How to Cope With Death but with Ed, Edd ‘n’ Eddy sound effects
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@abomination-animation
How to Cope With Death but with Ed, Edd ‘n’ Eddy sound effects
This Head Turn exercise for stop-motion was a piece of piss, but that does't mean my rendition was perfect!
The most glaring issue is that on some turns I'd let the character pause at the end of their turn for a time, then let them lead into the next one, but with half of the passes I didn't even add that pause! This makes for an inconsistent piece. Also, sometimes the hair or clothing would "crawl", it's not terribly obvious but it's something to look out for next time.
I may give this particular exercise another go if I get the time, or if there's even going to be any space in the Stop-Motion room.
This is my first run through of the Hula Hoop exercise, and it can certainly do with some improvement!
It was hard to figure out how the flour sack's "hips" would move. During the jumping exercise I split the character into a two halves, so adding a third section to it's "skeleton" made for a challenge. And once I had that down, I had to make sure the volume was consistent throughout the animation too(which is something I really struggle with!).
In the end, the character only seems to be shifting their weight front to back, not making any effort to move to the sides of their body. Their volume is also inconsistent, with their "hips" looking like they're shrinking. Another major issue is the way the hula hoop itself moves, speeding up and slowing down it's velocity in ways that don't make much sense. As well as that, the far left hand side of the hoop doesn't even make any contact with the flour sack!
Starting from the beginning, I can make some serious revisions to the issues I've mentioned and maybe many more I'll discover as I go.
I decided to play with my little sack friend some more, and I'm very pleased with the results!
Watching a few examples of how other people animated their pieces I always noticed that they started their animations with the flour sack at a standing position, with the figure in it's entirety slightly compressed. I wanted to switch it up by starting them off in the air, and as sacks of flour aren't really known for their capability to hover in the air, I decided to dangle them(Flour sacks aren't well renowned for their grip strength and acrobatic ability either, but we can take a few liberties).
The swinging motion was also a nice exercise to work through. Figuring out how it's momentum would work, and how inertia would affect the way it would swing did take a few tries, but I'm happy with the end product!
Flour Sack Mock Up 2017
Wow... I was honestly surprised by how well this piece came out. I think my experience with illustration, and understanding how far I can truly bend a line of action was an incredible help in completing this animation.
The previous 2D assignments involving water balloons were also incredibly helpful. Helping me to figure out the timing of the jump, and keeping the volume of the sack fairly consistent throughout.
I just can't wait to get to a skill level where I can start animating humans and other anthropomorphised beings! Applying the extreme gestures I made in this piece to fully fleshed out characters would be an absolute treat to do!
Water Balloon Mock Up 02 2017
(2/2)
Whilst my second attempt at the water balloon animation is far less complete than my first, lacking any colour and having a few inconsistencies in the lining, I'm far happier with the product overall!
I took the same timing and frame spacing as my first water balloon animation, and added some much needed flare! Making the mass behave far more gelatinously, pressing against the floor as gravity spreads it mass wide, and warping as the contents of the balloon are sloshed around.
It's a shame I couldn't find the time to add any colour or shading. At least not yet!
Water Balloon Mock Up 01 2017 (1/2)
So my first 2D animation exercise was to animate a water balloon!
Whilst I'm(understandably) sick of having to animate balls over and over and over again, they've proved to further my understanding of timing, arcs and squash and stretch a hell of a lot! I was allowed a lot more lee-way with animating a water balloon, as they're far more unpredictable in their movements than a tennis or rubber ball would ever be.
I think this particular animation is successful in presenting what I've learned! Whilst it may not be entirely accurate to what I'm supposed to present, I think it demonstrates my care and attention to timing and arcs! The only thing I need to be aware of for the future is volume. The object in the video above constantly fluctuates in overall mass, making for an in-concise piece of animation.
Balloon Mock Up 2017 (4/4) At about 300 frames, this exercise took the longest to complete, surprisingly enough!
The first arc of the balloons fall was an incredible challenge to figure out, applying the appropriate amount of slow-in and slow-out to give the balloon the floaty quality it's expected to have required a lot of trial and error. It took me about 4 complete runs of this first movement to come up with something I was satisfied with.
The second arc was no easy feat either. Having the balloon's momentum change so suddenly was hard to plan around, giving the neck(the heaviest part of a balloon) enough drag to convince a viewer that what I was animating was indeed a floating piece of rubber needed a lot of retries.
However, once I had reached the thrid arc, it was incredibly easy. The spacing of the frames and the pitch of the balloon's angle was already planned out in front of me, it was just a case of repeating it a few times until the object reached the ground.
The bounces it made along the "floor" of the set were easy enough. I had done enough bouncing balls in 3D and 2D animation practice to figure it out.
Also as a side note: Yes, I am absolutely aware that some objects and shadows do appear in the frame, but I was already 4 hours in to my stop-motion binge! Having to repeat the entire sequence would've killed me.
Bowling Ball Mock Up 2017 (3/4)
Making a coin resemble a bowling ball(or some equally hefty sphere) was certainly interesting. Studying a few videos, I realised that bowling balls actually had a lot of spring to them(reaching about 1/3 of the height they're dropped from), I expected them to drop dead on the floor without much upward force throwing them back up. It's likely that the sheer weight of a bowling ball would apply a lot of force to the surface it's bouncing on, launching it upwards, despite it's heft. Physics!
It's likely people will perceive this animation as seeming far too floaty, but it's accurate at least!
Pendulum Excersise 02 2017 (2/4) After reseting DragonFrame and playing around with the cinematography settings, I finally got my DSLR to work! Huzzah! Excluding set up, this exercise barely required half the time it took to complete the first task. As the first pendulum test had already made me familiar with the weight and velocity of a free-swinging weight, manipulating the speed to resemble something much more mechanical was a incredibly easy.
Pendulum Excersise 01 2017 (1/4)
Behold! My first ever stop motion animation! I hadn't even marked out my key frames before I ran into a slew of technical problems. At first, some of the laptops in the room would either take far too long to boot up, or would refuse altogether. Then once I had set up my camera, it was over-exposed to high hell! I had to resort to using a web cam instead, making a huge sacrifice to the quality of the video. Nonetheless, I'm very satisfied with how it came out! Falling to the precipice of it's arc with a satisfying speed, and hanging at the peak of it's swing just long enough to suggest a feeling of weightlessness.
I made it! I'm a big boy now! I'm still pissing about with doodles and drawing stupid characters with very little artistic integrity but that's no matter!
Now to constantly screw up for three years straight and refuse to learn from my mistakes(Woo).