End of Summer Update
We have a new update for all of you up on our brand new website:Â https://musicboxgames.net/2020/09/24/end-of-summer-update/
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End of Summer Update
We have a new update for all of you up on our brand new website:Â https://musicboxgames.net/2020/09/24/end-of-summer-update/
Art Update: Feedback Wanted
Hello again. A lot of time has passed since our last update so lets get straight into the content.
One of the bigger developments I’ve made is a render of Rina, that better represents what she will look like in game once we get her sprites in development. Details that I wanted to achieve previously in order to better represent what albinism actually looks like have been more realized, so I hope that you are pleased with the results. Now moving on to our next character.
I have been slowly chipping away at Kameko's design to enhance general appeal,making her more youthful and easy going. I’ve been playing around with her renders exploring what works and what doesn't at the moment.
I’ve also made a variant of her with red hair. I’m rather curious to see which version is more appealing to all of you, cause I personally attached to both equally. With that in mind, Id personally would appreciate if you could provide some feedback, especially in regards to Kameko since she is mostly in the rough stages still, unlike Rina. I'll be taking into account any comments made on our blog as well as discussions on our Discord channel. Thank you very much for your time. Talk to you soon. -lostmemory123
Start of Summer Update
    Good evening, we do apologize for taking so long to provide you all with a proper update, so no better time to have one than at the beginning of Summer.
    On the writing front there isn't too much we can say, otherwise this update would be filled with [Redacted] although we can say that much progress has been made. With all three of our writers working hard in their spare time we have made strong strides towards completing a number of routes. That being said, we have also taken the time to take a step back on some routes and revamp them to tell a more engaging story.Â
    We have also brought on two programmers, Moe Moe Kyun to assist with the reconstruction of our website, and Wizardwes to work alongside Iovita on programming our new game-engine. Here's a screenshot of what we have it looking like so far:
    Once it is back up and running, you'll be able to read character bios, enjoy sprites, as well as some of the backgrounds that you'll see in game. It will also be the website for all of our future projects, not just Full Hearts. For now, that will be all. We'd like to once again thank you all so much for sticking with us as we work diligently to give you the best game we can make. We'll see you soon.
Rina’s Finalized Concept
Hello everyone. Its been a very long time since the last update so Im going to keep it short.
This is Rina. She may need some tweaking but for now I can say with confidence that this is her. Credit goes to our sprite artist Jhzargo for helping provide this wonderful art, so give him some praise when you can.
If you would like to comment about Rina’s design and give your own thoughts, please share them to us(preferably on our discord).
That is all for now. Hope to update you guys soon.
-lostmemory123
An October Update
Hello again, and apologies for the lack of activity again. We have made some progress in regard to the art of this game, and today I’d like to share it with you guys.
Last time we set our focus to create sprites for characters that were missing previously in the demo that we released a while back,and this was where we showed off our progress on the swimming instructor Ms. K.
With progress essentially complete on this character, we have now moved our efforts to a character that will have less importance to the overall story but will still help make the game feel more complete, that being the “Librarian” character.
Despite currently not having a huge presence in the game, she was still quite a challenge to develop. Also, while I helped push deign ideas at the beginning, a huge credit has to be given to our sprite artist Jhzargo for helping develop this character. He deserves all the praise you can give him.
With this character almost being wrapped up and ready for a future release, we’ll begin to shift focus on revamping other characters that either need complete redesigns or just need some tweaks.Â
However it will be a while before these changes come into future versions of the game, so please keep that in mind. If you have anything you would like to comment on regards to what was shown, please feel free to share any thoughts with us(preferably on our discord).
Hope to update you guys again soon.
-lostmemory123
Update: The one at the end of Summer
    Hello everyone, it has been some time. We've always wanted to make updates when we had things to update on, and over the past few months much of the things we've made progress on could not be talked about publicly. That being said we do have some things to update y'all on today. More specifically: story and backgrounds.     Not long ago we reached two milestones, specifically with the finishing of two characters routes, good and bad ends alike. That leaves two more that are currently being finished and 2 two more waiting on standby. As we've said before, we are always looking for more writers to help quicken our pace, so if you think you have what it takes do not hesitate to send us an email with examples of your work. That also applies to any of you artists out there. In regards to backgrounds, we'd like to show off some work that's been done to enhance some of our games backgrounds.Â
    Here you can see the before and after of Hayato's dorm room. We've hired a background artist to modify some of our existing backgrounds so they will stand out less and mesh with the overall aesthetic of the game. That and they just overall look much better.
Here is a little something extra as well:
    We should also mention that we had moved servers on our website last week which accounted for some downtime. It’s back up now but we thought we should mention it in case anyone was worried or confused over it being down.
   Thank you all for sticking with us through this journey, we hope to have more updates for you in the near future.Â
The Visual Novel format, while engaging and classic, felt too limiting for our team.This is why we decided to branch out into category that gives us more  creative freedom. Without any further adieu we are excited to announce our new, reformed project: Quest for Full Hearts!
Since we know how loved characters from our previous project are, We decided to keep them, making just slight adjustment to fit into their new fantasy environment.
The basic functions of the game are already implemented, however many things are still subjects to change.
Happy Valentine’s Day 2018
We hope you all have a wonderful and loving Valentine’s Day, whether your waifu is 2d or 3d!Â
Enjoy this drawing of Masuyo from our artists Jhzargo. As a side note; we are still looking for more writers so if you want to help out and feel you are up to the job, send an email to [email protected] along with some examples of your works.
A New Year Art Update
First off, apologies for the lack of any major updates in regards to the progress of the art for our game. I wanted to hold off until we had some more finished stuff to show, but I figured with how long its gonna take to reach that point, it be better to show what we currently have going on at the moment.
So, with that in mind, we have currently focused our priorities on a couple of the missing character sprites that were not present in the original release of our demo. One of those characters in question is the swimming instructor Ms.K.
Ive had the character designed for a while, but with our last sprite artist leaving in pursuit of his own ventures, not much else could be done, but thanks to the contributions of our new artist Jhzargo, we have been able to make progress in getting her sprite ready for the game.
Its a personal joy of mind to see these characters become more and more realized. I doubt Ive said this enough, but thank you Jhzargo.
Once we get done with Ms.K, we’ll have at least one more character to work on before we can focus on some other stuff that I’d like to do in regards to the current artwork we have.
That is all I have to show for the time being, please share any thoughts you guys may have with us(preferably on our discord).
Hope to update you guys again soon
-lostmemory123
Merry Christmas and Happy Holidays from all of us here at Music Box Studios! We can’t wait to show you what we’ve been working on next year. Thank you all for your continued support! And as a reminder, if you’re interested in writing for us and haven’t already applied be sure to send an application to [email protected]
Merry Christmas and Happy Holidays from all of us here at Music Box Studios! We can’t wait to show you what we’ve been working on next year. Thank you all for your continued support! And as a reminder, if you’re interested in writing for us and haven’t already applied be sure to send an application to [email protected]
Alternate Outfits Concept Art 12/1/2017
    "As many of you probably know we've long held the belief that we wouldn't try to force updates and we'd work on only updating the blog when there is something to talk about or show. Well, with the addition of our two artists we do have something to show you. Here are some concepts of the alternate outfits for Chioko and Heiwako.Â
    While they have been working on other stuff besides these we aren't ready to show those yet. All that being said we are making progress on sprites and the final script is coming along at a steady pace. We hope we'll get to show you more art and concept work in the near future."
Happy Halloween 2017!
Here’s a spooky vampire Rina, drawn by one of our new artists @jhzargo
We hope you have a wonderful Halloween!
A Quick Update
    First and foremost, earlier this month we pushed out a small update to the FH demo and in an ironic twist of fate this broke the updater in the game's code, reinstalling will fix the problem but if you don't want to do that we are looking into other potential solutions.Â
    In other news, we are looking for artists, specifically artists who can draw character sprites. The only major requirements would be that you work well with others and can match the art-style of our current sprites (if need be, compensation will be discussed). And to all the non-artists, if you know of any artists that would be interested in working with us and can imitate other art-styles please send them our way or have them send us an email  at [email protected]"
New Writer Introductions
    Two weeks ago we looked through all the applications you sent us over the past few months and picked the people we thought were the most qualified to work alongside us. They will be working with us over the coming months in writing, planning, and finalizing the script that will go into the final version of Full Hearts. Some of you might have already met them on our Discord but to the rest of you, here are some short introductions they wrote up for all of you.
Haruki Nami:  “ Hi guys! My name is HarukaNami. I am one of the writers that got accepted in this interesting project! This genre that is about disabled people is new to me, but I am very happy to try out other genres that I don’t specialize in! XD. It was amazing when the team are still going this project for more than 2 years! Such motivation they have by trying to make this visual novel wonderful! I hope that everyone will enjoy my writing as I will edit and write the story. I am very pleased to be in this project.”
Sky: “ Hello everyone! My name is Sky, I’m going to be one of the writers working on this game alongside the rest of the lovely crew we have here. So far I’ve just been trying to familiarize myself with all that the team has done over the last few years and see where I fit in. Having grown up around disabled people, I believe that I can bring some familiarity to these characters and make them fully fleshed out people for the game. I hope you all enjoy the work we’re putting in, hang on a little longer and I’m sure we’ll have a great game for everyone to enjoy! ”
Evocator:  “ Hi, my name is Evocator, and I am one of the writers that will be working on Full Hearts. I have experience writing scripts for videos and short films but have never written one for a game. Although this is a very new environment for me, I will give this project everything I got and make it a great game that will exceed your standards. To be given this role is an honor and helping write and develop this story has been a blast while also meeting the very talented people behind the project.  I hope that you guys enjoy the game as much as we enjoyed writing it for you!”
(Special thanks to @minutekiwi​ for the doodle)
   In regards to an update on the demo, we tend to only show off anything when there’s something to show off. We are working on finishing up some fixes regarding crashes and sprite errors. And you might’ve heard Lost mention that we are missing our sprite artist, Temeristas93, over the past few months I’ve tried contacting him through his e-mail and twitter, for now he is absent without leave. So if you want to draw for us or know of someone who might be interested, send us an email at [email protected]
A Summer Art Update
One thing that I didn’t mention in the last art update I did is bring up who this specific character was. This is Anko, our main protagonist’s sister. She won’t be making that much of an appearance in the story, but she was prevalent enough to warrant a design.
Putting that aside, there are a couple of things I wanted to discuss. First off, in regards to any issues that we have in regards to the sprites of our game, most of those will have to be solved at a later date. Our last sprite artist Temeritas has currently been pursuing other ventures. As such, we cant make much progress in regards to in-game art. So if we make any updates to our game and you dont see any immediate changes to the in-game sprites, this is the reason why.
Now, one thing that I mentioned in our last art update was the need to revamp some characters. I feel now that Ive mad some progress, and now is the time to discuss the progress Ive made with you guys to get some feedback.
So, the first character that needed a revamp was Kameko. When it came to the current design that you see in her current sprite work, I never could get a real grasp as to what her character really was. It never felt like there was a real sense of direction in regards to her design, and with some of the comments Ive gotten in regards to having “too many brown haired girls” or some saying that she looks like a “Rin rip-off” I decided that a change for her was needed. So with that in mind...
This the direction I want to take Kameko in. I tried to go for a very “beauty in the mundane” type of approach in regards to her character. I figured it would suit her relaxed and laid back type of character while still looking like someone that would be into activities such as swimming.
Now, another character that I felt that needed some major revamping was Rina. When it came to her design, there were plenty of things that never felt right to me. There was so much going on with her design and so many details that felt off, I felt a revamping was needed.
One big thing that I wanted to change was the unnecessary braiding of her hair. Theres a certain beauty to characters that have just long hair without anything obstructing it, and I felt this kind of beauty would be suited for someone like Rina. Another big thing was her eyes. I was never fond of the very square-like eye shape she had going on, so I rounded her eyes more. Another thing that I also really stood out that I didnt like was her black eyelashes, so I changed that detail as well. Although it is hard to represent this change in regular sketches, so I opted to outline the eyelashes to convey this. Another detail that will change is her eye color. Previously we just made the eyes pure red, but based on my research, I found that detail to be off. In regards to people with albinism, the tendency tends to be an eye color of blue with maybe hints of red, so expect to see these kind of details in future art.
So, those are the only characters that are going under changes. If you guys want to talk about the changes Ive made and have your say, I’ll be happy to respond to these changes on our Discord.
Now, one last thing, while going through the process of revamping, Ive come to realize that the school uniforms we currently may be too restrictive, which hinders some of the designs of our girls.
So I figured that more clothing options should be available in order to express our characters better. The idea for “casual clothes” for our characters was always in the back of our head but I felt that since them being in school will be such a prominent thing, more clothing options to break away from the standard uniform was needed.
So expect to see some experimentation in regards to that in the future.
One last thing, apologies for the art updates being only very rough looking sketches. I’ll try my best to do more digital work, although my resources to do so are limited. Anyways, I believe that is all I wanted to say. Again, if you have any concerns with these design changes, feel free to talk to me about it.
Hope to update you guys soon
-lostmemory123
Investigating New Ways To Play:Urgent Update
First off, apologies once again for the lack of updates, we have been trying to keep a lot of things under wraps until we at MBS could provide some solid stuff to show. Recently though, we've decided to go against this approach, and instead show you guys the ideas we have been throwing around so we could get some valuable feedback from you guys to help improve upon these ideas.
First off(again), one major problem that we've noticed with the release of our current build of the game is in its presentation. Ignoring the fact that our current build of the game is a buggy mess, we've noticed that our game isn't very interesting to look at. If you were to compare our game to the thousands of other visual novels, our game wouldn't stick out all. With that in mind, we've been throwing around ideas as to how we should change up the look of the game so we can distinguish ourselves from the rest of the crowd. With this, there has been one idea we've been growing very fond that would not only change the look of the game, but would also change how you'd play it.
One major gameplay change would be to have our main character actually explore the rooms he traversed in. Similar to something that you would see in a point and click adventure game, the player would move the main character around to find items and interact with NPC’s in order to find out more about the main cast of girls. Weve also thrown around the idea of presenting items to find “contradictions” in characters “testimonies,”  but that idea has not been fully thought out yet.
Naturally we would still like to keep the tradition of having things such as sprites for our characters, but with this new layout, we would need to change our approach to sprites as well.
With the sprites no longer looking straight at us, we feel that this would give off a more cinematic look to our game, and how it would greatly give us a distinct look in comparison to other VN projects.Â
With this kind of new gameplay idea in mind, we also felt a need to change up the designs to some of our characters as well, since now they will mostly be seen from a 3/4 view. For some, there will be small subtle changes, as can be seen with some of our more current art of the Nurse character.
Note that her hair has been more simplified and that the size of her forehead has shrunk considerably.
For other characters,however, we've decided to change things up in order to appeal to a wider range of people. This can especially be seen in our current design of Mr. Sato
We've decided to make his character more handsome and appealing to the female gaze, and a majority of the feedback we've gotten from these changes have been very positive. Some however have called him a rip-off of some prosecutor character from another VN series, but those complaints have been outnumbered by the positive feedback, so we decided to brush it off.
With that, I feel that we've shared all that we currently have to show. Remember, if you want to give any feedback regarding our new gameplay ideas or art direction, please feel free to message us about it. Hope to talk to you guys again soon. Take care.