After a good 7 to 8 business weeks, the mail is here! This little snail mail man worked hard to bring you your letters I need to make more snails, this guy was so much fun

roma★
YOU ARE THE REASON
Mike Driver
let's talk about Bridgerton tea, my ask is open
Keni
Cosmic Funnies

pixel skylines
One Nice Bug Per Day

Janaina Medeiros
hello vonnie

shark vs the universe
No title available

Kaledo Art
Jules of Nature
No title available

★
Sade Olutola

if i look back, i am lost
he wasn't even looking at me and he found me

izzy's playlists!
seen from Brazil

seen from Singapore
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from China

seen from Malaysia
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from Brazil

seen from Norway
seen from Canada
@afterglowampharos
After a good 7 to 8 business weeks, the mail is here! This little snail mail man worked hard to bring you your letters I need to make more snails, this guy was so much fun
I found this cool dragon and they really like my basil plant
Basil belongs to @pikabata
commission for @kekidion, thank you sooo much ;w;
(6) the Titan, and the recycling of bullet hell form
hi!!! this is the final part of my series about Deltarune and bullet hell design!!! this section's about the Titan fight, and how it recycles typical bullet hell elements, adapting their gameplay to fit Deltarune. i recommend reading the other parts first but u don't have to
what are typical bullet hells like?
Jevil, the Knight, and how Deltarune's bullet hell works
Spamton NEO, and quotations of tradition
Sans, and the weaponisation of game design
Chapter 4's Light World scene
the Titan, and the recycling of bullet hell form
(2) Jevil, the Knight, and how Deltarune's bullet hell works
hi! this is the second part in a series of posts where i analyse how Deltarune works as a bullet hell. in this post, i'm going to explore how its bullet hell gameplay is designed, using Jevil and the Roaring Knight as case studies. you should probably read the first part first.
what are typical bullet hells like?
Jevil, the Knight, and how Deltarune's bullet hell works
Spamton NEO, and quotations of tradition
Sans, and the weaponisation of game design
Chapter 4's Light World scene
the Titan, and the recycling of bullet hell form
Flygon (2024) - Illustration Contest Top 100 Illustrator: rou
Commission for Quest
Visual Description: Full body illustration of a timid shiny sandslash, A little embarrassed of all the sparkly effects whenever she walks into a room
Added a new flygon adopt in my ko-fi shop! :) ❄️❄️❄️
Roots
trying new things together
おはようですだぬ
The Land of White Towers, Prologue [p. 3]
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Video games 🎮
finished my deltarune animatic! yippee!!
(also on youtube)
Day 2 of my pokemon a day challenge. Mareep!
If anyone has any requests feel free to chuck them at me, I have a list
Team Stargazer is here!
Charly the (human) Mareep and Aiden the Cyndaquil.
Redesigns I will do for these two at some point, but I wanted to draw this since this image had been stuck in my head for a couple of days now.
Will you look at that lineless paintings eh, its been quite a while since I did any paintings haha
About time I put some of those Pokémon Art Academy skills to use.
Still not quite how I wanted it too look, but still good enough for me, at least the poses are how I imagined them.