In this first part, learn how to create clean 3D models by following these simple tips and practical examples.

if i look back, i am lost

ellievsbear
macklin celebrini has autism
d e v o n

Jar Jar Binks Fan Club
EXPECTATIONS
taylor price
ojovivo
YOU ARE THE REASON
Jules of Nature
I'd rather be in outer space 🛸

★

titsay

Product Placement
he wasn't even looking at me and he found me
Not today Justin

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🩵 avery cochrane 🩵

Andulka
2025 on Tumblr: Trends That Defined the Year

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@3dmodo
In this first part, learn how to create clean 3D models by following these simple tips and practical examples.
This new feature is incredible
MODO | Tri-planar mapping in MODO 16.1
Thanks to John Dickinson for helping figure out how to make this a little better (using subdivision modeling/quads of course. If you don't mind n-gons in your 3d model, it's unnecessary).
Also, not the only way to harden these edges with quads, but I liked it
Making symbols, testing Marmoset for fast render
Finally installed DEX Discrete Particles for Modo (had to troubleshoot a bit but the FAQ solved it).
Looks very interesting. The "Manual" is inside the tutorial files in schematic view.
This video seems like a good introduction >> https://www.youtube.com/watch?v=0pfeQ4Vg-2Q Livestream | Discrete Particles
Followed Modo Beads tutorial ( https://youtu.be/_aEsQ92S65I ) Unfortunately I can't figure out how to make a variation texture that keeps every bead the same color in animation... But it looks pretty cool already.
How to add Golden Ratio overlay to image
Been playing with Topology since September 2020, almost donee
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