Lint Roller? I Barely Know Her

ellievsbear
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@theartofmadeline

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styofa doing anything
Today's Document

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TVSTRANGERTHINGS
Keni
Claire Keane
Misplaced Lens Cap

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2025 on Tumblr: Trends That Defined the Year
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@willreblogs
I made a thing
when youve been living with your bro and the kid youve adopted together for 9 years but he still hasnt said no homo
Metal Gear: Snake Kills his Fake Dad
Metal Gear 2: Metal Gear 1, again, except the dad is real this time
Metal Gear Solid: Metal Gear 2, again, except with it's his brother instead of his dad
Metal Gear Solid 2: Metal Gear Solid, again, except an internet creepypasta
Metal Gear Solid 3: Metal Gear 1, except Snake's Dad kills Snake's Dad's Mom.
Metal Gear Solid 4: Snake is old and gay in a plane and also Snake's dad isn't dead
Metal Gear Solid Peace Walker: Snake's dad starts a gay anime club in the middle of the ocean and gets tricked by both a fake of his mom and also a fake little anime girl who was actually a little anime adult
Metal Gear Solid V Ground Zeroes: Snake's dad has an adventure in Gitmo while Hideo Kojima apologizes constantly
Metal Gear Solid V The Phantom Pain: Snake's dad starts a gay anime club in the middle of the ocean but it's actually not Snake's dad but Snake's dad's boyfriend's bootleg recreation of Snake's dad
for the first day of inktober, I had to illustrate my favorite text post
fernando finamore
My boyfriend carved me this pumpkin because he knows how much I love your comics, is he a keeper?
Villains Need Love Art Series - Created by Nacho Diaz Arjona
You can back this series or find out more information on Kickstarter.
Inktober day 28! Imperator Furiosa! Gurren Lagann style!
A Fireplace!
music genre: video game
The Pipe - Created by Nacho Diaz Arjona
T-shirts, prints, and more available for sale on TeePublic. Use the code PXLRY30 to get 30% off your order at checkout for Halloween.
Switch Controller plush is a very good boy ⊟
Shout-outs to plushsmith AnnaTheRed, who “couldn’t wait until March” to get one of these puppy controllers, so she made her own! I love this so much. More photos in her Flickr gallery!
SUPPORT TINY CARTRIDGE Join Club Tiny!
Simple smooth and stable camera-follow for games
In my latest game I’ve used a camera system that allows for very smooth, yet stable movements. I call it stable because it never loses the player no matter how fast he moves. It is probably a pretty common system, but I’ll write about it anyway, as it might help.
The camera uses an absolute point and a relative vector. The point is in the center of the entity the camera follows, and the vector represents direction (and distance) in which the entity is looking.
The image above shows the point at the player’s head, and the vector (of required length) that represents the look at. The circle represents the viewing distance. Camera is then simply set as:
camera.x = entity.x + entity.look_at.x camera.y = entity.y + entity.look_at.y
Each frame I set the look at to be at the natural direction (always forward from current orientation). When the player is on the ladder, I set the direction to go up or down (see image below), so it naturally follows player’s head and eyes.
Now the smoothness trick is in how the look at is updated. In my current system I have additional vector called look_at_smoothed, which is every frame calculated like this:
entity.look_at_smoothed.x += (entity.look_at.x - entity.look_at_smoothed.x) / 15 entity.look_at_smoothed.y += (entity.look_at.y - entity.look_at_smoothed.y) / 15
And the camera uses the smoothed version instead of the “hard” look at vector, so the camera code above changes to:
camera.x = entity.x + entity.look_at_smoothed.x camera.y = entity.y + entity.look_at_smoothed.y
So the final result (in work-in-progress game) looks like this:
The Legend of Zelda: Majora’s Mask TV commercial.