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Misplaced Lens Cap
"I'm Dorothy Gale from Kansas"

shark vs the universe
tumblr dot com

❣ Chile in a Photography ❣

#extradirty

titsay

tannertan36

roma★
Mike Driver
h

Andulka
Sweet Seals For You, Always

Origami Around
macklin celebrini has autism
Cosmic Funnies
One Nice Bug Per Day
art blog(derogatory)

Kiana Khansmith

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@yungvenuz
the average person with bad taste can be into some extremely banal garbage but when you get close enough to someone with otherwise good taste that they start a recommendation by going off on a preamble about how they don't necessarily recommend it you know you're seconds away from hearing about some real torturously wretched dogshit
friend from work will have you watch a two hour movie where you can feel every second as it passes by, but enemployed movie mutual will put you on the kind of shit that feels like crawling on cobblestone until emaciated
people are reading this as the latter friend recommending dry, pretentious cinema. that's not the case. not that kind of situation. you're getting no enrichment out of this. I need you to understand they're making you watch Gooby because "it's kinda good"
is there a way to browse to a specific page of my tumblr post history? the dumbass php spaghetti holding the website up just throws me back to my most recent page of posts if i try to specify a page in the url
The World of Ultimate Gaming
You really should reconsider man
recently i was looking at the most downvoted posts on r/stoicism
Mina the Hollower first thoughts
This game starts incomplete- you are clunky and awkward in a way that the trailer for the game tries to avoid lingering on. The trailer shows you digging, jumping around, doing insane combos- in reality, the earliest enemies in the game will stomp your shit pretty easily. it's most noticeable with the mid-level baton mice that show up in the first area, which have a jumping attack that's extremely difficult to avoid when starting out.
I picked the word "Incomplete" very specifically, though- once a few upgrades are unlocked, the combat finds a much more natural flow. The enemy design has gotten better in general the further I've gotten from the starting areas, which is a funny reminder of how thoroughly most modern games fail Romero's #1 rule- hard to design the first level last when the first level needs to be delivered in a demo a year and a half ahead of the game's release to build wishlist interest!
Enemy AI is fairly complex, which isn't always a good thing in tech-heavy games like this. When enemies are predictable, it allows the player to innovate their own skills more easily. Complicated bosses I love - that's where you demonstrate everything you've learned - but complicated mooks just make getting around the world a pain in the ass.
On that note, exploration- This is one of those games that goes to great pains to avoid a metroidvania label. Technically, you don't get any double jump boots or power bracelet or anything like that, but in practical terms, the trinkets and sub-weapon slots fill the permanent upgrade role instead by offering conditional air dashes or high jumps. This is a huge problem for me, unfortunately! I don't love running into secrets in the world map that I can't actually reach and having to pencil them down to visit them later, so for my entire playthrough I'm going to be ignoring the thirty or so subweapons and 50 or so trinkets in the game, so I can cart around the two or three utility options that let me reach new locations.
Other than that, though, the secret hunting is a definite bright spot. The Tenebrous Isle is very densely connected, with a subterranean layer accompanying almost every room and bonus items and currency pickups littering every screen. There's also no gates on player progress, a constant frustration of mine in other ostensibly open-world games like this one. If you want to bash your head against the most difficult content right off the bat, that's your prerogative, or I should say, that's absolutely my prerogative.
There's also some impressive customizability on display. One annoyance of mine in upgrade-heavy games is the way that going for 100% completion tends to drastically overpower the player for the endgame combat. Mina features a pawn shop that allows you to sell equipment and upgrades temporarily for cash, and more importantly to manage your power level. I like secret hunting, but I don't always like trivializing content, and this provides a nice balance.
It's even possible to sell equipment you had when the game started, thereby making the game substantially harder to complete, which gets to my last point: I've gotten the feeling so far that Mina the Hollower is designed much more for the subsequent playthroughs than for the first. This goes beyond speedrun routing, with it allowing dozens of different styles of challenge run, from randomizers to hardcore mode to new game plus. This isn't a bad thing, necessarily, but I wish it weren't quite so visible in the design before the first run is even complete.
PRINCES TOMATO IN THE SALAD KINGDOM
Yoink!, from the ‘SEGA 3D Fukkoku Archives’ \on the Nintendo 3DS
no context wuxiaposting
Decided to draw Morgan in my own style since I haven’t drawn her in my own style in a whole year~
Also wanted to make her default “doorman” outfit more casual, though I’ve been informed this isn’t casual.
The World of Ultimate Gaming
My sapphic ass just missed the toilet bowl & slipped in the puddle & fractured muy hulking iron body & now im too crying to get up now theres bugs crawling on me everywhere cuz i spilled my slurpy on my shirt 5 days ago & they want the sugars stuck in it wich i dont even blame them for at all
i feel like when people complain about a lack of female + lesbian representation (for lack of a better word) in fanfiction, the reaction of “just go write it yourself then” pretty severely misinterprets the original argument. people who point out the gender disparity in fan content aren’t usually complaining about the lack of “food,” they’re making a point about the subconscious biases and systemic injustices that lead large amounts of people to be overall disinterested in the stories of women, despite many of them being women themselves. yeah no one can force you to write anything but m/m, and they shouldn’t, but have you seriously never stopped to question why you and the majority of most fandoms write it almost exclusively? why source material with an equal division of gender, or even a bias towards women, will still somehow end up with a fandom dominated by m/m pairings? you seriously think that’s 100% fine and normal and has nothing to do with internalised misogyny?
i think it's 100% fine and normal for heterosexual women (primary demographic of fanfiction writers) to write stories about men fucking men. men is what heterosexual women are interested in. they want to see the men fuck. that's okay.