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A playable English patch for Cell of Empireo, Records of Sanemitsu Isoi, and Interlude has been released.
hey do you like
rpg maker 2000
free games made largely by one guy
tabletop rpgs and/or gamebooks
resource management
character affection-based ending variations
new game plus features
then play ruina: fairy tale of the forgotten ruins! the original link is dead but it has been reuploaded here!
hey play this free rpg maker 2000 game called ruina: fairy tale of the forgotten ruins (if the link doesn't work thanks to tumblr, use this URL: https://dinklations.wordpress.com/2021/01/30/ruina-fairy-tale-of-the-forgotten-ruins-english-version/)
i made a more elaborate post about it before here
hey play this free rpg maker 2000 game called ruina: fairy tale of the forgotten ruins (if the link doesn't work thanks to tumblr, use this URL: https://dinklations.wordpress.com/2021/01/30/ruina-fairy-tale-of-the-forgotten-ruins-english-version/)
i made a more elaborate post about it before here
tl;dr hey play this free rpg maker 2000 game called ruina: fairy tale of the forgotten ruins (please remove tumblr’s href.li from the url if you can’t access it)
earlier last year, one of the supposedly big japanese-only free games got translated into english for the first time! look at those screenshots! it is extremely cool. the link already gives a good overview of what the game is about and what to expect from it, but here are some cool features that intrigued/appealed to me personally, especially as someone who has used rpg maker 2000 for years
four (eight) main character choices - the game asks you which backstory you want and which face portrait you want to use for your silent MC. the story and interactions vary a bit depending on what you choose
mostly text-only dungeon crawling adventures - you go to a point in the map and the game describes things to you. you gain exp largely by doing map exploration, and little from battles
a lot of resource management if you want to play efficiently, that you can also just largely ignore if you just want to take it easy. despite the format, it’s a very forgiving game imo.
a bunch of characters you can recruit - the game is not dialogue-heavy, but you have the option to ask two characters to join your party at a time, and you can talk to them in the dungeon and sometimes they also talk to each other. they have a surprising amount of personality even with the little dialogue, plus a touch of backstory that the game doesn’t necessarily expand on, good for letting the imagination run wild
character exploration skill checks - you want characters with good synergy for the very rpg maker 2000 battles, but you also want to make sure your team has the right mix of skills to navigate through the dungeon. like lockpicking, kicking doors open, swimming, knowledge of ancient language to decode clues, having a sixth sense, cooking, crafting, etc.
invisible character affection meter that adds some extra stuff to one of the endings if the character becomes your bf gf bff (perfectly targeted towards me!!!)
two endings! (and some others)
new game+! additional difficulty and some minor new content in ng+! carrying over your class changing points or money or rare equips to ng+! NOT carrying over anything to ng+ because you want a more challenging run!
it seems like the game takes around 8 hours to complete on average and, given the variations in storyline/interactions, plus MC sub-class changes, the game is imo very replay-friendly. i’ve played 4 runs as of now but my first run was 14 hours (which seems very unusual apparently lol), and my latest one was 7 hours, which i’m sure can be cut down much further if you speedrun. and yes, there’s an in-game play timer
weirdly enough the game uses a lot of RTP music so be prepared for that
it’s great and i enjoyed it a lot and wish for it to have more english-speaking fans. again the download link is right this way and if anyone has any questions about progression, the best guide is unfortunately just google translating the jp wiki, or you can ask the subreddit (or you can ask me too but i never log in to this website). if you do play it though, i highly suggest you do your first run without a guide.
the game ultimately targets what i feel is a niche audience for rpg maker games especially, but i hope someone gets interested and ends up enjoying the game!
reblogging myself again
the game got a remake announcement (no release date yet), so if you’re wondering whether you should wait for that or not, i wrote a post about it here
reblogging myself for the nth time
the remake is doing some different stuff (that i personally don't like and i feel is antithetical to what the original game was trying to do, but ymmv), so i suggest just going ahead and playing the original game which is already very good by itself anyway. then play the remake afterwards if you enjoyed the original
tl;dr hey play this free rpg maker 2000 game called ruina: fairy tale of the forgotten ruins (please remove tumblr’s href.li from the url if you can’t access it)
earlier last year, one of the supposedly big japanese-only free games got translated into english for the first time! look at those screenshots! it is extremely cool. the link already gives a good overview of what the game is about and what to expect from it, but here are some cool features that intrigued/appealed to me personally, especially as someone who has used rpg maker 2000 for years
four (eight) main character choices - the game asks you which backstory you want and which face portrait you want to use for your silent MC. the story and interactions vary a bit depending on what you choose
mostly text-only dungeon crawling adventures - you go to a point in the map and the game describes things to you. you gain exp largely by doing map exploration, and little from battles
a lot of resource management if you want to play efficiently, that you can also just largely ignore if you just want to take it easy. despite the format, it’s a very forgiving game imo.
a bunch of characters you can recruit - the game is not dialogue-heavy, but you have the option to ask two characters to join your party at a time, and you can talk to them in the dungeon and sometimes they also talk to each other. they have a surprising amount of personality even with the little dialogue, plus a touch of backstory that the game doesn’t necessarily expand on, good for letting the imagination run wild
character exploration skill checks - you want characters with good synergy for the very rpg maker 2000 battles, but you also want to make sure your team has the right mix of skills to navigate through the dungeon. like lockpicking, kicking doors open, swimming, knowledge of ancient language to decode clues, having a sixth sense, cooking, crafting, etc.
invisible character affection meter that adds some extra stuff to one of the endings if the character becomes your bf gf bff (perfectly targeted towards me!!!)
two endings! (and some others)
new game+! additional difficulty and some minor new content in ng+! carrying over your class changing points or money or rare equips to ng+! NOT carrying over anything to ng+ because you want a more challenging run!
it seems like the game takes around 8 hours to complete on average and, given the variations in storyline/interactions, plus MC sub-class changes, the game is imo very replay-friendly. i’ve played 4 runs as of now but my first run was 14 hours (which seems very unusual apparently lol), and my latest one was 7 hours, which i’m sure can be cut down much further if you speedrun. and yes, there’s an in-game play timer
weirdly enough the game uses a lot of RTP music so be prepared for that
it’s great and i enjoyed it a lot and wish for it to have more english-speaking fans. again the download link is right this way and if anyone has any questions about progression, the best guide is unfortunately just google translating the jp wiki, or you can ask the subreddit (or you can ask me too but i never log in to this website). if you do play it though, i highly suggest you do your first run without a guide.
the game ultimately targets what i feel is a niche audience for rpg maker games especially, but i hope someone gets interested and ends up enjoying the game!
reblogging myself again
the game got a remake announcement (no release date yet), so if you're wondering whether you should wait for that or not, i wrote a post about it here
Help Fang and the gang harness the power of song in this comedic tactical RPG romp.
I must have missed it but apparently this is coming out in english!
i saw a post about the ruina: ftotfr remake which made me think about this (no spoilers, not really just a ruina thing but a story/writing thing in general)
it probably applies to certain works more than others but i feel like there's a certain charm to just keeping mysterious things a mystery, and letting your players imagine what they like about it
post about the ruina: fairy tale of the forgotten ruins remake that i said i would write then completely forgot about. my earlier post about the original game is here
i was gonna write a whole essay but honestly, tl;dr: i appreciate it and so far the art looks good, but i also don’t think a remake is necessary at all (aside from some minor QoL additions). plus rpg maker 2000 is near and dear to my heart, and imo is an important part of this game’s identity, so losing that feels eh. maybe i’ll change my mind when it’s actually out though, who knows.
perhaps burning/relevant questions from people who are interested in the original game but have yet to play it:
should i wait for the remake instead of playing the original? if you have any interest whatsoever in the kinds of games that can be created in rpg maker 2000 especially by a one-man team, absolutely play the original right now. otherwise it’s probably better to just wait.
will playing the original first ruin the experience of playing the remake in any way? hmm. your very first run is a unique experience, because the game is all about exploring a series of fixed dungeons while managing your resources (and there’s a bonus for doing it in the least amount of in-game days possible). it looks like the remake will be faithful to the original game’s maps, so if you played the original, there’s a good chance you’ll know in advance which parts you need to prepare for, instead of everything being a surprise as intended. i personally think the original is still worth playing regardless.
trailer for the ruina: fairy tale of the forgotten ruins remake
if this interests you in any way, reminder that the original is a cool RPG maker 2000 game that can be played in english for free!
Guangzhou Tianwen Kadokawa Animation and Comics has announced a remake of RPG Maker 2000 title Ruina: Fairy Tale of the Forgotten Ruins for PC (Steam). It will support English, Japanese, and Chinese (Traditional and Simplified) language options. A release date was not announced.
Ruina: Fairy Tale of the Forgotten Ruins was first released as a freeware title on December 24, 2008 in Japanese, and won the Grand Prize in the Freem! Fourth Annual Game Contest that year.
In the game, players journey through vast ruins beneath a Medieval Europe-esque fantasy world. Unlike regular RPGs, the game’s story develops in a “choose your own adventure“-like text-based format, and the player’s decisions in puzzle solving and development play a major role, which can lead to multiple scenarios.
Since the original game’s release, it has been translated into various languages, and a two-volume novelization by Kadokawa was also released in 2018.
The remake will retain the charm of the original game, while offering upgraded graphics, improved to systems such as the user interface and operability, additional scenarios, and other enhancements.
Development is being handled by Kadokawa’s aforementioned Chinese subsidiary, Guangzhou Tianwen Kadokawa Animation and Comics.
A trailer is currently on display at Tokyo Game Show 2022.
For those interested in playing the original freeware game, check out the English translation by Dinklations.
tl;dr hey play this free rpg maker 2000 game called ruina: fairy tale of the forgotten ruins (please remove tumblr’s href.li from the url if you can’t access it)
earlier last year, one of the supposedly big japanese-only free games got translated into english for the first time! look at those screenshots! it is extremely cool. the link already gives a good overview of what the game is about and what to expect from it, but here are some cool features that intrigued/appealed to me personally, especially as someone who has used rpg maker 2000 for years
four (eight) main character choices - the game asks you which backstory you want and which face portrait you want to use for your silent MC. the story and interactions vary a bit depending on what you choose
mostly text-only dungeon crawling adventures - you go to a point in the map and the game describes things to you. you gain exp largely by doing map exploration, and little from battles
a lot of resource management if you want to play efficiently, that you can also just largely ignore if you just want to take it easy. despite the format, it’s a very forgiving game imo.
a bunch of characters you can recruit - the game is not dialogue-heavy, but you have the option to ask two characters to join your party at a time, and you can talk to them in the dungeon and sometimes they also talk to each other. they have a surprising amount of personality even with the little dialogue, plus a touch of backstory that the game doesn’t necessarily expand on, good for letting the imagination run wild
character exploration skill checks - you want characters with good synergy for the very rpg maker 2000 battles, but you also want to make sure your team has the right mix of skills to navigate through the dungeon. like lockpicking, kicking doors open, swimming, knowledge of ancient language to decode clues, having a sixth sense, cooking, crafting, etc.
invisible character affection meter that adds some extra stuff to one of the endings if the character becomes your bf gf bff (perfectly targeted towards me!!!)
two endings! (and some others)
new game+! additional difficulty and some minor new content in ng+! carrying over your class changing points or money or rare equips to ng+! NOT carrying over anything to ng+ because you want a more challenging run!
it seems like the game takes around 8 hours to complete on average and, given the variations in storyline/interactions, plus MC sub-class changes, the game is imo very replay-friendly. i’ve played 4 runs as of now but my first run was 14 hours (which seems very unusual apparently lol), and my latest one was 7 hours, which i’m sure can be cut down much further if you speedrun. and yes, there’s an in-game play timer
weirdly enough the game uses a lot of RTP music so be prepared for that
it’s great and i enjoyed it a lot and wish for it to have more english-speaking fans. again the download link is right this way and if anyone has any questions about progression, the best guide is unfortunately just google translating the jp wiki, or you can ask the subreddit (or you can ask me too but i never log in to this website). if you do play it though, i highly suggest you do your first run without a guide.
the game ultimately targets what i feel is a niche audience for rpg maker games especially, but i hope someone gets interested and ends up enjoying the game!