Specialist Pathway 2 and FMP - Grandpa Jerald
Final retopologized, textured and rendered Grandpa Jerald Created by me from concept art by Joanna A Stanuch
( https://www.instagram.com/p/CKby1sKDYWi/?utm_source=ig_web_copy_link )
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@zakonanimates
Specialist Pathway 2 and FMP - Grandpa Jerald
Final retopologized, textured and rendered Grandpa Jerald Created by me from concept art by Joanna A Stanuch
( https://www.instagram.com/p/CKby1sKDYWi/?utm_source=ig_web_copy_link )
Live Brief and FMP project, Grandpa Jerald
With the time extension I was able to retopologize, texture and render the grandpa model. I also attempted to rig the character to pose it however it still needs some more work.
Specialist Pathway 2 and FMP - Grandpa Jerald
Created by me from concept art by Joanna A Stanuch
( https://www.instagram.com/p/CKby1sKDYWi/?utm_source=ig_web_copy_link )
Live Brief and FMP project, Grandpa Jerald
I decided to continue with this project for my Fina Major Project (FMP). I continued with where I left off which is making a blazer and a scarf. I then model a base of a shoe and retopologized on top to create details on it and extruded it. I then moved the shoe to Zbrush to add seams and laces and fitted it to the character. After I was done I exported all the clothes from Marvelous Designer to Zbrush and added some thickness to them to make them look more stylized. Then I created some buttons and chains in Maya and exported them to Zbrush. Since I wasnt making a low-poly for it I decided to poly paint the character and render it in Zbrush.
Specialist Pathway 2 - Mayhem
Mayhem updated character sheet
Specialist Pathway 2 and FMP
Fauna - Native American Totem Character designed and created by me with helpful feedback from friends
Specialist Pathway 2 and FMP project, Fauna Native American Totem
I then retopologize it in Maya, textured it in Substance Painter and then rendered it in Unreal Engine. I tried to reduce the polygon count to make the character game ready by adding a plane on top of the legs but this did not work out well. Then I was making sure everything and the fur at the back was baking well. Right after I began texturing, I tried out different color combinations and different eye colors to see which one is best, as well as testing out emissive colors on the red and green parts, eyes and mushrooms.
Specialist Pathway 2 and FMP project, Fauna Native American Totem
Progress from Specialist Pathway 2 and now Fina Major Project (FMP). I sculpted everything in Zbrush. I went through a lot of trial and error and ultimately took a break from it to again pick it up form my FMP. I tried out sculpting different arms to chose the best one. Also squished the whole character to give it some weight. Then I tried out different sets of legs and decided on adding fur. When I came back to it for my FMP I refined any parts that needed, added red velvet on the antler as well as mushrooms on the right arm and fur on the back.
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Final Mayor Project (FMP) Miro Board
Link to the Miro Board that I will be posting updates from Final Mayor Project (FMP).
Work in progress from the Marvelous Designer for Live Brief project
Grandpa for our game Seek. Concept art by Joanna Stanuch.
Picture above is the most up to date model of grandpa from live project. I made the first shirt but it was too tight as shown on the pictures at the top so I had to really adjust it. I then created trousers and after waistcoat. I used patterns of suits that I have found online but I had to really adjust them to fit this character. Patter can be seen on the picture above. I still have to add the blazer and tie.
Work in progress from the ZBrush for Live Brief project
Grandpa for our game Seek. Concept art by Joanna Stanuch.
Picture on top is the most up to date model of grandpa from live project. I started with a base mesh and I made it more skinny and more stylized. Then I made quick sketch of hair and later refined it. Also after groups suggestions I made the head bigger and the waist a bit smaller.
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Year 3 - Live Brief Miro Link to group project
Specialist Pathway 2
Mayhem - Native American Totem Character designed and created by me
Specialist Pathway 2 Mayhem Native American Totem
Progress from Specialist Pathway 2. I sculpted everything in Zbrush, retopologize it in Maya, textured it in Substance Painter and then rendered it in Unreal Engine. I had problem with choosing which bottom part is the best but I chose the third option. I added scratches to make it more stylised and eye catching. Fist try at the texturing which was not really effective so I later added some orange.
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Specialis Pathways Miro Board
Link to the Miro Board that i will be posting updates from Specialist Pathways 2
Specialist Pathway
Character from illustration by Hui Zou ( https://www.artstation.com/artwork/6aGNYn )
Production Assistance Project
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