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art blog(derogatory)
Keni

Kiana Khansmith
RMH

shark vs the universe
PUT YOUR BEARD IN MY MOUTH
DEAR READER

izzy's playlists!
todays bird
will byers stan first human second
Sweet Seals For You, Always

tannertan36
Stranger Things
trying on a metaphor

Andulka
sheepfilms
Show & Tell

#extradirty

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styofa doing anything
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@agnatic-primogeniture
who's with me
2024 is the year we stop “consuming” and go back to “reading/watching/listening to/playing” things
Is it OK to still consume cum or
no you have to "guzzle" it this year
the sad thing about the episode where squidward teaches an art class is that spongebob receives greater recognition despite having no creative vision. his work is technically impressive, but his otherwise powerful imagination fails him, and thus he churns out derivative slop. the thomas kincaid of the sea.
perhaps it is inevitable that a young man who views minimum wage toil as A Calling would, without even realizing it, fall prey to reactionary narratives of what makes art "great." spongebob would be the perfect fascist subject - but a fascist state, ironically, could never accept him, since he is effeminate and physically weak
that's enough media literacy for today
happy 'hitler blowing his brains out after his 1000 year empire failed after 12' day for those who celebrate 🥳
happy april 30th!
The biggest reason 9/11 did not happen in brazil is because big jesus would have catched the plane and destroy the terorist. Second big reason is tjat world trade center wads not i nbrasil
Cigarette majors will be like “aughhhh I have a whole pack to finish by midnight”
spin the wheel for a random location!!
you've just been teleported to this random location, are you surviving?
kms immediately
i might not make it, but i'll try my hardest
i'll survive but.. i won't like it
yeah i'm fine with this place
wait i actually love this place
never leaving!!
nuance / results / bald
I think that it’s important, as consumers, to avoid letting the visual and mechanical shorthand language of video games color our reactions to real situations involving real people, as much of that shorthand can reflect and reinforce the destructive knee-jerk prejudice of the culture that produced it. As an example, let’s take Fallout. When you’re dungeoneering in Fallout and you come across a space where there are flayed, mutilated corpses strung up all over the place, that’s the developer using visual shorthand to frictionlessly inform you, without breaking the loop of play, that you have the moral high ground over whoever lives here, and thus moral license to kill them and take their things. But in real life, when you go over someone’s house and they’ve got flayed and mutilated corpses strung up all over the place? I mean, maybe that’s from the last tenant. Maybe they have a roommate. Maybe they were all just jerks. I mean you literally just got here, you don’t know, you gotta let this play out for a minute
so sick of retards who can barely read, can't listen, complete simple tasks unsupervised etc. generation of adults that cannot function bc they were raised by a daycare provider & their parents left the entirety of their educations in the hands of the state. just completely helpless lumps of shit with no agency that are barely sentient
So, Dwarf Fortress had deep financial system at one point.
Dwarves had currency and made wages and paid for food and housing and could invest their money.
A few dwarves early on would come into money then invest more than the rest which started a snow ball effect. A few dwarves made infinitely more money while the rest dropped into poverty.
Impoverished dwarves needed constant employment to afford food and housing. So you had to keep them working constantly or they’d be evicted and starve.
One favorite tactic players had was to build room full of levers that didn’t do anything and assigning all the unemployed dwarves to endlessly pull the levers. In this way they were “doing a job” and make wages enough to live.
The deep economic system of Dwarf Fortress has long been removed due to every society unavoidably becoming a depressing mess of starving dwarves doing meaningless busywork.
Which did not make for a fun game.
The reason other games that simulate a private economy work and Dwarf Fortress didn't is because DFs mechanics still acted like you were running a medieval command economy, where serfs are generally fed and housed by the community. In Distant Worlds you have a fairly hands-off private economy that mostly runs itself by supply and demand, with the player input mostly being indirect either by securing new resources or guaranteeing the security of commerce.
Trying to do it the DF way was a micromanagement hell.
Saw this license plate today and I'm still ugly laughing about it
It's so fascinating when culture war weirdos get to the point where they can't express their enjoyment of something without first making up a guy who's sooooo mad at them for it and seething and coping soooo hard about it
Yeah sure Mr Trad West all the betas are SOOOO mad at you for enjoying nature, you're owning them sooooo hard.