casbanie, a boethran priest and part of a small travelling blood theatre troupe
he is a joyous and reverant soul. dunmeri theatre was an interesting topic for my own soul
older art, backlog posting
Game of Thrones Daily

oozey mess

izzy's playlists!
I'd rather be in outer space 🛸

shark vs the universe

titsay

Andulka

JBB: An Artblog!
trying on a metaphor

Janaina Medeiros
d e v o n
Claire Keane
KIROKAZE
Sade Olutola
we're not kids anymore.
let's talk about Bridgerton tea, my ask is open
todays bird

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AnasAbdin
Mike Driver
seen from Spain

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@wolfofwhiterun
casbanie, a boethran priest and part of a small travelling blood theatre troupe
he is a joyous and reverant soul. dunmeri theatre was an interesting topic for my own soul
older art, backlog posting
Ready for a Redguard redesign? Children of the Wave might be for you!
I've covered every Redguard NPC in Vanilla Skyrim, adding a lot of new, unique, and lore-friendly detail. This includes aging textures, custom warpaints and piercings, and a TON of new hairstyles (thanks to HammerHair!)
Get it for Skyrim SE here.
Thinking a lot recently about the constant comparison of Oblivion to Skyrim, particularly claims that Oblivion is superior in every way strictly by virtue of quest length and the greater grandiosity of the organizations in Oblivion, and I think there's been a fundamental misunderstanding of what's actually going on with Tamriel during the time period of Skyrim. Even though it's like...one of the core concepts of the main storyline.
Putting most of this under a cut for length, but I just...I think people misunderstand what's going on here. This is not a "One Game Good Other Game Bad" post, it's an analysis of a major, key difference in story basis between the two that I think gets lost in the (frankly asinine) argument about which is superior.
See, everything in Skyrim sucks. Every organization you can align yourself with is falling apart. Literally every single one.
That's the point.
You know, I think we were all too normal about Karliah back when Skyrim came out.
She's the 'brooding troubled guy on a quest to avenge his lost love' archetype, but a woman. She's a professional thief. She's related to two of the most important figures in the lore (Nerevar and Queen Barenziah). This is completely irrelevant to anything she does in the game and you only find it out if you read her dead boyfriend's book. She's been in exile for a quarter century. She's a talented and deadly archer. She makes unique poisons. The first thing she ever does in-game is shoot you. She's involved in a predictable but fun plot twist. Her dead boyfriend was a charming thief/scholar fluent in a dead language. He's still in love with her after twenty-five years alone in a temple and promises to wait for her in the afterlife. She blames herself for his death and you don't even get a chance to tell her she's wrong. Sometimes it's unclear whether she's using you, or whether you're a team working toward the same goal, and I'm not sure she knows either. She's the only Dunmer with purple eyes. She's traumatised. She's grieving. She's self-loathing. She's furious. She's the most character in the entire game. How were we not more unhinged about this woman.
Skyrim be like: as a Dragonborn, it is in your nature to want to dominate, to want to control. You control the world around you with mere words. Your final battle will be against those who share your blood, and have as much of a drive to dominate as you, but they have given in to their evil nature. In order to free the land you must learn words specifically designed to control and dominate others. But within this, is this what you really want to do? Who are you? Are you a “true son of Skyrim” or a loyal imperial? And with that, what fate will you force upon the people of this land? What stars guide your fate? What god or demon do you follow? Is it better to be born good, or to overcome your evil nature through great effort? No we will not be expanding on these themes beyond the surface level and you’ll have to heavily infer all of this. Go kill some draugr.
One thing I enjoy in Skyrim that there's not nearly enough of is the idea that ancient Nord culture was not what modern Nords imagine. There's Word walls honoring Redguards and Argonians, Tsun mentioning that ancient Nords actually valued magic, Olaf One-Eye being either a culture hero or a boogeyman depending entirely on who you ask. It's not much, but there is some sense that Nord revanchism is canonically misinformed and self-serving (like real life revisionist histories).
My three-person party in the game⬆️
Serana often turns me into a pincushion⬆️
My favorite part of this piece
My thane I've hired this Khajiit to stare at you.
Sofie and Lucia talking about the horrors of Windstad Manor
OPEN FOR BUSINESS
Children of Dawn's Beauty - Big Series Update
Full series
removed instances where a headpart was flagged 'dynamic' without having a .tri file. This should theoretically fix some unusual crashes/instabilities (that I could not repeat on my end for some reason.)
CoDB Resources
updated with resources to be shared across future mods. This includes new body texture variations (hairless, hairy, and very hairy, freckled, vampire, and albino) and human eye colors.
added the templates I used to edit the custom skin textures to the Miscellaneous files
All Elf Mods
added designs for random NPCs (except for CotA for now.) These are mostly just updating Vanilla heads with my higher-quality assets, though using my custom edits to make their ears stick out and add more skin details like freckles and moles. They will use your own skin textures.
changed some NPCs to use the new skin texture variants
vampires - removed eyeglow (looks bad with Lux)
Children of the Green
added new antler variants (mostly seen on random NPCs)
adjusted Ungrien's and Brelas' 'nubbins' style antlers to be the new style
edited Beleval's design
added a Vampiric normal map to Ronthil
Children of the First
revoked Ondolemar's wig privilege. He now has a shaved head, though with blonde hair.
returned Elenwen's loose hairstlye. I missed it.
added a Vampiric normal map to Vingalmo
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New Body Textures Details
The body hair amount I've using for NPCs is now considered 'light'. Most NPCs, being commoners or warriors, will have some amount of hair. Nobles etc may clean-shaven. Those afflicted with lycanthropy will be extremely hairy.
Hairless - as hairless as I can get for both genders
Hairy - more and darker hair for both males and females
Very hairy - the most hair I can add for males and females
Freckled - dense, reddish, full body freckles
Albino - repurposed Snow Elf diffuse and x's retexture for female Snow Elves.
Vampire - slightly desaturated texture (they are dead after all) with more prominent, dark veins
Get the mods here:
Resource mod
Altmer
Bosmer
Dunmer
A little niche, but I made some Outfit Studio tools to help refit humanoid hair meshes from Orcs/Elves to the Default (human) head and vice versa, as well as fem to masc/masc to fem.
Get them here
Some upcoming series updates
As I'm getting ready to release Children of the Wave, I'm taking the opportunity to do some big series updates. This includes a lot of stuff for future human addons (like eye colors) but also stuff like new skin variants (different degrees of body hair, albinism, freckles, and a bespoke vampire skin.)
Additionally, I'm working on adding in designs for random/unnamed/rarely seen NPCs.
For Children of the Green, I've added a batch of new antler types (with 2 color variants) to adorn some random NPCs you'll meet in the world:
I've also updated Brelas' and Ungrien's little nubbin antlers:
For Children of the First, I've snatched Ondolemar's wig (I finally figured out how to give him blonde stubble lol) and returned Elenwen's slicked-back-evil-do (now that I have a retexture for KS Hairdos that I like):
Currently I'm adding a few kitbashed hairstyles so I can have a little more variety for random NPCs as well as random Altmer NPCs.
Patches and Tweaks made for location mods I use, most are Base Object Swapper based
Biiiiig ol' collection of patches I've been working on for a few weeks. Mostly covering stuff for Great Cities and CotN, but also a few tweaks to JK's Interiors (removing a lot of drapery and ivy) and Sepolcri (replacing crosses with runestones.)
whatever go my Erandur
I could not be more bored of women characters who are dangerous in a competent, sexy, luminous makeup and blow-dried hairstyle kind of way. I am so tired of all these dry-clean-only girlbosses strutting their way into stories. “Oh she’s so beautiful AND so good at martial arts and so clever and seductive” No! Get that outta here!! Give me more women who are dangerous in a real grungy way, like rusted metal with a sharp edge. Girls who make you glad you’ve had your tetanus shot. Girls who cut their own hair and get bad tattoos. Girls who are as charming as a wet feral cat. Girls who might be clever enough to Play The Game but would rather flip over the chess board and punch you in the throat. I demand more horrible unpleasant women!! Thank you.
YES this too please. Absolutely. Dumb butch rights. Diversity win
no, I’m sorry. “The unhygenic thing” is not opt-out for the kind of women I want more of. Fictional girls almost never get to be gross! When I said grungy, I meant grungy. She’s in yesterday’s makeup (if she wears any) and yesterday’s outfit. She smells like stale cigarette smoke. She smells like weed. She smells like gasoline and workshop grease. She smells like she’s found a nice dead thing to roll in. She lives in a one-room apartment surrounded by computer equipment and empty styrofoam takeout containers. She lives deep in a swamp in a cabin full of centipedes and spiders. She lives in a cave. She lives on a pirate ship. She chews off her nail polish, she goes dumpster-diving, she eats dry instant ramen crushed up in the bag like it’s chips, she eats bugs off the ground, she eats raw meat. In all of her many variations, human or not, to some degree or another, she is gross!! Thank you again.
reminded of this manifesto I wrote three years ago. Did I ever post it to this blog? It’s still all true.
The Nerevarine, now both participant and witness to the death of the Tribunal, shed the aspects of Ayem, Seht and Vehk from herself, floating timidly down from her position into the cradle, faded, ashamed. With sharp angles and mathematical precision Wraithguard projected a formulae that could only be solved for the aspect of Neht, the inverse of ALMSIVI, made without the heart, by the end of the heart, the negation of injustice and shame that created the Tribunal God-Nots.
Anguish gave way to relief, as the ashen skies burned the putrified impurities that had accumulated in her lungs. The pain, which would fold a lesser soul, was hot like a mother’s scorn, but Neht knew it had to be felt, it had to be cherished. Her legs became numb in the process, forcing her to cling to the stiff uselessness of the Muatra, but the moment soon passed, and she descended from Red Mountain triumphant in the turning of the wheel.
(This was a commission, was requested by the client to write. Thank you!)