you expect it to be.
The change to stating things up front is an attempt to change how we view new things. Rather than just assume it’s the default, the idea is people learn that there isn’t one default, that there’s an expectation that there are multiple options.
Yes, this is a change from the past (and change is difficult), but it’s one being done to try and expand how we as a society absorb new information. Once it becomes the norm to explain how you wish to be seen/addressed it helps make differences a core to our interaction as opposed to an outlier.
In short, it’s being done to make the world more accepting of differences.
The Legends of Edge of Eternities
By Miguel Lopez, Amanda LaFranco, Laurel Pratt, & Jay Annelli
In the Sothera system, making a name for yourself takes skill, cunning, and more than a fair share of luck. Discover the stories of Edge of Eternities's legends.
In the Sothera system, making a name for yourself takes skill, cunning, and more than a fair share of luck. Discover the stories of Edge of
hey, just so you know seth dickinson is nonbinary! which i didn't know until i saw that a mag had an interview with them last year using they/them pronouns
I got another anon telling me this too!
They sent this link:
Seth was kind enough to answer some questions ranging from their thoughts on the theme of violence, to literary inspirations, and what they'
Which I assume is the one you're referring to? I hadn't been aware of that, thanks! (I figured that it was possible and just not something I had seen or knew about)
What's your take on how old jace and kallist are when they each join and leave the infinate consortium together? I see that jace was in it for 3 years, kallist a couple years longer. It seems that kallist is older but I'm not sure by how much or if jace was ~22 when he joined or left. Thought I needed to ask the expert, thanks!
Jace was 19 when he joined the Infinite Consortium and 22 when he left. we know this from the Duels planeswalker bios (he's 3 years older than Chandra) and timeline math (Chandra was 23 at the time of KLD block, so Jace was 26, and KLD block story says the end of Agents of Artifice happened 4 years before that).
we don't know Kallist's exact age, but he was probably several years older than Jace. Kallist had already been part of the Infinite Consortium for quite some time before Jace joined, and it's frequently remarked-upon that Jace is very young, while the book never describes Kallist as "young".
does anyone else think magic story has themes and narratives 🦅🌌🌀🦅
very quick magic thoughts turned into a whole thing :D. I'm not super deep into magic lore so this could be like. super wrong.
I posted about this over on bluesky but the monoists from edge of eternities really feel like a Jace cult given what we know about his fate in tarkir dragonstorm. That being; he fell into the meditation realm chaos while it was collapsing. The wording of the last story gave the implication that he was trapped somewhere where he could reflect for a long time. I'd argue that he was sent back in time in the meditation realm, which would allow him to enact a new version of his plan using the Monoists as a vessel.
Seeker and the Well feels like an apt description for the events leading up to the climax of tarkir dragonstorm, as Jace's plan was around finding the meditation realm to enact his plan to overwrite the multiverse by making an illusion real
The Zero Point feels very similar to the description of the meditation realm, given that the meditation realm the center of the planar multiverse and is connected to every plane, vs the zero point being the centre of "point prime" and reflected in every supervoid.
INEVITA being known as the Next Eternity rings reminicient of Jace's plan to "reboot the multiverse" and him calling his plan inevitable feels like something that lines up with his self confidence as a character. Additionally the religion being described as a death cult would also match up with one of the things that Jace's plan to reboot the multiverse was implied to do; that being essentially kill everyone already around.
Jace's character is also brought up later on in one of Tezzeret's notations in the document. This feels like a deliberate nod to his character and pointing him out to the reader.
There's probably a bunch more that I've missed given that I'm not super caught up with all of magic's lore but it feels like Jace is meant to be the immortal faller here.
All I’m saying is: there are shapes
hold on. coming back to this.
i like this theory a lot, and it's notable to me that the first volume of their holy text is called "The Seeker and the Well" and one of the names of The Immortal Faller is "the Seeker in the Well"
because in the story of Ixalan block (2017), when Jace has amnesia and he tries to think about who he is, he visualizes himself falling into a well.
Jace, Alone (Alison Lührs, 2017) He took a deep breath, let the sound of the waves around him and the sting of the sun above vanish from his perception, and in his mind, he pictured a well. Its sides were smooth gray slate, but as the man ran his hand along the rim, he could sense that it was once filled not with water, but with endless objects and places, scents, tastes, people, friends, lovers, a whole lifetime's worth of memories. And now those were gone. He climbed over the side of the well and fell further into his mind. His descent was controlled and slow, a graceful sinking through himself. The depth of the well had not changed, he could tell, but only the top part of it was lined with evidence and memory. It was a lush and rainy jungle, floury sand and familiar birds. Just below that, the walls were lined with bamboo, the shimmer of sunlight on fish scales, and a perfect, illusory, rain-gray draft horse. These memories were proud, full of learning and accomplishment. The man smiled. It wasn't much. But it was him. He continued to fall. The familiar vanished, and he sensed he was moving toward a different sort of knowledge. The man made a note to one day study the differences in types of memory, for here the walls were textured, in one spot velvet, another leather, and in yet another, a patch of harsh-looking spines. As he passed his hand from one surface to another, he felt the vast variety of knowledge that had accumulated here from his other life—knowledge he never remembered learning but was thankful he had retained. Here was language, arithmetic, how to lace his boots, and how to brew a cup of coffee (oh, what horrible atrocities the man would commit for a cup of hot coffee). The man chuckled. There was so much information stitched into the walls, and yet, wonderfully, so much room for more. The man fell further still, and the slate of the well gave way to thick clouds of fog. Whatever used to be here was gone now. But there was one part that remained. It was there, suspended like a silver jewel, a shining light embedded in the well of his mind. The man found the part that would allow his escape. The part that made him him. He did not know what it was, but he had felt it once, and he knew it was his last chance. The man lifted his head to the sky and ascended: past the textures of his knowledge, past the memory of his beloved Useless Island, out of the well, and back into his waking body. He opened his eyes and tried to ignore the birds cawing and flapping on the rocks around him. The man took a deep breath, and then he tapped into that shining part of himself that he had discovered in the depths of his mind.
Edge of Eternities | Episode 10
By Seth Dickinson
The Seriema and her crew chart a course for Infinite Guideline, the only way out of Sothera. But they'll have to fly through a war zone to get there.
The Seriema and her crew chart a course for Infinite Guideline, the only way out of Sothera. But they'll have to fly through a war zone to g
Please please please read the Edge of Eternities story. This is so funny to a very specific subset of people (me)
Edge of Eternities | Episode 4
By Seth Dickinson
The battle between acolytes of the great faiths plays out aboard the mighty Dawnsire.
The battle between acolytes of the great faiths plays out aboard the mighty Dawnsire.
The battle between acolytes of the great faiths plays out aboard the mighty Dawnsire.
There's only so much I can say in praise of Edge of Eternities without screaming incoherently in wild excitement.
IT'S SO GOOD.
Somehow, every episode's writing manages to top the last, and the first already shattered expectations.
"Give him a flagon of infinity and a thimbleful of life, and he'll drain the thimble to the lees. The man knows what he wants. He wants to live."
Show WotC and its authors your appreciation for Magic story and read EOE!