h
occasionally subtle

izzy's playlists!

if i look back, i am lost

pixel skylines
Not today Justin
No title available

oozey mess
Three Goblin Art
Sweet Seals For You, Always

No title available
ojovivo

Love Begins
Game of Thrones Daily
No title available
Show & Tell
todays bird

JBB: An Artblog!
Cosmic Funnies
let's talk about Bridgerton tea, my ask is open
seen from United Kingdom
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from Argentina
seen from Spain

seen from Canada

seen from United States
seen from United States

seen from Ireland
seen from Canada

seen from United States

seen from Malaysia
seen from United States

seen from United States

seen from Vietnam
seen from T1
@ad7astra
It's what he would've wanted
Pokemon Heritage Post
Ok, thought experiment:
You have two TTRPGs, Adventures & Aberrations, and Brigands & Bloodshed.
A&A has a well-known, glaring flaw in its rules as written, which results in critical hits being worse across the board for every player character, always, despite the rules presenting critical hits as particularly damaging. The solution is well-known and a standard house rule the entire community knows about.
B&B has the exact same rules, except that the critical hit rules have been fixed.
In both games, you are instructed that you can change the rules if you wish.
Is B&B a better game than A&A, or does the fact that you can houserule away the difference mean that they are equally good games?
Suppose, for the sake of the thought experiment, that "I like when critical hits suck" is an incorrect opinion for these games.
My personal opinion, except my opinions about ttrpg design are always correct (obvious /j there)
B&B is better. Here are the reasons:
- A game “instructing you that you may change the rules” is frankly irrelevant because you can do that with any tabletop game. Nobody asks Hasbro if they can play Uno with stacking +2s and +4s.
-Not everybody that plays a game is a part of whatever nebulous “community” exists around it, especially in the modern era of TTRPGs where you can buy a game online and play with your friends while never speaking to a single other person about it. Those players are deprived of the house rule, especially if they are not adept enough at game design to fix it themselves.
-Fundamentally, a game which more competently achieves its design goals is a “better game” if we are trying to assess something as subjective as game design by objective standards.
TLDR: if I buy a game and it’s not a playtest draft, I shouldn’t need to go on reddit or join a discord for it to function properly.
the “i had a good time” factor still the unbeatable metric in deciding if media is good
baseball players in the 20s were all named shit like Dipsy Doodle and Crunch Johnson
#they named them like cats in a shelter
Completely lost all concepts of joke comprehension for a moment because my instinct was to register this as a new type of kitchencel
05.29 - Blue Blade
MARK Z. DANIELEWSKI
House of Leaves (2000);
photos by George Ngayu, or @monstertalent
you're doin great & i'm glad ur around
cards i have so far o( ❛ᴗ❛ )o
some i'm adapting from older illustrations and some are new
ADHD affects how I experience time, not how I experience attachment. I love you. I miss you. I just don't realize how long it’s been since I last said that, let alone messaged.
I understand that most normal functioning brains need regular engagement to maintain a bond. Absence doesn’t diminish my affection. My silence isn’t neglect or disinterest. It’s time blindness and object impermanence. The contact gap is purely neurological, not emotional. Thank you for being patient with my inconsistency and holding a seat in your heart for me.
HARMFUL GAY STEREOTYPES EMBODIED BY MOHG
lives in sewer
kidnaps children actually he was cleared of this one
blood magic
never stops being funny
My job? I’m the bat enemy in 2D games that flies at you from a diagonal angle you can’t shoot in, it’s an under appreciated role but really serves to test the player’s understanding of the mechanics leading up to harder challenges. I also receive an intense smug satisfaction when they can’t hit me.
A Statement of Pride" by Nigerian artist and photographer Favour Jonathan
I'm imagining a world where RPGMaker somehow made it as the de facto codebase for software and you have to navigate your banking app by walking around in a huge room full of NPCs named "make deposit" and "make withdrawal" etc and there's loud as fuck stock music playing
legit about to cry laughing because i tried digital sculpting for the very first time and accidentally made a weird scary hag
what did i do