My current website design.
After a lot of prototypes, i’ve decided to settle for a design forked from Global, it just made more sense and it -- objectively -- looked better.
Check it out at https://yaroster.github.io
let's talk about Bridgerton tea, my ask is open
"I'm Dorothy Gale from Kansas"
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always
Aqua Utopia|海の底で記憶を紡ぐ
I'd rather be in outer space 🛸

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Lint Roller? I Barely Know Her
todays bird
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Origami Around
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Mike Driver

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@yaroster
My current website design.
After a lot of prototypes, i’ve decided to settle for a design forked from Global, it just made more sense and it -- objectively -- looked better.
Check it out at https://yaroster.github.io
Working on a new Yaroster website !
M1, Apple Silicon and the future of x86
What can I say ?
A few years ago, when many saw in Lisa Su a prophet delivering the CPU space from its long and tiring monopoly, I only saw another nail in x86′s suffuring coffin.
7nm is great ! And x86 has been king for such an incredible amount of time, but I believe it’s time for this architecture to bid its farewell.
RISCV and ARM’s mindblowing efficiency, simpler instruction set and lightness makes it the obvious choice for the future of computing, and you Apple ? You dared, you looked at the current state of x86 and its ages-old thermals, and you refused to submit -- in a pseudo-heroic way you decided to finally embrace what you’ve done for many years on your mobile platform, and the results are obvious.
Rosetta is as shining as ever, Big Sur is a game-changing version of macOS, xCode is as modern as ever and alternatives to x86 finally seem viable.
Thank you Apple, through your greed and everlasting desire to control every component in your devices -- you’ve finally turned the tables.
There is no technical reason for Apple’s non-support of Nvidia eGPUs after 10.13.6
WHY
WHY
WHY
Why did you have to do this Apple ? Why do you like to make me angry ? Just got myself a Razer Core X, a great way to reuse my 960 (the poor thing was covered in a 2cm layer of dust).
When I try to boot on Windows with it, no issues it’s pretty much plug and play (except ofc for the EFI mod that’s required to keep the iGPU enabled when booting into the OS)
But when I try to use my eGPU with macOS Mojave ? Uh oh, nothing. Why ? Because Apple somehow managed to allow third-party drivers to work on High Sierra but since the Nvidia/Apple couple’s breaking up now Apple isn’t allowing any Nvidia GPU to be used, even as a iGPU interface.
This is really annoying, it means that I have to manually put a new hdmi cable and dongle and switch every time I want to use my mac on a monitor, that is without the boost performance that I want.
This is such a dick move Apple, but it’s truly reminiscent of your philosophy: “It’s our way or no way”.
Downgrading to Mojave
The best decision I took since this fucked-up upgrade. Apple force-updated my system without telling me anything, my mac was just on power and they thought they could upgrade it.
They killed all of my apps, a lot of my saves, and my latest backup was two months old.
Fuck you Apple.
SwiftUI isn’t that bad
So it seems that making your UI programmatically is actually a lot better than Storyboards. I tried to make two apps, one with SwiftUI and the other with Storyboard and GOD ARE SEGUES TERRIBLE in Storyboard.
Apple’s ridiculous forced push towards an all 64-bit ecosystem
Apple’s newest macOS version, macOS Catalina, absolutely destroyed any hope of seeing legacy apps on newer Mac Devices. It killed off every 32-bit app and third-party APIs-based apps.
Not only did this destroy many very important Apps (Adobe’s Photoshop, Bluestack, Wine, Emulators), but it also set a reminder for amateur coders: Working for Apple Devices is adhering to their entire control and consent on the content made.
I use Wine for almost everything, I adore macOS’s ergonomy, but why oh lord why would they ever want to remove any 32-bit related piece of code in their kernel. It doesn’t make any sense. Windows and Linux are fine with retrocompatibility, no one ever cared about legacy apps being able to run on their platforms so why Apple out of all people decide to destroy very well working Apps ?
Innovation is great, but destruction of these apps along with the push of new, totally unready-to-release APIs (SwiftUI) while being closed-source just proves that they’re clueless of their community’s wishes.
SwiftUI is... ughhh
Okay, what the fuck.
Very seriously Apple, you can’t fucking launch something without any documentation, call it revolutionary and think devs are just going to guess how to use it. It’s just too poorly made, truly I haven’t felt such anger towards Apple in a while.
Second of all, what’s the deal with segues. The NS platform is so shitly made that no one even knows what goes where and most syntax is UI exclusive, this makes cross-platform programming hard USING THE SAME SOFTWARE TO MAKE IT Do they want to kill Cocoa Devs ?
kill it with fire.
Swift isn’t working out -- and that’s because of mac OS.
I’m a Junior Dev, and as of late i’ve seen a lot of people recommend using Swift. Being used to Xamarin I thought the transition would be easy, knowing i’m used to the Build Interface. But something seemed off, Xamarin is a single platform that has common terms between its subdivisions, But with swift this isn’t the case.
You have a choice to make, the general syntax is the same and XCode is an amazing tool. But the problem comes with documentation and macOS. I don’t even need to look at analytics to know what most people use Swift for -- iOS. That concentrates a great deal of documentation in iOS platforms.
Furthermore, It’s clear that the difference in the object names makes Swift ironically less cross-platform with Apple Products than Xamarin. I did learn both iOS and mac OS subdivisions of Swift, but the more Apple encourages the development for mac OS, the better it will adapt to new formats. Hopefully though, Apple finds a way to unify mac OS and iOS in a more seem-less way.
JS is fun !
Wow, this is the first time in a while I’ve had fun using JS ! Thanks to TypeScript and the NativeScript Project I think I just discovered myself a new passion for App Designing and Developing !
I am unironically *shook* as they say, no really the learning curve of JS is crazy cool !
Kotlin, and why it’s not mature enough to be the official successor to Java
Java is an ancient, yet incredibly robust language. I’m not denying it, it’s a fact. And i’m not glorifying it either from pure nostalgia, but from what I can see of both Kotlin’s Synthax and general way of calling classes and functions well it seems just counter-intuitive. Having another Indentation method and changing of the most important terms might just make it feel less “on-your-face” than Java does. Because even if Java is broken, it at least seems a lot easier to learn and it makes a lot more sense in non-colaborative projects.
Massive “Code Block”
I just can’t code anymore, i don’t know what to do.
I’ve started working on some projects here and there, trying to report issues on github and contribute to the open-source community but no inspiration comes whatsoever. Just like “Art block” I consider this to be “Code Block”.
Maybe it’s just a lack of knowledge in the languages I try to learn, I’ll try to experiment more but for now I am focusing on Game Engines and especially Unity and RPG Maker MV.
SethBling’s MarI/O, Neuroevolution through Augmenting Topologies
https://www.youtube.com/watch?v=qv6UVOQ0F44 MarI/O has been very inspiring for me, i’m trying to see what’s possible on Lua, it seems really cool !
Playing with the Pynput module.
Playing around with the Pynput module has reminded me of a lot of old RubberDucky exploits I saw on Hak5. It looks very fun, I really enjoy it so far