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About this Blog
Iâve had fun discussing the series on @xenoblademisadventures. This blog is dedicated specifically to making Top 5 lists because that format has always been fun. <3
Ok, I'm rank the Xenoblade 3 protags from favorite to least now.
1. Mio
Cutely presses the dodge button. Cutely presses the dodge button. Cutely presses the dodge button. Best class. I liked the part where she cutely pressed the dodge button against the concept of aging by body swapping with herself. We all talk about chapter 5 but chapter 4 was the mio moment that made me cry. Mio whyyyy. Fucking iconic. Definitely the character I was most invested in getting a happy ending. Also. She's a cat. Fucking perfection.
2. Eunie
Yass Eunie's the bass. Feather's are a bitch to dry. Queen's knees. Up, up up up up. The Chad who responds to "no more killing ppl" and immediately goes "ok.. but why?" The ultimate character. I wish I was a fraction of Eunie's power. Let Eunie say Fuck. Tragically I didn't actually care for her much beyond her status as a meme queen, but consider: Eunie is the ultimate meme and I enjoyed every moment she was on screen. I also really like the idea that Eunie isn't naturally a healer but learned the role after Joran's death (I forget whether that's a theory or straight up canon but I do really enjoy that). I also have to say that a lot of her high affinity classes are a ton of fun to play as. Very satisfying to watch Eunie fucking eviscerated someone off the face of the aionios. Pretty funny how both Eunie and Taion would run you over with an ambulance.
3. Noah
Def my favorite protagonist. He's so soft spoken. Also pretty funny that his magic laser sword is literally just a sheath for a really sharp katana. Pretty good of him to be the first Xenoblade protagonist to canonically have sex (consider that we didn't get proof of Rex fucking until after we learned about Noah fucking). I like how he's the quiet and thoughtful type, has the best romantic subplot in the series easily (or at least the only one I gave a shit about). I will say that N was a pretty underwhelming antagonist. Man's backstory brings me to tears, yet I still just don't care for a single moment he's on screen (except for "Mio wHYYY" memes those can stay, thank you Henry McEntire for your contributions to this series). As far as protagonist powers go, Shulk sees the future, Cross is mute, Rex gets all the girls, and Noah turns into Evangelion. I think the only conclusion here is to stick Noah and Shulk in a pit and make them fight for who gets to be the Protagonist tm. Also, Noah wears his hair similar to me, therefore he's hot. +10 points for that.
4. Taion
Someone should make the virgin/chad meme with Taion's class in gameplay vs Taion's class in the story. Like, every other character in story is using their class like they would in gameplay, but then Monolith had negative ideas how to translate a swarm of paper airplanes into tangible gameplay. So Taion's class feels very bad to use. That said, love his banter with Eunie. Also love that one H2H where he says he wears practical clothing, then Eunie calls his scarf lame. Poor man acts like a kicked puppy lol. Also has the vibes of that kid who lost chess against Eunie because she ate all the pieces when he wasn't looking. Tries to be the adult of the group, is still, like, 9 years old. Energy of being the one kid in the group project who's trying to lead the other squad of 8 year olds in any given direction. 10/10.
5. Sena
Ngl, I do not relate to her on a single level and also may or may not have forgotten half the scenes about her. Not the character's fault, I just wasn't paying attention. It does feel like Sena's arc wasn't treated with as much importance as everyone else's tho. Also I really didn't get to know Shaniya well enough for her to act as an effective foil. Tho I do think it's quite funny that Sena is Brighid's kid since Brighid is all elegant and shit while Sena just beats you to death with a really big stick. Definitely the character I imagine to have the most different personality between Alrest and Aionios (mostly because she's so concerned about fitting in and stuff). Tho her arc about learning to express herself just comes across as false due to her in-game dialogue contradicting that (and that being the dialogue players will have bludgeoned into their skull). Kinda hard to see Sena as someone who's insecure and feels the need to fit into the group when she shouts "I'm the Girl with the Gall" every other encounter.
6. Lanz
Feels too much like Reyn but not as iconic. Most interesting part of his character was the guilt he felt over Joran's death because he was a dick to Joran and never got to apologize but then Joran sacrificed himself to save Lanz anyways because Joran felt like his life was less important than Lanz's. Sadly, all of this good shit got completely derailed when Joran showed up as an antagonist. Kinda sucks that the villain writing ruined Lanz for me. Lanz's best moments were definitely in his ascension quest. I liked it when he showed his no shit side. Sadly never found a comfortable role for him in the gameplay because evasion tanks are way more fun than block tanks and I don't particularly love any of the classes Lanz specializes in (why does he keep getting S affinity healer classes when his healing power is literally shit?) Tho I will say that I love seeing Miyabi and Fiona class become w i d e on him.
Favourite XC1 character? (main party)
Shulk
Fiora
Reyn
Sharla
Melia
Dunban
Riki
Gonna rank them real quick.
1. Riki
I love Riki. He sounds like a chain smoking toddler but then has canonically had more sex than every other character in the series combined. Goes on a quest to save the world to escape debt. Shouts "Riki Sneaky!!" while attacking. Turned himself into a pineapple. Turned himself into a pile of spikes (Riki want hugs!!). Father of Bestest. There to be the emotional support the party (Melia) needs in the most Riki way possible. Wants food. Feed him. Killed God by bludgeoning him to death with a fish. Took Monolith several games to create a Nopon with even a fraction of Riki's success. And that's only because Riku probably could have half as much sex as Riki if he knew what sex is.
2. Reyn
The myth, the legend. Now it's Reyn Time. Alleyoop. Hwah. Can't have a Rainbow without Reyn baby. Only character to manage to annoy Alvis; the supercomputer that is also the very fabric of reality itself. Not, like in a piss him off way, in a "I'm annoyed and will let you know" way. I want to lock Reyn, Riki, and Alvis in a room together for 3.7 hours and then hide in a fallout shelter while observing the consequences. Man rocks that crop top. All of his armor is an eldritch abomination. Never actually learned how to use his kit, but the fact that his weapon is called a Driver is very funny to me after Xenoblade 2's existence happened. And it's even funnier when you consider Xenoblade 3. Man's got a Blade called a Driver. Certainly he is gaming the cosmology of the multiverse. Also I think Alvis made the ocean have salt in it just to spite Reyn.
3. Shulk
I thought his last name was Soss? Xenoblade 3 is out here challenging my most basic assumptions about its story. His run animation looks very funny. I love the part where he wears armor and the artist straight up forgot that Shulk presumably had kneecaps. My man's tastebuds have been slandered nonstop for 13 years. Poor guy was possessed by God and was too damn oblivious to notice the voice in his head telling him to kill everyone and everything. The dichotomy of being too smart and too stupid for this world. Gotta love when God steals his magic laser sword and Shulk goes "fuck you" *makes my own magic laser sword*. Easily the most beginner friendly gameplay out of any Xenoblade protagonist. Simple win conditions. Simple solutions to any wrench the game throws at you. Low customization and thus minimal chance for confusion on what he's supposed to be doing. I give my compliments to the chef. Also gotta give cheers to Adam Howden for shredding his vocal chords for our entertainment.
4. Melia
Toss up between her and Shulk because her character's tragedies are sort of undermined by the story putting so much emphasis on the love triangle. That said, very funny class. I literally didn't know she could use her talent art below full gauge to summon discharge first playthrough (I'm allergic to reading tutorials). Lady can knock over a dinosaur by kicking its shins in and has only recently learned how to not fall on her ass in the process. Definitely the most satisfying character in 1 to learn (I say as tho I have any confidence in my mastery over her kit). I like how she has an ability that reflects enemy damage. Also very funny how her AI sometimes gets caught in a loop of doing literally jack shit *stares at Bunnit intimidatingly.* Which makes her being only AI controlled in 3 a very spicy move from Monolith Soft. Also funny that in both 1 and 3 she has the magical power of breaking the chain attack damage multiplier. I have literally nothing to say about her character writing tho. I neither vibe nor dislike her. I will say that I was very disappointed in "that's not Melia that's a robot" twist in Xenoblade 3 because I was really looking forward to the explanation for why Melia and Nia seemingly betrayed their principals.
5. Fiora
Poor lady's been fucking outclassed by Mio on basically every possible level. As a love interest? Mio's got a better balance between being a love interest and being an actual character. Also Mio's theoretical death being a driving force behind Noah's potential fall to darkness just works a lot better than with Shulk and Fiora. Mio's whole "I'm about to die" thing has way more palpable tension than Fiora's. Mio did the whole "I got possessed by a being with ancient memories and then fused with that being after they died to save me" thing way better than Fiora ever did (I don't think Monolith is emotionally ready to remember Meyneth exists yet). Dual wielding badass, guess what Mio's weapon is. Tho I will say that Fiora was a favorite character initially because I like knives, but that is outclassed by Elma and Mio. Get rekt Fiora lol.
6. Dunban
Man gets tased by the Monado and decides to become left handed because fuck you. The only acceptable naked character (Zeke can have a pass too, but only as a treat, Taion is free to keep trying tho it's mildly amusing). Sadly his gameplay sucks. Not as in he's weak, he's just not fun to play. Which ruins his badassery for me. Also never cared for his wisdom as a mentor figure. Quit agressively shipping Shulk and Fiora, man needs a new hobby.
7. Sharla
Literally useless in both story in gameplay its so sad. Step 0 in Monolith's journey of discovery in "how to make healers fun." We all say "rip Melia" but at least she has a fucking fanbase.
Xenoblade Games Ranked by Personal Preference
3 just came out (yay). I feel like ranking the games. Iâm not including the Gears or Saga games because I havenât personally played them (sad). Iâm also not considering the DLC for 2 or Future Connected because I have not played either. Xenoblade 1 is being ranked by its Wii version because thatâs what I played. 2 is being ranked by its base game, for the same reason. Iâve heard that Torna is really good tho and Iâd like to play it some day. FC probably will never get played by me since I donât really have a reason to justify spending $60 on a game that I already own.
Thoughts on Certain Xenoblade 3 Heroes So Far
I donât want to rank them until Iâve both unlocked all of them and completed everyoneâs quests. So this is just a ranking based on the impressions theyâve given me, I think there are 5 heroes I havenât gotten: Nia & Melia, Cammuravi, Machine Assasin Person (her sillhouette looks cool Iâm excited to know wtf is going on there), the hacker class, and the seraph class, so Iâm not gonna talk about these guys even though admittedly Iâm very excited to obtain all of them.
Anyways these are my current impressions of everyone.
Top 5 Best Villains
5. Ramsus (Xenogears)
Iâm going to admit to not entirely remembering Xenogearsâs story, but Ramsus was my favorite antagonist there. The problem with most villains in the game are that their most important content happens in disc 2, which is too abbreviated and difficult to follow to properly sell their impact. Overall, Xenogears is a game heavily bogged down by its complexity. It was ultimately both too ambitious for the skill and resources of its creators, which results in a story that presents interesting ideas but is also clumsy and difficult to follow.
Like, many characters, he is a strong concept with a difficult to follow execution. He is a general of Solaris, which are functionally Nazis, while still trying to follow his ideals. He spent his childhood being groomed by the people running Solaris to hate Fei because of lore reasons. So, heâs conceptually meant to be a good person who was raised from birth to be a commander in a fascist government. In practice, Rammus is primarily a Disc 1 antagonist, who starts off intimidating but the player learns about his past over time and starts to sympathize with him. Ultimately, the execution is clumsy and difficult to follow, but his concept always stuck with me.Â
He also acts as a counterpart to Elly, who is also a soldier from Solaris who ultimately defects. I honestly donât remember if this idea is even explored because Rammusâs backstory is mostly revealed in Disc 2, which summarizes and skips over a lot of stuff.Â
Overall, you can probably tell from this that I donât have the same respect for Xenogears as a lot of its fans, but the main thing that elevated Ramsus over other major antagonists was that I was able to understand the major story beats of his character before consulting the wiki. The only other antagonist to accomplish this was Id, but I wanted to talk about Ramsus because Id barely has the chance to do anything because heâs primarily a disc 2 character.Â
4. Dickson (Xenoblade Chronicles)
Dickson is a really well done twist villain. Heâs primarily a scumbag with shallow motives, but he makes up for it by his plot presence. His VA does an amazing job selling him as enjoying himself but not completely off from the Dickson we knew before that point. He treats the affair of betraying the party like a business as usual ordeal where he just enjoys his job.Â
He does a lot of heavy lifting in setting the gameâs final act, beginning it by killing the gameâs protagonist and talking about how he only raised Shulk because he was Zanzaâs vessel. Before this point in the game, Dickson was a secondary character who was somewhere between a dad, a jokester, and a cheesy action hero. He effectively goes from being a fun side character to being a fun fuck-you villain. Out of the Zanza-aligned antagonists, Dickson is the only one with an established personality, so leading this act with him shooting Shulk kicks off the final quadrant which is defined by fighting former friends and loved ones, betrayal, and everything the characters knew about the world coming crashing down.
As an antagonist, Dickson is pure evil. No redemption, no mind control, nothing; he does what he does because he does. This hurts because heâs a likeable character, therefore you want him to be redeemable, but he simply isnât. As a side note, while I donât think Dickson did the most subtle job at foreshadowing his eventual betrayal, I do think he did a good job at ensuring that this act didnât come out of literally nowhere, which is the most important thing. Xenoblade chronicles has a lot of foreshadowing in the form of off-handed dialogue, especially placed in the earlier parts of the game, which works for Dickson because even if the player catches on that Dickson is deceiving the party in some way in Satorl Marsh, his betrayal is so much later in the game that thereâs a high chance of the player forgetting it. The moment before he shoots Shulk is also great. Thereâs just enough timing for dread and anticipation to crop up right before he shoots on second viewing.
Dicksonâs death was also perfect for the character. He isnât redeemable, heâs been lying to you this entire time. Despite it all, he did watch the protagonists grow strong enough to beat him. So, his send-off is bitter-sweet. I like how Shulk cries while walking into the portal to fight Zanza. I also like how Dickson calls off the fight when heâs dying and goes to die in a corner and take a smoke. Even though heâs ultimately a piece on Zanzaâs chess set, he still got to choose how he wanted to die, a right afforded to him by Shulk, who is fighting to end everyoneâs predetermined destinies.Â
Heâs a simple antagonist that could have benefitted from more complications, especially from Shulkâs or Dunbanâs part, but he fills his role in the story well for what he is.
3. Kevin (Xenosaga)
Warning: abuse mention
Kevin is interesting to me because heâs such a shitbag. Like, holy shit the amount he emotionally manipulates Shion is ridiculous. I think the Xenosaga series has issues with the concept of restraint, but it really works here. He also acts as a foil to Allen, where Kevin is trying to save Shion from her fate but does so by emotionally scarring her, Allen cares a lot about Shion and wants to protect her but cannot.Â
Heâs first introduced in Xenosaga Episode I as the primary motivator for her to complete KOS-MOS. She was their project and even though KOS-MOS killed him due to a malfunction, Kevin would have wanted her to finish their project. Shion treats KOS-MOS almost like her child because of it. The player doesnât learn that he faked his own death until Episode III, where its first primary conflict is KOS-MOS being scrapped in favor of T-ELOS, an android created from KOS-MOS with significantly higher output, which is secretly run by Kevin. By this point in the series, KOS-MOS has established herself as somewhere between a person and a weapon, effectively having a soul, so killing her isnât going to fly. This also reflects on how Kevin is more than happy to take Shionâs feelings and throw them into the garbage dispenser just to advance his own goals. Which is contrasted by how much Shion obviously loves him. She was willing to complete and defend his legacy in spite of her own mixed feelings because of how much she loves him.
The protagonists of Xenosaga can be defined as being weak but human, while Kevin made the decision to give up his humanity to become strong. This weak but human dynamic is most represented in Allen, who is literally just some guy, but he cares a lot about Shion and even though heâs so nothing, heâll always try to stay by her side. Allen cannot save Shion from her death, he cannot save the universe from collapsing in on itself, he canât protect Shion from her trauma, but heâs still there doing every limited thing that he humanly can. Kevin can save Shion from her death, heâs working to prevent the universe from destroying itself, he can do so many things that a human like Allen could never hope to do, yet heâs still a self-serving bastard. He isnât trying to save Shion because she wanted to be saved, heâs doing so because he wants to save her. And his methods are a major source of trauma for her. Watching him, it becomes unclear whether he even truly cares about her.Â
Kevinâs also an extension of the themes KOS-MOS vs T-ELOS represents between materiality and spirit. KOS-MOS was created by Shion in memory of a dead loved one and holds Mary Magdalen's soul, while T-ELOS was created by Kevin for the sole purpose of housing Mary Magdalenâs body. Which is reflected in how the two characters see the world. Shion is a very emotional character. She sees the life and value in what exists around her. Kevin, on the other hand is a very material heavy character, he sees the world only in terms of what does and does not exist. So of course Shionâs creation would house a soul while Kevinâs would only house a body. This theme of soul vs material is extremely common in Monolithâs writing and itâs very present here as well.
What I like about Kevinâs story is how messy it is. The story is told almost entirely from Shionâs perspective. Her rose-tinted lens of the man. As the player, itâs hard to know whether heâs a genuinely good person making bad decisions or the biggest pile of dicks to exist ever. But ultimately, through all the feelings of love or any of his stated intentions, he abused Shion. At the end of the series, he sacrifices himself. Whether he did so to protect Shion or for redemption, itâs up to interpretation. I honestly cannot tell whether or not heâs meant to be sympathetic, and I like that because it just adds to the mixed feelings the character leaves you with.Â
The character being so difficult to get a read on works because thatâs how abuse works. Victims of abuse will have a hard time realizing that theyâre being abused until itâs too late, theyâll side with their abusers, theyâll see them as good people and make excuses for them, even when they act inexcusably because on some level, abusers are human beings and their victims know this. A lot of stories that cover abuse struggle to really get this aspect of it correct. Usually them being an abuser will be signposted to the audience way before the characters, which makes the characterâs sticking with them look like poor judgement rather than what it actually is. Kevin is unique because his hands are never fully revealed, so even after his true death, the player is left without a clear direction on him.
2. Lao (Xenoblade Chronicles X)
Warning: Suicide Mention
Lao starts off as a party member, who then betrays the party for the Ganglion. He is the main focus of the gameâs strongest story beat. Lao is a hero villain. He is also the first in a series of villains in the series who is beaten down by despair and opposes the party out of a suicidal desire rather than a malicious one. I personally am not a fan of the villains who want to kill the world because they are suicidal because that explanation doesnât make a ton of sense to me. Generally when someone wants to kill themselves, it comes from a sense of deep hopelessness and wanting a way out. Iâm not saying that itâs always the case, but these villains are typically presented as destroying the world out of a sense of hopelessness. So, Iâm left confused on why these antagonists chose to kill the world rather than just themselves. Ultimately, characters like Jin and N feel like theyâre trying to imitate Lao without truly understanding why he worked.
As an antagonist, Laoâs value is derived almost entirely from his motives. In Xenoblade X, you should be playing the sidequests experience the full story, so you have likely already encountered evil human characters or characters colluding with the Ganglion, especially if youâve completed Hopeâs second affinity mission. What makes these characters different from Lao lies in their motives and thematic purpose. The human NPCs in X are complex as a whole, each having their own subtly different takes on the events of the game. Earthâs destruction, mimeosomes, etc. They exist to show the complexities of humanity. How some people will do everything they can for the greater good while others will act selfishly, even when itâs to the detriment of both their own and everyoneâs survival. Which are how these side-quest antagonists typically fit into Xâs themes. As a suicidal character, Lao is not unique either. Throughout affinity missions and NPC dialogue, you learn that many human characters feel disassociated in their mimeosome bodies. Either seeing themselves as not real or expendable. Which is only compounded with by witnessing their friends and loved ones die with the earth.
Lao exists as a combination of ideas already presented in side-stories. He wants to die and he knows that dying canât be permanent because of the stasis created by the mimeosomes. Even if he took his own life, heâd just be brought back in another mimeosome. It would be an endless cycle. Thus, it would easier to just tear everything to the ground than to go on living in these empty bodies dying over and over again just to protect the parts of humanity least worth saving. All he has to do is steal a piece of data, run, and wait for the clock to go out. His motives become more thematically appropriate upon learning the context of Chapter 12.Â
On his own, Lao provides an interesting perspective on everything. So much of X is about how humanity intends to survive after losing everything. Elma is the character most representative of this. Her sole focus is the survival of humanity. Lao asks if humanity is worth saving. After all, it would be easier to just accept death than fight this uphill battle. Which is what the conflict between him and Elma is fundamentally about. You could say during this fight, the protagonists represent fighting for humanityâs survival while Lao is fighting for humanityâs soul. Thatâs also why he gives up on his goal upon seeing Lin stopping Elma from shooting him. Because she proves that humanity still has a soul. It is also why he acts the way he does during Chapter 12, if humanity is worth protecting, he will protect it. The final fight with Lao isnât about the opposition between humanityâs survival and, well, humanity, itâs about overcoming the ugliest parts of humankind to pave a way towards the future; a sweltering uncontrolled amalgamation that just wants to survive and die and aimlessly destroy where one consciousness has no hope of ever directing the mass of disfigured beings.Â
The fight against Lao during Chapter 11 is one of the most thematically dense moments in the series, especially among the more recent games. Iâve already talked about how Elma represents survival no matter the cost while Lao represents the cost itself. But the actual details of their debate says a lot about both Laoâs and Elmaâs characters. To Elma, there is no such thing as a soul, rather the human experience can be surmised as a collection of oneâs memories. There is very little variance between human to human, after all, the DNA of two people on opposite sides of the Earth are functionally identical. Thus, factors like race, class, age, etc. werenât things she saw as important to consider when it came to archiving the human experience and, in more practical terms, who was worth saving. Lao argued that because she ignored those things, only the worst of humanity escaped Earthâs annihilation. It doesnât matter if those issues arenât logical, humans will still do it anyways. The only survivors from Earth were the ultra wealthy and the military. What about the people who were neither rich nor useful? The homeless, the poor, the disabled, the young, the elderly, his family. This isnât humanity. Lao challenges the very reason youâre trying to save the human race from extinction.Â
Then there is Lin, the sole child to survive human extinction. She represents everything humanity is meant to protect. Though she was only brough aboard the White Whale because of her engineering talents, she is humanityâs future. Lao recognizes this. While Elma treats Lin as an adult, entrusting her with a world of responsibilities, Lao sees her as the kid she is. For her, he puts aside his depression and takes care of her in whatever capacity he can. He takes her out for tea, he jokes with her like an uncle, he keeps an eye out for her wellbeing. Even when heâs seeking to destroy the human race, heâs still trying to protect her from his hopelessness.
Lao is the climax to Xenoblade Xâs themes. An interesting villain with easily understood motives hiding a lot of depth. He acts as a foil to the two protagonists, giving them a lot more depth. Elma in particular really shines during the Lao fight because he challenges everything she stands for.
1. Metal Face (Xenoblade Chronicles)Â
Metal Face is a pure fuckboy villain, and he leaves a glorious first impression. He has the perfect combination of amusing and terrifying, ending his run as pathetic. He establishes the Faced Mechon and the mechon as a whole as malicious and threatening, which sets the scene perfectly for every mechon-related villain after him.Â
The reason heâs able to establish himself as a threat so quickly and effectively is that his first two encounters consist of him taking the protagonists down a notch. During his first encounter, you just got the Monado and just obtained some way to fight the mechon, only for this one mechon to appear that cannot be damaged by the Monado and then said mechon proceeds to kill an established party member. Metal Faceâs decision to leave doesnât appear to be caused by the protagonistâs actions either. In all of Shulkâs rage and Fioraâs desperate final stand, they were only able to scratch him. The second time Metal Face shows up, he doesnât even fight you, he only taunts you. This time, he appears right after Xordâs death, which establishes that the Faced Mechon are not invincible. Metal Face uses this time to reestablish the Faced Mechonâs threat and to undermine any growth the protagonists might have undergone between his first and second encounter. Even resident badasses and heroes Dunban and Dickson showing up only proceeds to amuse him. Xenoblade Chronicles is a shounun, which uses strength as a metaphor for growth. By having the protagonists unable to even shut him up, itâs a reminder that they are still weak and powerless. But the fact that he is forced out of the encounter by a Telethia piloted by some unknown man says that seriously threatening Metal Face, and, by extension, the mechon as a whole, is possible and the protagonists will get there. As a side bonus, it also puts the Telethia above the mechon in hierarchy early in the story, which helps elevate Zanzaâs threat during the final quarter of the story.
Metal Faceâs role in the story changes during Prison Island. While his first two encounters consisted of him knocking the protagonists down a peg by showing up at the worst times possible and being a dick, you are prepared for him this encounter, and you destroy him. Shulk rips his arm off and could have killed him easily if not for the revelation that the Faced Mechon were once homs. Now that the protagonists can annihilate the mechon, which is represented by Shulk chopping Metal Fuck in half, the story begins to shift towards should he do so. Metal Face goes from representing the image of all mechon to representing the evil of the mechon. If Metal Face didnât exist to ask the question of âcan Shulk destroy the mechon,â it would have diminished the tension of âshould Shulk destroy Egil,â which is the primary question that follows Metal Faceâs death.
During Metal Faceâs encounter during Valak Mountain, he attempts to pull the same stunt as his second encounter where he appears out of nowhere to put down the protagonistâs goals of making progress, but he ultimately fails at that mission as the goal has begun changing from âdefeat the mechonâ to âunderstand the mechon.â Thus, introducing Egil here as the leader of Mechonis progresses that goal while phasing out Metal Faceâs importance. As Mumkhar, he is presented as a pathetic man using the power given to him as a mechon to incite petty revenge against Dunban. Mumkhar is not an interesting character and the story doesnât try to make him one either.Â
I will say that the story stuff surrounding Mumkhar is weak. Most of the details are left to the imagination. Was Mumkhar corrupted by the Monado? The mechon? Was he always a dickbag? Heâs established as a coward in the prologue, but does that translate to him being a murderer? These questions at best create some uncertainty around Face Nemesis, but are undermined by her trying to have a conversation with the party before he interrupted. Mumkharâs death was also quite weak. The party spares him, but he ultimately gets himself killed in a last ditch effort to kill the party. This could be meant to set up the idea that no everyone can or deserves to be spared, which could have lead nicely into the decision not to spare Zanza or his disciples, but this is never properly reflected on by the party, which results in Metal Faceâs death feeling like a cop-out.
Overall, Metal Face does an amazing job establishing the groundwork for Xenoblade Chronicles. He gives the mechon a face before that torch can be passed to Egil. He also sets the scene of the conflict of the Homs and Mechon as being a simple conflict, which will be subverted later in the game. On his own, Metal Face strikes a strong balance between fun and threatening. His existence enhances the presence of many other villains that follow him.
Top 5 Villains Overview
Iâm going to make several lists based off of this, so this is an overview on the subject.Â
This seriesâ villains typically range from decent to good. The series villains tend to either be fuckboys who fuck you up for the fun of it but are then given fuckboy backstories explaining why they want to fuck you up, theyâre written to be heroes of their own stories with actual reasons to fuck you up, or theyâre masterminds pulling the strings from the shadows. There are exceptions to this, but these are the villain types that Monolith seems to be most fond of. So, Iâll do a quick rundown of what makes each villain type work at their best and their worst.Â
The fuckboy villains are all about being entertaining to watch. Their backstories tend to be pathetic, but those stories really donât matter because no amount of backstory is going to make a delightfully evil villain sympathetic (at least in my eyes). Theyâre usually the first major antagonist the player meets in the game, where their role in the story is to make a strong first impression. Many of the fuckboy villains in the series are also meant to leave off intimidating first impressions before evolving in some direction. The two ways these villains typically fail are either when theyâre expected to be sympathetic but then proceed to come across as pathetic, which results in villains that I personally just want to get off screen the moment theyâre on screen. And then villains that fail to be amusing or intimidating, which just results in a very forgettable antagonist.Â
The hero villains are the ones who could have been written as protagonists in a past life but for a properly justifiable reason have decided to be become antagonists. These villains are typically made relevant after the fuckboy villains have had their chance to be proper fuckboys. The hero villains exist to add complexity to the story and act as a foil to the protagonists, either by heavily implying or outright saying that the heroes could have become them. These villains also often die by heroically sacrificing themselves, occasionally they will die peaceful deaths. This villain type typically fails for me when their backstory is either not explained enough or just flat out doesnât make sense with their actions as a villain. At their best, these villains add depth to both them, the protagonists, and the storyâs major themes. At their worst, they take away from those very things.Â
The mastermind villains are usually reserved for late to end game. Usually they are twist villains who are the source of the main conflict. Interestingly, they are only sometimes the final boss. Monolith usually writes their mastermind villains to either be self-serving or philosophical. The decision between which of the two routes the villain leans towards is typically based on whether to the story wants to focus on the villainâs cause or their effect. The exact where and how these villains are masterminding everything also ranges from vague to exact. Generally, the series does better when the villainâs methods are left on the vaguer end of the spectrum, when they get super specific, thereâs usually a lot of jargon and convulsion, which makes the story difficult to follow. While when Monolith picks to make their methods more vague, the story can go right into the meat of the villain.