NTRGN (2015)
After a bit of a break from working on my own games I thought it was time to get back into it with another Bacon Game Jam. The theme this time around was Depth.
Sweet Seals For You, Always
Peter Solarz

blake kathryn
trying on a metaphor
tumblr dot com
d e v o n

祝日 / Permanent Vacation
h
we're not kids anymore.

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No title available
taylor price
almost home
will byers stan first human second

Origami Around
No title available

if i look back, i am lost
Sade Olutola
wallacepolsom

❣ Chile in a Photography ❣
seen from United Kingdom

seen from India
seen from Canada
seen from United States
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seen from United States
seen from Hong Kong SAR China
seen from United States
seen from Germany

seen from Malaysia

seen from Malaysia

seen from Pakistan
seen from United States
seen from United States
seen from Netherlands
seen from United States
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seen from United States
seen from Italy
seen from Malaysia
@wolfandvoid
NTRGN (2015)
After a bit of a break from working on my own games I thought it was time to get back into it with another Bacon Game Jam. The theme this time around was Depth.
STUDIO G (2014-2015)
I had the honor of being a mentor for the Studio G program for young adults with autism, teaching game development and other fields in digital media.
PLAY TO LEARN (2014)
Play to learn is a game for kids that are raised bilingual. The project sets out to prove that by improving a child’s primary language the secondary one will improve as well, utilizing multiple mini-games.
RAINBRO (2013)
This was my first attempt at doing a 48h game jam by myself. The theme was Rainbow and I decided to go back to my roots and use Processing.
WIZBO CHAMBERS (2013)
My first 48h game jam resulted in this very cute top down action adventure.
ORBIT (2013)
“Orbit is a computer game that takes a positive and practical approach to child sexual abuse prevention; an approach that is informed by evidence-based research.”
BUBBLE & BREW (2013)
My first self-published game under the name Team Mischief together with friend and artist Nejdet Yilmaz.
TELLUS (2012)
“Create a game inspired by one of the classics, change the gameplay.”