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@33leviathan
Emerald Beach. Otradnoe, Yalta, Crimea
ATTENTION ALL SIMBLRS!!
PLEASE MAKE SURE TO REBLOG SO IT GETS TO ALL THE SIMBLRS OUT THERE!
Have you ever wondered if there was a place you could go online to find specific simblrs that related to just storytelling or the ones who make CC for the Sims?
Have you ever wondered if there was such a place that linked ALL Simblrs, since we are such a huge community and unless the people you follow follows others you wouldn’t know where else to look?
S T O P - R I G H T - T H E R E - - - - - -
@simblrdirect does just that! A group of fellow simblrs came together to create a one-stop-shop just for Y O U !
We’ve got a huge list of content categories you can choose from, a filter that helps you advance your search and easy links to help you get access to their one of a kind SIMBLR content they have created.
All we need is your help to spread the word, we have added tons of Simblrs and anyone can apply. Let us help you find your next save!
We currently are working on a Sims 3 & Discord Directory - send those in as well. Sims 2 Directory is in the works as well! All resources are welcome as we share those too!
abandoned grain elevator, highway 195 through the palouse in wa. // dec. 2024
Beautiful.
Dimitri Bourriau Photography
By popular demand (I saw two people asking) I thought I would throw together a quick guide to using the road editor tool in the newest version of SimPE! You'll see that this is a very easy tool to use, and best of all, goof-proof. If you do mess up (you probably will) it's very, very easy to correct.
Very, very, very important to make a backup of your hood before you ever do any tinkering in SimPE! I also recommend practicing on a test hood you don't actively play in to get a feel for it before you do anything to your main hoods.
We're starting with a vanilla Strangetown. I would recommend going in your game and taking a nice overhead screenshot of the hood like this first to look at for reference of where everything is situated the way that you're used to looking at it.
2. Open SimPE, go to Tools> Neighbourhood> Neighbourhood Browser and open the hood you're wanting to work on. If you're not so familiar with SimPE, opening your hood can take some time. Touch nothing until it's loaded!
3. Once it's all loaded, from the Resource Tree list pick Neighbourhood Terrain Geometry (NHTG). Then you'll see one file populate the Resource List - click that. Make sure on the bottom that you have Plugin View tab selected.
4. Now you should see this map of your hood pop up! There are different things you can toggle, I like to check the Show Lots box when I'm editing the roads. Then click the Road Editor button on the right.
5. To be able to see better, I've pulled this Plugin View window up a bit - it may rearrange the Resource List and Resource Tree windows a bit to accommodate. You can also press the Zoom 2x button to see closer, and then you'll have to use the scroll bars to move around the map and the road editor tool.
6. The road editing tools here will be placed down in the same orientation as the map. So the two parallel roads running through Strangetown from this perspective are the vertical straight road pieces (top row, second from left).
When you select a road tool, above it will indicate which tool you have selected.
Also - I recommend having Handle Stop Signs ticked.
7. Once you have the correct type of road selected for the spot you're working on, simply click on the map - it lays it down one tile at a time. If you miss a spot like shown here, just fill it in.
8. If you want to create an intersection, first delete the section of road where the intersection will go.
9. Then choose the type of junction for the intersection you're making, and add that piece in. You'll see a red circle appear (unsure if this is because it's an intersection or because you have handle stop signs selected, but I recommend you do have that selected either way).
10. Once you're done making all your changes, click Close Editor.
11. This is the part where you save your changes! First click Commit in the top right of the editor. Then, File> Save!
12. Load your game to check! Looks pretty good with all those new roads!
13. However, we have indeed made some mistakes! Which were absolutely for illustrative purposes and not truly an accident.
14. Never fear! Simply reload the hood in SimPE - I've deleted the spot where the T-junction should go and added one in, and deleted where the road just ended abruptly and added a proper end piece.
I have not experimented with what happens if you try to build a road through hood deco - if you have, please let us know in the comments how that went!
I also have barely touched the terrain editing tools, so that's outside the scope of this tutorial.
I hope this helped!
This tutorial is very well put together, thank you for sharing @kayleigh-83 !
Bulk Rename Utility.
A simple life saver program. As you know cc files with spaces and special characters makes our favorite game (The sims 2) very slow..
“ My Mods Folder is 12.3 GB and used to take 10-15 minutes to load. Tonight I removed all the spaces and special characters, and when I loaded my game it made a huge difference! 12.3 GB didn’t take any more than 2 minutes to load. And the game is a lot smoother now! “
If your game is slow too, you can get it to run faster by renaming your packages! All you have to do is remove the spaces and special characters! eg. this is a file name_1.package > thisisafilename1.package
List of special characters: (for those who don’t know)
é ”, ; . : ~ ! > £ ’ < ^ # $ + % ’ ½ & { / [ ( _ * ? \ - ] ) } € @ æ ß ü ğ ı ç ö ¨ ’
Here’s a program that allow us to rename several cc with just one button!
The only thing we have to do is to write the symbols/special characters we want to remove and click one button!
Thanks SO much @grecadeasimsstudios for showing me this!
Download Link.
Just a reminder special characters affect your game. I know creators may not know this but your best option is to just use underscore and shorten the names. Players/people who download files, cleaning your files and renaming them is essential to hep with load times.
Bungie’s Marathon - ONI Intro & CyberAcme AI Intro
Jezzz... just tried to build something in Inzoi. Completely clumsy. Hands off for now.
By popular demand (I saw two people asking) I thought I would throw together a quick guide to using the road editor tool in the newest version of SimPE! You'll see that this is a very easy tool to use, and best of all, goof-proof. If you do mess up (you probably will) it's very, very easy to correct.
Very, very, very important to make a backup of your hood before you ever do any tinkering in SimPE! I also recommend practicing on a test hood you don't actively play in to get a feel for it before you do anything to your main hoods.
We're starting with a vanilla Strangetown. I would recommend going in your game and taking a nice overhead screenshot of the hood like this first to look at for reference of where everything is situated the way that you're used to looking at it.
2. Open SimPE, go to Tools> Neighbourhood> Neighbourhood Browser and open the hood you're wanting to work on. If you're not so familiar with SimPE, opening your hood can take some time. Touch nothing until it's loaded!
3. Once it's all loaded, from the Resource Tree list pick Neighbourhood Terrain Geometry (NHTG). Then you'll see one file populate the Resource List - click that. Make sure on the bottom that you have Plugin View tab selected.
4. Now you should see this map of your hood pop up! There are different things you can toggle, I like to check the Show Lots box when I'm editing the roads. Then click the Road Editor button on the right.
5. To be able to see better, I've pulled this Plugin View window up a bit - it may rearrange the Resource List and Resource Tree windows a bit to accommodate. You can also press the Zoom 2x button to see closer, and then you'll have to use the scroll bars to move around the map and the road editor tool.
6. The road editing tools here will be placed down in the same orientation as the map. So the two parallel roads running through Strangetown from this perspective are the vertical straight road pieces (top row, second from left).
When you select a road tool, above it will indicate which tool you have selected.
Also - I recommend having Handle Stop Signs ticked.
7. Once you have the correct type of road selected for the spot you're working on, simply click on the map - it lays it down one tile at a time. If you miss a spot like shown here, just fill it in.
8. If you want to create an intersection, first delete the section of road where the intersection will go.
9. Then choose the type of junction for the intersection you're making, and add that piece in. You'll see a red circle appear (unsure if this is because it's an intersection or because you have handle stop signs selected, but I recommend you do have that selected either way).
10. Once you're done making all your changes, click Close Editor.
11. This is the part where you save your changes! First click Commit in the top right of the editor. Then, File> Save!
12. Load your game to check! Looks pretty good with all those new roads!
13. However, we have indeed made some mistakes! Which were absolutely for illustrative purposes and not truly an accident.
14. Never fear! Simply reload the hood in SimPE - I've deleted the spot where the T-junction should go and added one in, and deleted where the road just ended abruptly and added a proper end piece.
I have not experimented with what happens if you try to build a road through hood deco - if you have, please let us know in the comments how that went!
I also have barely touched the terrain editing tools, so that's outside the scope of this tutorial.
I hope this helped!
Photographer Yosigo
Via Antonio Labriola, Naples.
Snow in Nogata 野方
Parking IV
Collecting inspirations... back to building
Bunker - Schweiz
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