Week 13: Assignment 3 Postmortem
Hello fellow game enthusiasts! As I wrap up the development of G.R.U.S.H, it's essential to reflect on the successes and challenges faced. This post mortem aims to provide insights that could help other developers in their own game development journeys.
Successes: Integrating rhythm-based elements in a space arcade shooter was a significant risk with the given time, but the extra work paid off by setting G.R.U.S.H apart from traditional games in the genre. The multi-phase gameplay tied to the rhythm of the music created a unique and engaging experience that was generally well-received by players during playtests. Utilizing tools like Discord for communication and GitHub for version control facilitated a smooth workflow among team members. Regular meetings and updates ensured that everyone was aligned with the project goals and milestones.
Challenges: As development progressed, the scope of the project occasionally threatened to exceed our initial estimates in terms of time and resources. Managing scope creep without compromising on the quality and vision of the game was a learning curve for the entire team.
To conclude...
The development of G.R.U.S.H, and by extension this unit, was a complex but rewarding endeavor that pushed the boundaries of what I thought I could achieve as a game developer. I hope that my experiences shared can inspire and assist other developers in their projects.
Thank you to everyone who supported me throughout my journey, I look forward to working on more innovative and enjoyable games in the future.

















