Jules of Nature
$LAYYYTER
Monterey Bay Aquarium

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Misplaced Lens Cap
let's talk about Bridgerton tea, my ask is open
Game of Thrones Daily

Game Changer & Make Some Noise
almost home
I'd rather be in outer space 🛸
Cosmic Funnies

gracie abrams

Product Placement
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shark vs the universe
Interview Vampire Daily
hello vonnie

Jar Jar Binks Fan Club
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Doug Jones
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@zarphnoidsoftwarerpg-blog
The latest Tweets from Zarphnoid Software (@zarphnoid). A software programming company with a huge bias towards RPG gaming. Gainesville, FL
Expansia Screenshots!
The main site of the FREE game software company
Zarphnoid HeadQuarters - Index
NEW headquarters & Forums for our company!
Playtesters wanted!
Nixing the Voice Overs :(
I had the voice-overs not overlapping and now they are again! what a PAIN! argh... I am going to disable the voice overs until the game is finished... !
I am STILL going to have them in if I can get the working, but from this point on I'll get the game finished, THEN I will go back and see about getting the voice overs to NEVER overlap, because if I can't, I wont use them. I REALLY REALLY REALLY wanted to have voice-overs in my game but apparently I need to discover how to make them not bleed into each other.
SO don't be surprised when you no longer hear them speaking, the reason is when you've already heard the lines the first time, when you replay the game it gets very annoying trying to get through dialogue you've already read... because you get a jumbling of voices..
ALL of the code has been the same but lately it's doing it again so.. for now I will disable the voices.
Major issue fixed..
Normally in a lot of rpg’s you can avoid fighting in a dungeon if you stand still, but not in my game... if you’re in a dangerous place you do not want to stand still regardless, so I added timed encounters on top of the normal random ones
This is the FORUM for Playtesting of Expansia. You cannot and WiLL not receive proper credit for contributing (unless you know me personally) outside of this forum...
All those who DO register and start playtesting, WILL receive an in-game and on-site credit for your work, if it is implemented into the game at ANY point. That means we might need to work around something you had once suggested but you STILL GET CREDIT if anything you suggest is put in ANY version of the game, not JUST the final edition.
(via https://www.youtube.com/watch?v=ul4Df23LG0U)
This music will appear in version 2.2 coming soon!
The home of Expansia - an RPG by Alvin Boyett
Playtest v2.1 is NOW LIVE !
Voice-Overs are now FIXED!
NEW NPC AND QUEST
Easter Eggs added to Casino Church in Harbortowne
Playtest v2.0 Live!
I just uploaded the new v2.0 for playtesting!
Don’t forget to visit http://zarphnoid.com/testlab/index.php
and register in our playtesting forums
Weather System Added!
Hit a bug, fixed it!
I love it when i figure something out.. So enemies 1-6 were NOT causing any damage.... hmmm I had replaced 1-6 with my OWN enemies yet 7 worked fine.. so I erased 1-6′s DATA and replaced it with 7′s.. then renamed each one again and assigned the images accordingly....
Tested it and works again! Now I scaled back 1-6 to the proper levels and BAM! Problem solved!
So today I recoded a lot and recorded some new voice-overs.. found the weather system and turned on the rain ... programmed the rest of the Taco Dungeon and put the wizard from my novel into the game as well.
New Victory aftermath plugin loaded in so you get a better idea of the gains after a victory than the built-in text-only readout.
New Save system in place to get better info on your gamesaves!