XCOM 2 Review
XCOM 2 is a good game, but I don’t feel comfortable calling it more than that. It’s core game-play is really fun, but unfortunately it’s held back by terrible pacing and numerous bugs. I had a lot of fun playing it, but I don’t have any real drive to go back to it any time soon. I’m sure that, after the patches and the mods come in and fix my major gripes, I’ll pick it up again and probably enjoy it even more than the first time. For now though, it will just have to sit in my steam library.
Apparently we lost the war in XCOM: Enemy Unknown, which makes a lot of sense to me, seeing as I never actually got around to finishing it. 20 years later, you join the rag-tag resistance as they fight to regain control of the planet before the aliens complete the mysterious Avatar Project. I found myself really compelled driven by the plot, despite the somewhat simple concept. It’s certainly something you should experience yourself, free of spoilers. I’ll just say that the twists and turns the story takes had me on the edge of my seat for most of the campaign.
Combat is really great. Like, really, really great. The alien types are varied and extremely interesting to fight, the level layouts are extremely cool, each lending to a completely different strategy which made me really think on my toes. Each of the soldier classes are diverse, and bring a huge amount of depth to your squad. As your squad members level up, they earn points to unlock special ability's from two separate trees of skills. Soraka, one of my support characters, can use her drone to heal and revive teammates, while Smulf Boogans, my other support, can provide more direct combat support with his. In the end, it really just boils down to 2 sub-classes, but it feels a bit deeper than that.
As you can probably tell, character creation is is a real treat. You can customize each one of your soldiers appearances with alarming variation, and I was able to create myself, my friends, my girlfriend, and characters from other games with ease. It’s pretty hilarious to see Duke Nukem laying down covering fire with his mini-gun for John Cena, while The Dude from the Big Lebowski and Bob Ross deal out massive sniper damage. Couple this with the fact that death is permanent, and gear that dead soldiers who are left behind is lost, and you start really caring when each of your soldiers is wounded, and shouting in anguish when they die.
But here’s where the problems come in. The game is buggy: both game breakingly so and otherwise. My version of the game crashed several times during my play-through, loosing sometimes hours of game-play. Almost every mission I had at least one visual bug. There’s nothing more immersion breaking than having a soldier stand to fire, facing the wrong direction, only to shoot through their own body to hit a target.
The performance is abysmal as well. My framerate dropped bellow 10 fps for seemingly no reason as the game tried to figure out what to do. There were sometimes 30 seconds to a minute of down time between animations where literally nothing was happening. Loading screens sometimes took five minutes just to load my home base. I don’t have a monster of a rig, but I’m well above the minimum requirements, and it was chugging even on the lowest settings.
I want to love this game, I really do, but unfortunately it’s bogged down horrendous performance and some of the worst bugs I’ve ever seen in a “AAA” game. Once they patch it, I’m sure I’ll be able to recommend it to the high heavens, but I have a policy: I don’t recommend games if they aren’t complete. These bug fixes and performance issues should have been ironed out well before I shelled out sixty dollars for a brand new game.












