short disney challenge | day two » favorite female character
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short disney challenge | day two » favorite female character
𝕯𝖎𝖘𝖓𝖊𝖞 𝖛𝖎𝖑𝖑𝖆𝖎𝖓𝖘 𝖈𝖔𝖓𝖈𝖊𝖕𝖙 𝖆𝖗𝖙 ➔ 𝕱𝖎𝖓𝖆𝖑 𝖋𝖎𝖑𝖒 ⬧︎ 𝔭𝔞𝔯𝔱 1
A look behind the scenes during the production of 101 Dalmatians (1961) with animators Eric Larson and Frank Thomas and Anita's voice actress Lisa Davis.
Jaadugar: a Witch in Mongolia ending "Hoshi" by Ziyoou-vachi
𝕯𝖎𝖘𝖓𝖊𝖞 𝖛𝖎𝖑𝖑𝖆𝖎𝖓𝖘 𝖈𝖔𝖓𝖈𝖊𝖕𝖙 𝖆𝖗𝖙 ➔ 𝕱𝖎𝖓𝖆𝖑 𝖋𝖎𝖑𝖒 ⬧︎ 𝔭𝔞𝔯𝔱 2
𝕯𝖎𝖘𝖓𝖊𝖞 𝖛𝖎𝖑𝖑𝖆𝖎𝖓𝖘 𝖈𝖔𝖓𝖈𝖊𝖕𝖙 𝖆𝖗𝖙 ➔ 𝕱𝖎𝖓𝖆𝖑 𝖋𝖎𝖑𝖒 ⬧︎ [𝔭𝔞𝔯𝔱 3]
Prince Phillip and Aurora animated by Milt Kahl and Marc Davis for Sleeping Beauty.
Maleficent design suggestions for Sleeping Beauty by Marc Davis
Damnnn strangers like me?? It's more likely than you think 👀🥁🗣🗣🗣
Model Sheets for Snow White and the Seven Dwarfs (1937) ✗
Disney Mickey Mouse and Minne Mouse model sheet
That moment when the animators flex that close-up animation to let us privately investigate a character's personality or either show a tintillating state of insanity of the beloved character's meanwhile blessing us with the specific knowledge of their irises' colour full HD maximum details
(plus allowing me to finally have the perfect pantone's shade to apply in fantasy scenarios before going to sleep )
(eyes...pretty eyes...)
If I was isekai-ed into Toontown, while possibly meeting the blorbos above, visualise me like Sid from Ice Age in the scene when he goes "you have beautiful eyes" one inch from Manny's face
There are instances where CGI ages gracefully, and I think the best examples are stylized 2D animation from the 2000’s or so.
Go rewatch Invader Zim. The show still looks shockingly good for being 20 years old, and none of the CGI looks dated, because it’s stylized to fit the look of the show.
Disney’s Atlantis
Lilo & Stitch
The Iron Giant
This is less a defense of CGI and more a defense of bringing back computer-assisted 2D animation.
Imma shock y’all.
First time Disney used CGI:
1986.
The clockwork in the Big Ben chase was CGI, so the hand animators could focus on Basil and Ratigan without having to worry about timing the cogs to be sure they actually met and moved at a consistent speed (which any hand animator will tell you is a fucking BITCH).
The next time?
1996.
The crowds were CGI—and computer-GENERATED via a randomizing program so they could have more crowded streets without having to hand-animate hundreds of figures.
They CAN do it. They just WON’T.
I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?
Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.
Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).
But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?
The answer is so simple I don’t know why it didn’t occur to me sooner:
They just BUILT the models and painted them white with black outlines 🤣
That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.
That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.
THE MYSTERY OF MICKEY’S EARS REVEALED, by Disney animator, Ward Kimball.
Some Disney Ducks Model sheets for anyone who need this