𝑾𝒆𝒍𝒄𝒐𝒎𝒆 𝒕𝒐 𝒎𝒚 𝒉𝒖𝒎𝒃𝒍𝒆 𝒃𝒐𝒈, 𝒍𝒐𝒗𝒆𝒍𝒚 𝒕𝒓𝒂𝒗𝒆𝒍𝒆𝒓!
My name is Sage (she/they), and I’m an artist and visual novel game developer.
𝐐𝐮𝐢𝐜𝐤 𝐋𝐢𝐧𝐤𝐬
A Devil You Do - Devlog Archives
A Devil You Do - itch.io (Coming Soon!)
Elturian Tails - itch.io
Elturian Tails - Tumblr Masterpost
𝐓𝐡𝐞 𝐢𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐭 𝐭𝐡𝐢𝐧𝐠𝐬
🖤 This is my one and only blog and place where I post my art (and reblog other things!). If you see my art on any other site, that’s not me! Please don’t repost my art to other sites without my permission (feel free to ask!), and if you spot my work uncredited on another platform, I would appreciate the heads-up.
🖤 My art is tagged with #artbysagethebogwitch and writings/ramblings with #sagekeepsyapping. My game devlog tags include #A Devil You Do Devlog and #elturian tails game dev.
🖤 Minors DNI; I will block you on sight. Same goes for anyone under the umbrella of hateful. Also, absolutely do not put my work into any AI. This is a no-AI zone.
🖤 My ask box is open! PLEASE converse with me about my projects, please please please please—
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐚𝐫𝐭𝐢𝐬𝐭
A graphic designer by trade with a background in fine art, I strive to make narrative-heavy games that lean into choice, consequence, and character chemistry. Working under the umbrella of visual novels, the most rewarding aspect of game development for me is creating experiences that evoke emotional attachment through responsive gameplay.
Right now, my main focus is A Devil You Do: a fantasy-horror, +18 visual novel dating sim set in a ruthless, opulent hellscape of Avernus in the Baldur's Gate III universe. It’s built around gauntlet-style dialogue branches, stat-based checks, and affinity systems that shape what endings you earn. The game's tone blends gothic romance, dark sensuality, grotesque horror, and lowbrow humor.
My earlier work is Elturian Tails — another Baldur's Gate III fan project, where I fell in love with player customization and responsiveness, especially in letting the player’s identity and choices shape how the story talks back. It's a romantic reimagination of what the "tiefling party" event in BG3's Act I. My first-ever game's design philosophy stuck with me: I’m obsessed with games and experiences that acknowledge players, not just include them.
(Updated 1/26/2026)





















