Dank-Jank Spotlight: Strands of Night
Strands of Night is a janky combo piece I recently rediscovered while browsing thru my totes of bulk EDH cards and it inspired me to write this piece. Let’s discuss the game plan of decks that want to run Strands.Â
Gitrog Monster: Hypno-Toad loves when lands hit the graveyard and Strands of Night gives you access to recursion with card draw. Pair with Glowspore Shaman for more value town. Your deck already runs Ramunap Excavator, Crucible of Worlds and World Shaper. Your sacrificed swamps won’t stay in the yard for long.Â
Mazirek, Kraul Death Priest: Mazirek cares about permanents going the graveyard and this card heavily enables that. Sacrificing swamps to bring back creatures that have died to be sacrificed later just creates a nice little self contained cycle to grow your army. See also Stoic Builder, Eternal Witness, Molderhulk, Turntimber Sower and Tilling Treefolk for more land recursion.Â
Lord Windgrace: I mean, you’re sacrificing lands… in a land matters deck. Titania, Protector of Argoth will net us a 5/3 elemental every time we use Strands of Night to recur a creature.Â
Combining Drownyard Temple with Urborg allows you to essentially Rise from the Grave for 3BB as long as you have access to the mana. Pay BB, sacrifice the Drownyard Temple and pay two life to recur a creature. Then pay 3 mana to return the Temple to play tapped. Rinse and repeat. Mind you, you do pay 2 life everytime you activate Strands of Night, but a Grazing Gladehart in play will nullify the 2 life cost. Â
In all honesty, Strands of Night is a decent repeatable graveyard recursion enchantment if you can swing the land cost. I’ve used it in my Obzedat, Ghost Council deck as a way to get around commander tax when it gets too high. Just let the Obzedat die and bring it back at instant speed during your opponents end step.Â
Yes you heard that right… instant speed recursion. No exiling at end of turn or at sorcery speed restrictions. Let that sink in… *sips tea loudly*Â