Sprite work in Deluxe Paint III running on an expanded Amiga 1000.

bliss lane
Jules of Nature
taylor price
he wasn't even looking at me and he found me
Sade Olutola
todays bird
hello vonnie

#extradirty
Noah Kahan

titsay
🩵 avery cochrane 🩵
untitled

Love Begins
cherry valley forever

@theartofmadeline
2025 on Tumblr: Trends That Defined the Year
YOU ARE THE REASON
d e v o n
𓃗
let's talk about Bridgerton tea, my ask is open

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@adelaideretrocomputing-blog
Sprite work in Deluxe Paint III running on an expanded Amiga 1000.
Gorgeous Kaypro II on display at last night’s ARC meetup.
Photo: DM
Barbarian (Psygnosis, 1987)
Photo: DM
Amiga 1000 / Aegis Sonix 2.0 (1987)
Sonix, written in 68k Assembler by Mark Riley and published by Aegis, was a pioneering early software synth on the Amiga.
Drawing in the oscillator waveforms (by mouse) in realtime is what made Sonix special at the time, allowing one to coax some rather unique timbres from the Amiga’s Paula chip. Adding in varying amounts of 2nd and 3rd order harmonics is also a notable and very musical feature of the software. I’ll try to post some audio examples soon.
Photo: DM
Amiga 500.
Photo: DM
The beautiful owl sprite animation from the 1992 Psygnosis game, Agony.
Shadow of the Beast III (Psygnosis, 1992)
Amiga 1000 / OctaMED 4.0
Photo: DM
Pixel Art Work In Progress.
Deluxe Paint / Amiga OCS palette.
Amiga 1000 (NTSC)
Photo: DM
Metal Slug 3 (SNK, 2000)
Photo: DM
The ARC Group meets once a month at the Unley Civic Library in Adelaide, SA. We’re a friendly bunch of retro computer enthusiasts and we’d love to see you at our next gathering! For more info, check the facebook page.
Current Amiga 1000 music rig, here running Octamed V4.
Tut-glitch