This is a side-blog for the Vampire the Masquerade campaign (or rather 20th Anniversary World of Darkness in general) that I'm preparing.
Just to share texts and collect inspiration to motivate myself and maybe just maybe find a few more players (see below, I already have one mutual who'd like to play)
The setting is 1920's Germany, the Weimar Republic, most likely with a strong focus on Berlin so I can utilize the Call of Cthulhu sourcebook "Berlin -The Wicked City".
The vibe is going to be lovecraftian, with a lot of occultism and spiritualism, but also weird science and espionage, revolutionaries and violence.
Weimar is a period and place I have a great affinity for, and I think its story is more important than ever in these ideologically charged days.
Narratively it provides everything I need to tell stories about the supernatural, but also intrigue, political violence, strange figures and an atmosphere that is very easily relatable to the tone and themes of the Gothic Punk genre Vampire the Masquerade defines itself by.
I will have some more texts introducing the idea of the campaign, an index of everything will be at the bottom of this post as it accumulates.
-----LFG-----
What are we playing?
Vampire the Masquerade and any other relevant game or supplement from the 20th Anniversary edition or older.
Who are we playing?
The first group is planned to be lower powered vampires, ghouls, or gifted mortals, from sorcerors to mediums or anything else that can be made to work. No mages, werewolves, wraith or changeling.
I'll create a list of the most fitting options for characters from the different games that give rules for mortal characters and anything else that would balance well. Of course I'd also take suggestions.
I'll only consider complete homebrew if it's something lovecraftian that fits in with the world and isn't covered by established rules. For balance's sake.
You'll start out weak, but with great potential.
I'd like for all characters to develop their own motivations as individuals and as a group.
The fates of the characters will be intertwined in some way.
Do I gotta know sh!t all about Weimar Germany or the world of Darkness?
Nope.
I'm looking to build a group that's interested in the social aspects of role-playing, wants to tell a cool story together and have fun.
I'll not accept bigots and I want everyone in the group to be accepting of people's limitations when it comes to neurodivergence, anxiety etc.
disclaimer;
This is a role-playing game with already dark tone and subject matter. The time period is full of decadent nightlife, violence, political extremists, cultists and there will be strange, bizarre, disgusting and disturbing things happening all around you.
The first step of keeping people comfortable is to set the baseline.
I'm not interested in gratuitous cruelty in my game for the sake of it.
I'm a 40 year old cis male with strong left leanings by the way, I've been playing tabletop rpg's since I was 9.
I haven't been able to run anything in a while, so I might be rusty.
I've been playing Vampire the Masquerade since the 2nd edition and have been GM/storyteller for several World of Darkness games and others.
This post is likely to change often

















