Here's my guide to how I draw fat masc bodies! (please keep in mind that this is not an in depth tutorial. I only put the information that explains how my brain interprets it)
we're not kids anymore.
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Kiana Khansmith

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Mike Driver

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Show & Tell

shark vs the universe
Monterey Bay Aquarium

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Origami Around
sheepfilms
Misplaced Lens Cap

Product Placement
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@1-800-byeeeee
Here's my guide to how I draw fat masc bodies! (please keep in mind that this is not an in depth tutorial. I only put the information that explains how my brain interprets it)
I made an art/anatomy tutorial about birds! I hope people will find it helpful!
I made a mini tutorial on how I approach Those Face Angles in my art, for free!
I've got a few more mini tutorials on my patreon if you'd like to support me too :D Patreon Link!
I know I say that I'm kinda nuts for doing the amount of visual research I do, but at the same time: Specificity is SO much more compelling and real feeling, and imo not getting references often makes things look more amateur.
Eg. drawing a sofa- my mental image of a sofa is something like this:
Like. Its a sofa. It works. But it's not very convincing, the pillows are kinda wrong at the back, and it's not really giving any information about the owner. Even if you want a basic sofa... What kind of basic.
comfy and cheap?
kinda rigid?
inherited? ------
who does this comfy cheap ikea sofa belong to anyway?
guy living alone?
teenage girl?
Grandma?
Anyway I'll get off my soapbox but specificity is sexy and fun and it can do your storytelling for you!
I accidentally learnt a lot about sofas via drawing fantasy / historical comics and I feel like it made my art and my life better.
Like in one project I'm working on (set in early 1800s England) most sofas had a similar shape, but I tried to learn a bit extra so they still felt distinct!
It's also pre-mass production when most people couldn't actually AFFORD much clutter or variety, but I think there are still ways to show differences!
And not to be an insufferable nerd, but I do now sometimes notice BEAUTIFUL detailed fantasy art of eg. a rough, battered medieval tavern that also has the most luxuriously polished mahogany Victorian furniture of all time...
I too love a button-backed sofa, but is it always the MOMENT for one?
Is exact accuracy a huge deal or more important than storytelling? NO!!!! But usually you don't need to know anything about furniture to see the vibe is a little off, and a little visual research can add a lot to a drawing, and just be INTERESTING.
No, suitcases weren't a thing in 1800, yes I put them in anyway to give a VIBE
IMO in fantasy, being more specific and conscious of what realworld things you might be drawing from can help avoid 2nd-hand-fantasy orientalist, generic 'Eastern' settings, and gives you a chance to go look up cool craft and fabric art from around the world.
And honestly, looking up real historical settings taught me just how much European fashion, architecture and design has been deeply, inseparably intertwined with trade and colonialism in other parts of the world for thousands of years. (Persian rugs, mahogany furniture, so much wallpaper and almost all block and textile printing, dyes, colours, silk dresses, cotton anything. Anyone who tries to tell you traditional british culture means white culture is lying to you on more levels than you think.)
I just feel these are valuable things to be more conscious of in general, and made me more thoughtful about how everyday stuff gets designed and made.
But IF you do care about accuracy, specificity can also help you avoid accidentally drawing the default ikea chair of the mind into your space future / ancient China / 1400s Bohemia yaoi
You guys the art director has a hand ref sheet if anyone wants some good references
By no means am I the first person to ever create this tutorial, but I wanted to create a quick reference for a friend who asked about learning to draw in perspective!
Knowing and practicing how to divide boxes is a great starter skill to get comfortable thinking about perspective. :)
Another super quick beginner tutorial for setting up your basic perspective when drawing backgrounds!
How to draw: Not white characters
How to draw a Black person
How to colour Black people skin tones
How to draw dreadlocks
How to draw African hair
How to draw curly hair
How to draw braids
How to draw braids part 2
How to draw cornrows
How to draw Bantu knots
How to draw two strand twists
How to draw an Asian person
How to colour darker skin tones with alcohol markers
How to draw hijabs/traditional Muslim hair coverings
How to draw a hijabi girl
All links and art provided by @ itsajart on TikTok
Before you go “mY aRt sTyLe iS dIfFrEnT tHoUgH” you can moderate it and play around with your style to get it to fit.
also some tumblr/instagram posts, if it’s okay to add:
drawing black people (instagram--the rest are tumblr posts)- color, naturally kinky/curly hair, protective hairstyles
more tips on drawing black hair
drawing mixed people
drawing asian people (goes over east, southeast, south asians--LOTS of good resources and tips in the notes from my knowledge)
drawing east asian people
drawing north american indigenous people (no images, just a textpost, but by an inupiaq person)
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
Homie gonna share this
anyone have a good place for references of fat faces/bodies? rly frustrated trying to find fat faces and double chin side profiles for drawing references bc clearly ppl think that's a 'bad angle' and every place i try searching for it, all i get is people talking about how to get rid of double chins 😭😭😭
I'm pretty sure @adorkastock has quite a few fat faces and bodies both here and on their website's free gallery!
Edit: Found the section I bookmarked awhile back!
Yes and also @fugitiverabbit runs FatPhotoRef.com ♥
The Mike Mignola guide to graveyards - from the November 1997 edition of Wizard Magazine
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
“small thread on drawing plus sized characters!”
Source: Ullaiin on Twitter
We need to bring back the athletics body type post
This one
Tumblr has 10+ image limit had to add these on too
do you have any tips for someone who wants to get serious about making comics/comic panels? love your art btw x
JUST DO IT
Have a read through Understanding Comics by Scott McCloud, extremely great book talking about the medium of comics, it's long but my god is it good. I think chapter 4 is particularly useful for ppl w/o a lot of comic experience.
Remember that comics are not storyboards for tv/film, they do things way cooler than that (see tip #2) 😎
Read lots of comics!! i consumed manga in my teens at an unholy pace + learnt a lot unconsciously while doing so. (I read a lot less now unfortunately and maybe manage a graphic novel every 6 months)
JUST DO IT, DONT THINK, JUST MAKE COMICS, THEY MIGHT BE BAD OR A LITTLE UNCREATIVE AT FIRST AND THAT'S GREAT BC YOU MADE A COMIC AND YOU ONLY GET BETTER WITH PRACTICE, JUST DO IT!!!!!!!!!!
I have officially graduated, which means I finally have the time to re-open my full commissions! I put this together pretty quickly as I would like to get started ASAP, so please don't hesitate to reach out if you have any questions!
I prefer contact by email, so if you're interested, please email [email protected] !! :) Payment is processed through paypal, and is only taken after you receive a sketch as proof of concept.
Prices below the cut for anyone who needs them: