Story-driven roguelike where you actually resolve the central problem with no contrived shooting-our-own-themes-in-the-foot excuse for why you just keep iterating on it forever after the credits roll, and any runs after that are framed as PTSD dreams about all the shit the protagonist went through.
Just imagine all the fucked up postgame difficulty modifiers you could easily justify in this framing. Nightmare mode mod where all the trash mobs have the face of your dad.

















