The upside of human centered design
I recently attended a workshop on human centered design lead by Jason Gaikowski, Global Lead of Brand and Business Design for VMLY&R. I went in thinking I was already practicing "human centered design" by putting the customers' needs at the center of all my creative decisions. But it turns out, human centered design is so much more than that.
The goal of human centered design is connecting the brand experience to the customer experience. It goes far beyond advertising and marketing. It begins with a willingness to define the "problem" or challenge differently in order to generate alternatives.
The reason we often fail to define the problem differently is because of the way our internal organizations are structured. According to Conway's Law, an adage named after computer programmer Melvin Conway, who introduced the idea in 1967, that “organizations which design systems ... are constrained to produce designs which are copies of the communication structures of these organizations.—M. Conway.” The law is based on the reasoning that in order for a software module to function, multiple authors must communicate frequently with each other. Therefore, the software interface structure of a system will reflect the social boundaries of the organization(s) that produced it, across which communication is more difficult.
So changing the way we think requires changing the way we work together. We must become both makers and consultants so that we can turn abstract ideas into concrete results.
One of my favorite takeaways from the workshop is the acknowledgement that making is thinking. It’s one of the most underutilized ways to solve problems. Design is a non-linear process. We go from messy to linear. So it’s fitting that when we roll up your sleeves and get our hands dirty, we activate our brains. From sketching, writing, interviewing people, whiteboarding, or role-playing...”making” can take on many forms.
Jason walked us through the four phases of going from thinking about what’s possible to making something concrete and provable. These four phases are intended to integrate the needs of people, possibilities of tech, and the requirements for business success.
Phase 1: Investigate. This is where we ask questions, we seek to know, we let our minds wonder, and we develop as much empathy for the humans at the center of the riddle we need to solve. In this phase, it’s helpful to lead with an intention instead of an objective because it encourages solving the right problem.
Reframing around an intention instead of an objective allows us to ask “how might we____?”. The question we ask must be deep enough to be worthy of exploration, and open and inspiring to possibilities. This is also a good time to address the “sacred cows”, otherwise known as the assumptions or deeply held beliefs that tether us to old ways of thinking. Here, we must surround ourselves with a diverse team to uproot the sacred cows or hidden, self-limiting beliefs, taking time to ask questions like, “What if the opposite were possible? What if we’re wrong?”.
Phase 2: Synthesize. In this phase, we hone our POV on what matters to people. A great POV is about making choices, then refining to make those choices more relevant to more people.
Phase 3: Explore. Here is where we test our hypothesize, prototype, and iterate to get things right.
Phase 4: Deliver. Now we articulate concrete results, always looking to reframe the central question to see if it still applies or if it needs to evolve.
One day is not nearly enough to make me an expert on human centered design, but it is the jump start I needed to rethink how I approach challenges. In the words of Albert Einstein, “We won't solve new problems using the same thinking we used when we created them.”















