(SCREEN) TIME IS GOLD
Would you rather lose your sense of smell or would you rather forfeit your gadget and internet privileges? As with almost all ventures that were forced to go online during this pandemic, the “Would You Rather” game has an online version in https://wouldurather.io/ and this was one of the questions thrown to its presumably young, bored players. The game result came as no surprise, with 70% of its players choosing to suffer from anosmia (loss of smell) rather than spending their time without their gadgets, which have become the fulcrum of their existence.
The excessive use of technology is now the number one concern among American parents, overtaking drugs, sex and bullying, according to American Family Survey. The communist government of China has taken a more drastic approach to this problem, by imposing a one-hour online gaming restriction for all its minors. Developmental pediatricians worldwide have also sounded the alarm on the ill effects of early and excessive screen time in brain development, and recommended zero screen time (other than video-call with family) for babies and toddlers up to 2 years of age, and no more than one hour of screen use for children aged 2 to 5 years. For ages 6 and older, healthy habits are encouraged and activities that include screens should be limited. To be clear, the term screen includes computer monitors, cellphones, gaming consoles, other gadgets, and even television.
It cannot be denied, however, that while online learning and remote work are the new normal because of the pandemic, no student will survive one academic year without the help of technology and screen-aids; no business will stay afloat without adapting to the new normal of doing their business online. But these benefits should be weighed against the adverse effects of technology overuse to an individual’s well-being, physiologically (sleep deprivation from blue lights, myopia and headache, back problems, and diabetes due to inactive lifestyle), mentally (rising suicide cases among the youth or flash-induced epilepsy), and even financially (Shopee, Lazada and food panda, if you’re at the buying end).
According to Melvin Kranzberg, “technology is neither good, nor bad; nor is it neutral.” By this statement, he means that technology is neither good nor bad, by nature. But whether its use will yield a good or bad result will be determined by the humans who harness technology and use it to better or to destroy their lives. This truism is particularly true when it comes to screen time. Computers, cellphones, and gadgets are only as good as the person using them. If these technologies are used productively for research and studies, to promote and help businesses thrive, and to maintain good communication lines among coworkers, friends and families, then screen time would not have been a global issue among parents, pediatricians, and governments, in raising children in today’s technology-driven world.
Along this line, it should be stressed that “screen time” is a two-word phrase. The duality of the first word - screen - has been the topic of many books and studies. But the second word - time – which is equally, if not more important, has been foreshadowed.
During this pandemic, when death comes even to the wealthiest of families, many realized that time is not just gold, but time is the ultimate currency. Whether on-screen or off-screen, the master of one’s fate is he who has mastered the good use of his time. It makes no difference if one is mostly off-screen but is wasting his time on old bad habits. Conversely, as long as screen time is used to explore the world, make meaningful connections, and to better lives, then that time on screen is not time wasted, but time well spent.









