newly freed argonian sells her scrap iron
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KIROKAZE

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Xuebing Du
official daine visual archive
tumblr dot com
Cosmic Funnies

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One Nice Bug Per Day

#extradirty

Love Begins
RMH
noise dept.
untitled
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@theartofmadeline
Mike Driver
YOU ARE THE REASON

gracie abrams
Jules of Nature

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@wolfofwhiterun
newly freed argonian sells her scrap iron
Morrowind: A dunmer on Solstheim
Digital painting. Photoshop. Made in 2019.
24 - zhanji
25 - j'karro
24 - zhanji
25 - j'karro
28 - st. jiub
29 - smoke break
Stand up. There you go. You were dreaming. What's your name?
Good times in Morrowind, bad times in Morrowind
Trying to think of justifications for why Forsworn/Reachfolk equipment is like that. Being made of weak leather, bone, & wood while everyone else around them uses steel.
Just saying they don't or that they're primitive doesn't work when no explanation is given & there is nothing stopping them from learning it from more advanced neighbours.
ESO's Iron Orcs are actually one of the greatest flaws to it in how they do have a metallurgy narrative. The Iron Orcs are their southern neighbour who believe its blasphemy to break rock & mine, but did so anyway in order to compete with more advanced enemies. So why hasn't the Reachfolk done so?
My first justification is that for them, leather & bone isn't inherently weaker than steel. Reachfolk uphold Hircine as one of their most important gods. So by dedicating their hunts to him, they can receive blessings on items made through hunted materials. Reachfolk equipment can therefore match steel through divine blessings.
This is combined with straight advanced leatherworking skills since they do it so much.
My next justification is that they do indeed have a cultural stigma against mining, but for obvious practical reasons. If you tunnel deep in the Reach (at least the eastern part), what you're going to find is dangerous Dwemer ruins, and Blackreach full of Falmer. They even have old stories of vampires coming from below to plague them.
This actually brought about one of the only exceptions to their disuse of forging. The Wayward Guardians started using silver & scavenged dwemer metal in response to the extreme threat of the Grey Hosts vampires & werewolves. This practice did not last however.
Mining is just inherently dangerous and not worth it while Hircine enables leather.
Finally is that the easterns reach's mineral wealth just isn't in martially useful metals anyway. Sure there is iron & such, but the majority of mines available are for silver. Cool if you want to get jewelry for your beloved, but currency is mainly a foreign tool to them. The clans have more use for directly trading & bartering goods. Not like any unifying state of reachfolk can standardise the currency (not counting foreign occupiers).
Some of the Reachfolks few experiences with mining is when colonisers push them into working the dangerous mines for them. A deeply negative connection.
In conclusion, the Reachfolk could mine if they wanted to, but they don't want to take part in the dangerous, miserable work so long as they have a more culturally appropriate alternative.
Would they benefit more from using metalwork to fight invaders? Probably, but how much would it cost them as a people. Bleeding into the ground, turning from Hircines sacred hunts, and using the ways of the Enemy.
What really happened to the Dwemer
i liked the movie
casbanie, a boethran priest and part of a small travelling blood theatre troupe
he is a joyous and reverant soul. dunmeri theatre was an interesting topic for my own soul
older art, backlog posting
Ready for a Redguard redesign? Children of the Wave might be for you!
I've covered every Redguard NPC in Vanilla Skyrim, adding a lot of new, unique, and lore-friendly detail. This includes aging textures, custom warpaints and piercings, and a TON of new hairstyles (thanks to HammerHair!)
Get it for Skyrim SE here.
Thinking a lot recently about the constant comparison of Oblivion to Skyrim, particularly claims that Oblivion is superior in every way strictly by virtue of quest length and the greater grandiosity of the organizations in Oblivion, and I think there's been a fundamental misunderstanding of what's actually going on with Tamriel during the time period of Skyrim. Even though it's like...one of the core concepts of the main storyline.
Putting most of this under a cut for length, but I just...I think people misunderstand what's going on here. This is not a "One Game Good Other Game Bad" post, it's an analysis of a major, key difference in story basis between the two that I think gets lost in the (frankly asinine) argument about which is superior.
See, everything in Skyrim sucks. Every organization you can align yourself with is falling apart. Literally every single one.
That's the point.
You know, I think we were all too normal about Karliah back when Skyrim came out.
She's the 'brooding troubled guy on a quest to avenge his lost love' archetype, but a woman. She's a professional thief. She's related to two of the most important figures in the lore (Nerevar and Queen Barenziah). This is completely irrelevant to anything she does in the game and you only find it out if you read her dead boyfriend's book. She's been in exile for a quarter century. She's a talented and deadly archer. She makes unique poisons. The first thing she ever does in-game is shoot you. She's involved in a predictable but fun plot twist. Her dead boyfriend was a charming thief/scholar fluent in a dead language. He's still in love with her after twenty-five years alone in a temple and promises to wait for her in the afterlife. She blames herself for his death and you don't even get a chance to tell her she's wrong. Sometimes it's unclear whether she's using you, or whether you're a team working toward the same goal, and I'm not sure she knows either. She's the only Dunmer with purple eyes. She's traumatised. She's grieving. She's self-loathing. She's furious. She's the most character in the entire game. How were we not more unhinged about this woman.
Skyrim be like: as a Dragonborn, it is in your nature to want to dominate, to want to control. You control the world around you with mere words. Your final battle will be against those who share your blood, and have as much of a drive to dominate as you, but they have given in to their evil nature. In order to free the land you must learn words specifically designed to control and dominate others. But within this, is this what you really want to do? Who are you? Are you a “true son of Skyrim” or a loyal imperial? And with that, what fate will you force upon the people of this land? What stars guide your fate? What god or demon do you follow? Is it better to be born good, or to overcome your evil nature through great effort? No we will not be expanding on these themes beyond the surface level and you’ll have to heavily infer all of this. Go kill some draugr.