Trainer's License Features
The Trainer’s License, represented in most regions by the Trainer Card, is a surprisingly high-tech form of identification.
For about two and a half decades, all newly licensed trainers have been issued an electronic license. Non-electronic licenses were, theoretically, systematically replaced for all older trainers, but priority was given to child and teen trainers taking on a traditional pokémon journey. The protagonists of RBY were among the first to receive these new licenses in the Kanto region.
The electronic Trainer’s License has several standard features regardless of issuing region.
Monitoring Pokémon Status
The Trainer’s License interacts with the trainer’s registered pokéballs. This sometimes includes, to varying extents, the pokéballs of pokémon not currently on the trainer’s person: registered pokémon stored in a PC, enrolled at a Daycare, participating in remote training activities, etc. In early models, information exchanged was limited to whether the pokéballs were functioning properly, whether the pokémon were battle-capable or not, and how many pokémon were being carried. These, however, allowed the Trainer’s License to perform its two primary functions.
Enforcing the 6-Pokemon Party Limit
If the Trainer’s License reads more than 6 registered pokéballs in close proximity to a trainer, it initiates the digitization process to store excess pokémon in the PC. Newer models add more nuance and choice to this process. This feature is locked on by default for all new trainers, but certain League officials can grant permission to toggle it on and off once trainers have reached certain milestones. The Trainer License will still enforce the 6 pokémon party limit in all trainer vs trainer battles. The nearby release of any pokémon not in a trainer’s registered party will result in the battle being considered forfeit for League and prize money purposes.
Trainer’s License SOS
By monitoring registered pokéballs, the Trainer’s License knows when all pokémon in a trainer’s possession have fainted. When this occurs, the SOS activates, transmitting the trainer’s location, and rescue personnel are dispatched. Because many new trainers are young, and particularly empathetic trainers have been known to lose consciousness alongside their pokémon, this feature was the primary impetuous for developing the electronic Trainer’s License. It allows traditional coming-of-age journeys to continue while mitigating some of the risk. Although many argue that pokémon journeys are still far too dangerous to continue in a modern age, this feature has greatly decreased the number of fatalities associated with the practice.
The SOS is hardly failproof, however, especially in earlier models. Officially, although location services can be turned off, the SOS location transmitter feature cannot. Various hacks exist, however, and there are still many areas (such as Mt. Silver and Cerulean Cave) where the feature is simply unable to work as intended.
It is also worth noting that many trainers carry more pokémon than are kept in their registered party. Most trainers, in fact, hold at least one pokémon back during battles to ensure they can safely get home or to a pokémon center after a loss. Parents of very young trainers often send one of their own pokémon to perform this duty for their children. In these cases, a loss does not result in an SOS.
Prize Money Transactions
The Trainer’s License is also responsible for transfer of funds between trainers and following a loss. This service is performed electronically so that any applicable League tax is automatically calculated and removed. In cases where an SOS is sent and no second trainer is involved, the entirety of the funds are transferred to the League to defray the costs of remote rescue. If an SOS is sent and another trainer is involved, the other trainer receives their full share minus applicable fees. The other trainer is expected to keep an eye on the defeated trainer and their team until help arrives.
Access to Services
Although anyone can access the healing services at a Pokémon Center, even if they do not have a Trainer’s License, the License grants access to a few additional services. The PC is only accessible to registered trainers, and other technology services are also available to trainers. Most Centers have a small attached dormitory where trainers can stay for several days free of charge. All provide bathing and laundry facilities. Although few Centers provide free food outside of emergency situations, Trainer’s Licenses often provide discounts at affiliated restaurants and PokéMarts.












