Premiere 24/03/2026 Foreword @ Esplanade Singapore
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will byers stan first human second
hello vonnie

Andulka
noise dept.
Today's Document
todays bird

Discoholic 🪩
Show & Tell

if i look back, i am lost
Claire Keane

JVL

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trying on a metaphor
PUT YOUR BEARD IN MY MOUTH
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Monterey Bay Aquarium
AnasAbdin

JBB: An Artblog!
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@alexandersahm
Premiere 24/03/2026 Foreword @ Esplanade Singapore
Şนpēriຖtēlliງēຖt Şēຖti๓ēຖtคl by Ang Kia Yee (SG) and Alexander Sahm (DE) Music EP & Speculative Poetry (digital / print) Performance: 24/03/2026 Esplanade Singapore, Foreword program Superintelligent Sentimental is a science fiction world formed by interweaving speculative writing and music. Influenced by Buddhist and Daoist symbols and sensibilities, this first performance of the project is a prologue of images, affects, and characters from a world organized and governed by interconnected superintelligences. Through circular electronic music, poetry performance, and vocalizations, we seek a meeting point between our visions of the past and future, in order to re-imagine what is possible here and now. Ilustrations: Yu Kang @ rainyuity Booklet physical copy: Bandcamp
Superintelligent Sentimental, passwords for the children (EP, 2026) 🔗 Listen / download via BANDCAMP
Sσɳɠʂ σϝ CყႦσɾɠҽσιʂιҽ is a multimedia world-building project by Alexander Sahm and allapopp, which has been bringing the CყႦσɾɠҽσιʂιҽ universe to life and expanding it in various formats since 2020. Sσɳɠʂ σϝ CყႦσɾɠҽσιʂιҽ is an interactive musical journey and sci-fi opera in a form of a music album, a PC gaming experience, a tarot card deck and a music show with live motion capture.
SONGS OF CYBORGEOISIE MULTIPLAYER / HYBRID LIVE SHOW 2023, Hybrid music show, multiplayer gaming, motion capture, 80 min
Music: Alexander Sahm, allapopp / concept, direction: allapopp, Alexander Sahm / Costumes, stage design: Sarah Ama Duah / Production assistance: Sarah Wenzinger / Technical direction, multiplayer, motion capture: Gloria Schulz / Game visual: Lixing Yang, Simon Klein / UI, visual identity: Teresa Schönherr / Character design: allapopp, Valentin Oellers, Lars Thomas / Character animation: Simon Klein, Gloria Schulz
SONGS OF CYBORGEOISIE COMPUTER GAMING EXPERIENCE / SOUNDTRACK
2023, Music, PC Game, 60 min
Computer gaming experience evolves in the course of the 12 levels and corresponding album songs with rich and complex textures, composed with elements of polyphonic spoken word, generative sounds, a choir, acoustic instruments and a mixture of soft and rough electronic music. This game is an exploration of storylines and subjective perspectives of the sad Queer Feminist AI, aggressive BigDog, Narcissistic Algorithm, depressed Hologram and other characters, who tell of their sorrows, traumas, and hopes about feminist and tech-positive futures.
Music: Alexander Sahm, allapopp / concept, direction: allapopp, Alexander Sahm / Game visual & world design: Lixing Yang / Unreal Engine implementation and technical direction: Simon Klein / UI, visual identity, menu design: Teresa Schönherr / Character design: allapopp, Valentin Oellers, Lars Thomas / Character animation: Simon Klein, Gloria Schulz
BBB_ SONGS OF CYBORGEOISIE (2023) 🔗 Listen / buy via BANDCAMP
CHARACTERS & WORLD-BUILDING
CYBORGEOISIE TAROT DECK ☆彡.。.:*☆
The CყႦσɾɠҽσιʂιҽ Tarot deck - an official physical extension of the computer game and the music album BBB_ Sσɳɠʂ σϝ CყႦσɾɠҽσιʂιҽ. Rooted in the conventional tarot deck, Cyborgeoisie Tarot is a conceptual and speculative divination system of its own. It is composed of 78 cards: 22 general arcana and 56 narrow arcana. The general arcana cards represent the archetypal synergies and overarching influences that pervade the realm of Cyborgeoisie. The narrow arcana cards, which interweave and interconnect the central themes inherent to the Cyborgeoisie Universe, are assembled into four suites, titled Other Intelligences Suit, Technology Suit, Co-Existence Suit, and The Earth Suit. 🔗 ORDER TAROT DECK VIA BANDCAMP
𝕯𝖞𝖘𝖙𝖔𝖕𝖎𝖆
Music and performance, 40 min, 2019
Electronic rock-opera and irrationally narrated dystopian tale about a human journey into the Dark Age of fear. Since decades future visions in a form of science fiction narratives offer us not more than a permanent struggle of the good over the evil, whether this evil is technology or the humans themselves. Entertainment became an inevitable part of our lives, but if most of these stories picture a future where everything we know comes to a collapse and there is no alternative, what kind of perception of the world tomorrow are we mediating the younger generations? Does the fear-propaganda, as a side-effect of capitalism, create a real threat to our future?
Music: Alexander Sahm, allapopp / Concept: allapopp, Alexander Sahm / Make Up & Hair: Alina White, Tanja Tverdokhlebova, Ksti Hu / Costume: Tanja Tverdokhlebova, Hanel Lee / Installation: Marco Poblete (kressmanhalle), YRD Works (saasfee) / Merch design: Sargon Khinoev
HOUSEHOLD SUPPLIES FOR OVERSEAS 2020, Installation, Music, Visuals, 20 min Concept: Alexander Sahm, Un-Zu Ha-Nul Lee / Installation: Un-Zu Ha-Nul Lee / music, sound design: Alexander Sahm / Visual: Lixing Yang
Media is not sexy glamorous pictures in screen; media is hard-labor-relations, mining companies, it’s wars, it is corpses, the devastation of modernity. -- Rosie Braidotti, The Posthuman, 2000
BABY OF CONTROL: OPERA OFFENBACH TOUR 2018, music theatre, 90 min Music theatre show in collaboration with the Baby of Control collective. Direction, production: Baby of Control / live music mixing, sound effects: Alexander Sahm / Concept, performance: Marco Russo, Anja Arncken, Dominik Keggenhoff, Lena Bakonalim, Max Barthel and many more.
FULLY ACCESSIBLE BODY
Fully Accessible Body is a performance series created by allapopp & Alexander Sahm where they employ holograms and heartbeat sensors. It is a research on emotional communication with algorithms and on a live music performance experience where the presence of performers is not necessary.
In various phases this research has been a participatory performance event in which intimate experiences are generated through technology based on the audience’s biofeedback. The music, holographic bodies and their movements are generated algorithmically, based on the audience’s pulse/heartbeat rate, or better say - are feelings-based. The performance depends completely on the audience and does not take place without their individual BPM rates.
The project raises questions like: What makes a live-show experience so unique and special? How can we quantify and qualify feelings? How does an exchange between spectators and performers work? What does it feel like to be a digital popstar and how are they and their avatars paid? Do digital divide and certain experiences in digital technology influence the perception of the show? How can artists extend own physical capacities to do their beloved but underpaid work and still be able to create for the audience an immersive live-show with the help of various digital tools available on the consumer market?
FULLY ACCESSIBLE BODY : THE PRIVATE SHOW
2018, generative music, augmented reality, room installation, AI chat Music: Alexander Sahm, allapopp / Concept: allapopp, Alexander Sahm / Programming: Janna-Sophie Gaede, Fabian Schröder
The Private Show explores the idea of a permanent accessibility of a hologram-performer, who is giving an exclusive, bio-feedback based live show to the viewer. It is presented in a Show Room, designed as bedroom. Here audience can test a prototype product called The Private Show: futuristic live experience by BBB_ in a private situation. The Product consists of augmented reality glasses, pulse sensor and wireless headphones. The Private Show focuses on intimate, personal experience of the spectator, their emotional perception of a show and potential of such experience for the home entertainment market.
FULLY ACCESSIBLE BODY : REAL BODIES 2018, Music and Performance, Augmented Reality, 180 min Music: Alexander Sahm, allapopp / Concept: allapopp, Alexander Sahm / human performers: Anja Arncken, Mar Valverde, Dominik Keggenhoff, Hannah Müller, Sham Saifuddin / Programming: Janna-Sophie Gaede, Fabian Schröder / Visuals: Obby & Japparii, Pia Graf
Interactive live show which explores the empowerment of digital bodies in an interlude of the audience, human performers and interactive cyber avatars. Core tools in this project are HoloLens glasses and customized pulse sensors, through which 3D body-scans of Alla and Alex perform as holograms for the audience in an interactive way. The HoloLens receives bio-feedback of the person wearing a sensor in a form of an individual pulse rate, which algorithmically influences the movements of the holograms.
The algorithmically generated music, on a collective level, stays in a continuous feedback loop between all measured emotions of the audience and the collectively created room atmosphere.