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@allieseiker
April 2025 Plein Air Meetings
Hendricks Park Every Saturday, 3:00pm to 5:00pm
To kick off the plein air season we will be meeting every weekend in April! I'll also be participating in PleinAirpril; a daily plein air painting challenge hosted by the Warrior Painters. If you're interested in the challenge you can check it out here! https://www.warriorpainters.com/pleinairpril
Meeting location: At the benches near the parking lot and the bulletin board on the poster. If it is raining we will meet under the covered area across the street! The group may decide to move to another area in the park. If we move I will post the new location here! Access: The closest bus is the EMX and it requires a steep uphill walk to reach the park. From the parking lot most paths are unpaved, with the exception of the path to the covered area. Closest water source: The bathrooms near the parking lot. Water fountains may be turned on by our first meeting. Weather: Since I'll be out no matter what, April meetings will be rain or shine. If there is a cold wind I recommend dressing warmer than you would normally.
We're also looking for plein air location suggestions in Eugene or Springfield. If you have ideas please comment here or email us at [email protected] Eugene plein air is hosted by local artists: Amy Ticknor Graves and Nico Oakley. This post was written by Nico.
Eugene Plein Air - Sketch March 2025
Our next sketch meeting will be Saturday, March 22nd from 3-4:30pm at Palace Bakery. We plan on setting up a small still life for reference so please bring an object if you'd like to add something to it!
This is a free meeting but we recommend purchasing a drink or snack from the bakery if you can. We also ask that you respect their space by cleaning up when you are done and bringing materials that do not take up a lot of space and are safe to use indoors. If the bakery is particularly busy we may end the meeting early or move to the downtown library. Any changes will be posted here. Stay tuned for the April Plein Air poster!
I'll see if I can make it to that one! I am supporting a friend through a tough day for her. If not I'll catch April!
Hello!
To prepare for the plein-air season we will be hosting some indoor sketch meetings!
Our first sketch meeting will be this weekend on Saturday, February 22nd from 3-4:30pm at Palace Bakery.
This is a free meeting but we recommend purchasing a drink or snack from the bakery if you can! We also ask that you respect their space by cleaning up when you are done and bringing materials that do not take up a lot of space and are safe to use indoors. If the bakery is particularly busy we may end the meeting early or move to the downtown library. Any changes will be posted here.
Some Additional Announcements!
1) Weather permitting, we will return to our bimonthly meetings in May of 2025. If you have any suggestions of locations or dates and times please let us know! Either by commenting or emailing [email protected]
2) This April will be my third year participating in PleinAirpril! PleinAirpril is a daily plein air challenge hosted by Warrior Painters. You can read more abot it here: Pleinairpril. Since I'll be outside anyways I'll be hosting a plein air meeting every Saturday! These meetings will be rain or shine and will most likely meet at Hendricks Park. If you're also planning on taking the challenge let us know! Amy and I are really excited to get back to painting with you all!
Ooooo I might be up for the challenge! How fun!!
Volcanologist Daydream is showcased at the 32nd Annual Springfield Mayor's Art Show at the Emerald Art Center (Oregon). The hanging crew did a fantastic job arranging our work! I'm displayed alongside beautiful blue and green oil paintings, and the complementary contrast with my red and orange work is striking. You must see it!
You’re welcome 😘
Someone tossed some canvases in the dumpster today. I didn't realize the irony in it until I was walking back in my apartment with my free materials. 😆
Eugene Plein Air September 2024 locations
Hendricks Park: Thursday | Sept 19, 2024 | 11:00 am - 1:00pm Meeting at the Hendrick's Park shelter. If the shelter is unavailable we will post the location here!
Closest Parking: The main Hendricks parking lot Access: From the main parking lot, follow the path north and across the road. Closest bus line: Emx, requires a walk uphill to reach the park. Closest water source: Fountain near the parking area/playground. Hendricks Park Map: Link
Wayne Morse Farm: Saturday | Sept 28, 2024 | 10:00AM-12:00PM Meeting at 585 Crest Dr, Eugene, OR 97405 near the parking lot. If we move further into the park we will post an update here!
Closest Parking: Wayne Morse Farm main lot Access: We will stick to the main paths near the shelter which are fully paved. Closest bus line: 24, requires traveling a few blocks to reach the farm. Closest water source: n/a
Livestream: Sunday | Sept 22, 2024 | 6:00 pm - 8:00pm.
This month we are trying out our first virtual meeting through youtube and discord!
During the stream you'll be able to join the voice chat through our discord or text chat in the youtube stream! We will make a separate update with links to the discord and more information soon! If you have any questions please feel free to message here or send us an email at: [email protected]
Paintings from our August meeting at Tugman Park! I had so much fun painting with Amy and Allie last week!!! Seeing the influence of the hazy summer weather on everyone's paintings is so fascinating. I especially loved Allie's subtle approach to values and edges and Amy's rhythmic approach to texture.
Top two paintings [watercolor]: Amy Ticknor Graves - https://www.tumblr.com/artsinplay
Lower left painting [oil paint]: Allie Sieker - https://www.tumblr.com/allieseiker Also check out Allie's post with their painting in much better light!! https://www.tumblr.com/allieseiker/760648135965032448/had-a-great-time-plein-air-painting-with-amy
Lower right painting [casein]: Nico Oakley - https://cara.app/bewaremirror/all
Had a great time Plein Air Painting with Amy Graves and Nico Oakley. They started a neat little group called @eugenepleinair I wish I got more pictures but I had too much fun and was concentrating on just getting some sort of finished work bc I've never Plein Air painted before and I'm so used to taking a month on my paintings! Thank you Nico and Amy if you see this. You were both so lovely and welcoming! Hope to catch another meeting with you guys soon!
In case you're scared of trying a plein air group this is the one to try! Both Amy and Nico are teachers and are naturals about providing positive feedback and making you feel welcomed even if you're trying something new!
Amy used Gouache and she painted two beautiful paintings one of a light post and the other of a neat tree with swirls, she has a great eye for interesting details, her speed is impressive! Nico used Casein and they painted a gorgeous expressive landscape with remarkable use of color and balance.
I was watching this video from Adam Duff today. As a bit of a backstory I've been really struggling with my mental health - I was going to say lately - but honestly it's been over a decade. I've just gotten back into trying to get better and reduce this anhedonia I've been experiencing so hardcore because it prevents me from creating. It's common to hear the "curse of creativity" and the "tortured artist" so on a whim I decided to youtube "Artists with Depression" and Adam's video popped up.
I wanted to write about it a little bit as a reminder to myself and writing helps me remember things for some reason & maybe this will help another creative.
Something that stuck out to me in his video is that we as artists are creative (obviously) but that comes with a bit of a shadow side. We create a story about ourselves and most of the time it's not good. As if the beauty we have the ability to put into the world comes at a cost of our own brains turning on itself. We tell ourselves we're not good enough (in several different ways) when in fact, it's our brain creating a creative story. It's not true. We are good enough.
Adam told a story about how his friend was telling him to have some compassion for himself. I've always personally heard others tell me this and my brain rejects it - sometimes immediately coming up with evidence on why I shouldn't. It's powerful. However, I hope that I can remember that my brain is just being a shadow creative when it tells itself stories. I hope that I can tell myself it's normal - it's part of being a creative. Perhaps it's a level of acceptance. It's okay to feel these things and think these thoughts - but it doesn't mean they're true. Maybe I will try to control them less knowing where they come from and that it's a sign that I AM creative and I AM an artist and like those before me and around me, creativity can be both beautiful and dark. It's okay.
Today I'll go a little easier on myself, I hope you do too. <3
Hi, Tumblr. It’s Tumblr. We’re working on some things that we want to share with you.
AI companies are acquiring content across the internet for a variety of purposes in all sorts of ways. There are currently very few regulations giving individuals control over how their content is used by AI platforms. Proposed regulations around the world, like the European Union’s AI Act, would give individuals more control over whether and how their content is utilized by this emerging technology. We support this right regardless of geographic location, so we’re releasing a toggle to opt out of sharing content from your public blogs with third parties, including AI platforms that use this content for model training. We’re also working with partners to ensure you have as much control as possible regarding what content is used.
Here are the important details:
We already discourage AI crawlers from gathering content from Tumblr and will continue to do so, save for those with which we partner.
We want to represent all of you on Tumblr and ensure that protections are in place for how your content is used. We are committed to making sure our partners respect those decisions.
To opt out of sharing your public blogs’ content with third parties, visit each of your public blogs’ blog settings via the web interface and toggle on the “Prevent third-party sharing” option.
For instructions on how to opt out using the latest version of the app, please visit this Help Center doc.
Please note: If you’ve already chosen to discourage search crawling of your blog in your settings, we’ve automatically enabled the “Prevent third-party sharing” option.
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Glaze is out!
Tired of having your artwork used for AI training but find watermarks dismaying and ineffective?
Well check this out! Software that makes your Art look messed up to training AIs and unusable in a data set but nearly unchanged to human eyes.
I just learned about this. It's in Beta. Please read all the information before using.
Art thieves already hate it:
Dude, if you're stealing, you deserve to have the data poisoned. Because you could have asked and you didn't.
The link is only in the original post inside an image, not as text, so here it is as plain text: https://glaze.cs.uchicago.edu/ and the paper about how it works: https://arxiv.org/abs/2302.04222
As links (because some of us are on mobile and can't easily copy and paste to our browser), those are:
https://glaze.cs.uchicago.edu
&
Recent text-to-image diffusion models such as MidJourney and Stable Diffusion threaten to displace many in the professional artist community
A bit of a TLDR for some questions I saw in the notes:
The team that created Glaze is from the University of Chicago. Their names are each listed in full on the Glaze download website. (This group of students/professors did this for their SPRING BREAK 😱 so go give them some love lol)
It is free to download. No, they won’t ask for or raise money from/for this project.(stated by one of the lead professors of the project).
Glaze is designed to protect artists’ STYLE--which a bunch of ai people have been deliberately fine-tuning their models to mimic (and specifically of current living artists--small or big).
It currently does not protect against composition/trace-like theft (as seen when run through img-to-img) but that would be protected by copyright anyway while STYLE is not.
The University Team has stated that they are dedicated to continuing to improve the tool, like fixing bugs (like overheating older computers by taking up lots of energy when Glazing--it currently runs on CPU so they’re trying to change that to GPU, I believe) and expanding the type of protection given to artists (like working against img-to-img theft).
It currently only works directly on your computer (phones not advised due to current overheating issue, no tablets, or iPads, and no website runthrough since that would be insecure to breaches/scraping/hacks)
It currently works best on painterly artwork, but can still be used on other forms (team is working on improving this)
IT WORKS BY calculating the changes each image needs for the best protection against style theft by AI, and adds tiny changes throughout the piece, so that your style will, for example, confuse the ai into seeing van gogh. But the ai thieves will see a regular image in your style, feeding it into their model labeled as your work (thus starting the “data poisoning”).
Do not post the original unGlazed piece of your artwork after posting your Glazed version (obviously)
The Team worked directly with over 1,000 artists that were being impacted by the ai theft. Because the team listened to those artists, Glaze accounts for regular art thieves too (i.e. Glaze can’t be removed/cropped etc. like signatures or watermarks when reposted. It’s just part of the image, so even if it ends up on another site and scraped, the Glazing is still in effect)
When you run your artwork through Glaze, no information is sent back to the Team. (Aka, no scraping on their part. The app receives information from the Team (like updates) but no information from you is given to them through the app. Basically Team servers ---> You and NOT Team servers <--->You) One-way data street.
Brief misunderstanding happened over an open-source license for the front-end part of the app. (Used open-source coding for front-end, not knowing that code’s use-license states it is only for other open-source uses, not closed-source (the back-end code of the app is private to prevent counter-counter measure developments)). The Team took down the app until they replaced the front-end code with code written from scratch by the team. They are now not in violation of that open-source license since they are no longer using it. (you have 30 days to remedy a license breach once informed; they did so in 2)
The Team is currently in touch with Japanese artists to better expand the tool for use to protect their art styles
From what I understand of it, Glaze is an AI tool designed to be anti-AI (Think Arnold Schwarzenegger in Terminator 2: one Terminator robot vs. all the other Terminators 😂)
You can download it from their website and also contact them through email there with any questions, problems, or bugs. The website: https://glaze.cs.uchicago.edu/
reblogging this every fucking time it comes across my dash
They recently updated it btw. They're also expanding its capabilities, if you go on their site's page. Hell ye
📣 NIGHTSHADE IS NOW OUT 📣
Quote from their official Instagram if you can't click the link:
"Today is the day. Nightshade v1.0 is ready. Performance tuning is done, UI fixes are done.
You can download Nightshade v1.0 from
https://nightshade.cs.uchicago.edu
Please read the what-is page and also the user's guide on how to run Nightshade. It is a bit more involved than Glaze."
Nightshade is supposed to be more powerful than Glaze. Big thank you to the developers and University of Chicago for making all this possible. 👏
I practiced some new principles I have been learning recently and wished I had a comparison between how I used to do it. So I zoomed in and tried to recreate how I used to shade and pick my colors in early 2023. I do think there's a difference. Mainly I am no longer just adding black in order to create a darker color. I am adding or rather, increasing, the intensity or chroma of the hue. Finding the Munsell System helped me understand color FINALLY. After all these years I could never understand why my colors always seemed to dull and it makes sense now. Why don't they teach this in art classes? The traditional color wheel is just 💩. Okay, maybe at first it's good, to be fair. It's just misleading later though.
Regarding my daily creativity posts:
Happy holidays!
(chaos kitty photo towards the end)
Neat picture I got on one of my walks that I wanted to share and of course lied to myself saying I will paint it some day along with my other thousands of reference photos LOL
Also, below is kind of a journal of my findings the last few days regarding color wheels, pigments, primaries, and researching James Gurney's painting techniques.
Finished the toucans!
Creative Day #16