I drew what was suggested to me :3 It looks like Kyle is hoping for something such a nice gentleman ^^ but something went wrong.
No title available
Xuebing Du

No title available

pixel skylines

Kiana Khansmith
2025 on Tumblr: Trends That Defined the Year

bliss lane
Jules of Nature
hello vonnie

shark vs the universe
Not today Justin

Origami Around
Claire Keane
YOU ARE THE REASON

titsay
tumblr dot com
EXPECTATIONS

Discoholic 🪩

Love Begins
Noah Kahan
seen from Netherlands

seen from Mexico
seen from United States
seen from Malaysia

seen from Türkiye
seen from Türkiye
seen from United Arab Emirates

seen from Finland
seen from Bangladesh
seen from United States
seen from United States

seen from Germany

seen from Türkiye
seen from United States
seen from Thailand

seen from Portugal

seen from France

seen from United States

seen from Bangladesh
seen from T1
@yippee-inks
I drew what was suggested to me :3 It looks like Kyle is hoping for something such a nice gentleman ^^ but something went wrong.
🌞
Made a lil kyman animatic cause I love them sm???
Song's by Reel Big Fish!
don't know what to feel 'bout these sketches now anyway I'll post it just in case
in waking dreams
Sure Emily actually looks more like her mom, but she got the exact same eyes and gaze than her dad
Emily is the perfect mix of her parents and you can't tell me otherwise
DISHONORED 2 - MISSION 09: Death to the Empress ⮑  Revive Your Father / Revive Your Daughter
this diva
Hi, back from the dead to serve a meme for a +10 years old game series also has this been done yet
at the insane stage of character obsession where i start getting the urge to post pngs of them every five seconds like im showing ppl a picture of my stupid ass boyfriend that nobody likes but me
what if
Corvo
Dishonored audio files and you
I've gotten a couple of questions recently about sound files in the Dishonored games so here's me sharing the ancient magic with you all. Dishonored 1, 2 and Death of the Outsider all use the WWise system to handle all things audio, ranging from recorded dialogue voicelines, UI sounds, gameplay sound effects and so on.
Unfortunately for us, WWise stores all audio files with encrypted names. This makes makes it very hard to find specific files - you know the sound effect that plays when you rescue a target must be in there somewhere, but how would you ever know that's stored in the file 209677929.wem? That is where I come in. Thankfully I don't have anything good to do with the precious limited time God has granted me on this earth and so I spent a long, long time working out what the encrypted names were originally, using bnmm's tools and tips.
There's still a small handful of names that I haven't gotten - I'll never get all of them as many were literally just completely lucky guesses because most of these names don't even get called in memory - but I did get most of them, and certainly enough to make finding files a breeze compared to working with the encrypted names. For DH1, I'm missing 81/15,146 identifying names. For DH2, I'm missing 12/35,398 identifying names. For DotO, I'm missing 27/23,880 identifying names. If you find any of the missing names or find names that I got wrong feel free to let me know!
So here is how to turn files that look like this...
into files that look like this:
What you'll need:
quickbms and the wwise_pck_extractor.bms script
Python 3
WWiser and my WWise name lists for Dishonored 1, Dishonored 2 and/or Death of the Outsider
A player that can run vgmstream - I use foobar2000 with the vgmstream plugin for it along with the free encoder pack to quickly convert files to mp3
About 12 GB of free disk space if you want to grab all three games' audio files
Tutorial:
Unzip the quickbms files somewhere, then put the wwise_pck_extractor.bms file in that same folder. Create two folders in the same folder: one named "input", one named "output"
For DH1: go to [whereever you installed Dishonored]\DishonoredGame\CookedPCConsole, sort by file type and copy all the .pck and .INT files into the quickbms "input" folder.
For DH2/DotO: go to [wherever you installed DH2/DotO]\base\pck and copy all the files in there into the quickbms "input" folder.
Open the command prompt (see here for instructions if you don't know how to do that) and type the following:
cd [wherever you unpacked quickbms] quickbms -d wwise_pck_extractor.bms input output
Wait until quickbms has finished unpacking everything
For DH1: move all the folders that are now in your quickbms "output" folder into a subfolder somewhere else, then repeat the process for any or all of the DLCs by going to DishonoredGame\DLC\PCConsole\DLC0(number) and repeating the steps above for all .pck and .INT files in there, copying each DLC to its own subfolder alongside the subfolder you copied the base game files to so you end up with one directory with up to four subfolders, one subfolder for the base game plus one for each DLC
For DH2/DotO: just move the folders that are now in your quickbms "output" folder somewhere else, no further sorting necessary
Save the text files with the WWise names I provided above into the respective game's subfolder, renaming the text file to "wwnames.txt" every time - I had some issues with WWiser not finding the wwnames.txt file for DH1 due to the base game/dlc subfolders, so put the wwnames.txt into the subfolder you put the unpacked base game files into, not the parent folder.
Now go back to the command prompt and type the following:
cd [wherever you unpacked WWiser] python wwiser.py
This will open up the WWiser interface. Click the button that says "Load dirs...", point it to the location where you just moved your unpacked DH1/DH2/DotO files - at the subfolder for one of the games specifically (DH1 and its DLCs I've counted as one single game).
Wait until it says "names: done" in the status bar
Click on "Generate TXTP"
Wait until it says "generator: done (blah blah)" in the status bar. This can take a good long while, especially for DH2 which is the largest of the bunch
Rinse and repeat for all three games if you so desire
Now you have a subfolder /txtp full of named .txtp files! Simply open any file in there in your vgmstream-capable media player of choice.
Files of interest:
Here is where you can find voicelines, music, and ambient soundscapes. Everything else is best found by just searching for it in your txtp folder or in one of the wwnames.txt files. Or just ask me, lol
Dishonored 1:
voicelines are called Play_[hash] - I will be putting out a program that renames these hashed names into usable file names soonish. With these hashed names, to find a specific voiceline you're going to want to open the level's script file in UPK Explorer, go to Voice_(character name), copy the relevant m_pAkBank hash (for example for Campell's generic dialogue this would be m_pAkBank=AkBank'Dlg_Campbell_DlgData.Bk_E431DECD49B0762B129A38A58008E8A7' -> copy Bk_E431DECD49B0762B129A38A58008E8A7), search for that in the Disho1 wwnames.txt, go to its event name list (in this case it would be ## EVENT NAMES (4273151683.bnk: Bk_E431DECD49B0762B129A38A58008E8A7)) and there you have the list of Play_[hash]es that you can search for in your txtp folder. Yeah like I said I'm planning to make a thing that'll make this easier some time, gimme a bit
music has various names, just search the directory for "music"
longer ambient soundscapes are called Play_Amb_, Play_DLC06_Amb_LVL_, Play_DLC06_LVL, Play_DLC07_Amb_LVL_, and Play_DLC07_LVL_
Dishonored 2 and DotO:
English voicelines all start with an underscore (_). The format is [hash without the "EN"]_[DotO: dlc01_][character name with underscores for spaces]_[optional: speaker_/audiograph_/voiceover_][scene name]_[line ID number]. All information you need to find your voicelines are in the decl files in \generated\decls\localized\. I've only included the English names in my list, any other language's file names should be the same but with the language abbreviation before the hash, i.e. "_T6HJFY" -> "DE_T6HJFY".
music is called bsp_music_
longer ambient soundscapes are called bsp_amb_play_ and bsp_play_amb_