As promised I went ahead and continued my "ghoul guide" with a part 2 (part one linked in replies)! This one covers stuff specifically with a made up lore guide of in-world ghoul stuff as if they were a sort of unique magic entity.
This one wound up way longer and had to be split so expect a third final one eventually lmao. for now though... I'm gonna take a break and yell. Bonus extra info plus the transcript under the cut!
ID in ALT text!
Bonus note: While not portrayed in the guide, itβs important to know a detail about ghoulsβ origin called βmemory echoesβ. While ghouls are formed from humans past who lose all memory of their previous self while maintaining an assumed personality from before, at times certain instances of events, actions, items, and otherwise can trigger these βechoesβ. Echoes are very rare, but a valued treasure to ghouls; they make them feel more connected to their past and more βhumanβ. Upon triggering an echo, a ghoul will become completely listless, unable to respond or react until the echo has completed, usually within seconds.
βMemory echoesβ are described as blurry faded memories that often show featureless shapes and colors, but a very strong βfeelingβ of a Deja-vu of the moment. They feel viscerally real and can have a mix of the senses i.e. touch and smell, but produce no recognizable faces or imagery of the self. No ghoul has ever reported fully remembering one, nor any semblance of their true past beyond the haunting leftovers.
Begin Transcript:
A Compendium of Hellβs Derivates
While there are many theories on the demonic nature of ghouls,
The true source is surprisingly Human.
Souls cannot be recreated; rather, theyβre Recycled and Reborn
The cycle of ghoul creation started for unknown reasonsβ¦
But one thing is Certain:
Natural forces do not change easily.
Raw elements collide with the fuel of life itself until one connects
by His command
A violent injection of pure elemental magic
Rewrites and erases all memory and oneβs past, drastically altering the soulβ¦
These new powers lend to the powerful allies of the ministry,
Howeverβ¦.
β¦ new powers are a dangerous toy.
While coined as βFeralβ, new ghouls would better be designated βRawβ, βUnboundβ, and βLawlessly Dangerousβ
First formed, they are still elements;
Torrential, Aimless,
Incapable of coherent thought or rules
-but with time, coherence returns to the individual
Who grows much like a life cycleβs stages without necessarily aging.
The overall cycle is the same per ghoul, yet varied enough each rises differentlyβ¦
First form: βRawβ β Second form (1): βFeralβ β Second form (2) β Third form: βStabilizedβ
Catalyst, violent, poor formation β Unaware, wild, chaotic β Conscious; can act like oneself; less raw β fully formed and recognizable
The first form, βRawβ, is notably so violent the devil himself does not release them until stage two.
The second form in stage one of a βFeralβ ghoul is much like the forces of nature; free willed and wild, understanding minimal speech.
Take caution: they can be mischievous and cause decent damage.
In the second stage of a βFeralβ ghoul, they behave like typical people; however, theyβre still very free and may choose to never fully stabilize.
Note: you can tell theyβve reached this stage by presence of a tail and civil habits.
If desired, a ghoul reaches the final form: βStabilizedβ. Theyβre transformed into a stable humanoid body, a form less powerful but safer.
Note: Talented ghouls can change form at will in this stage between secondary Feral and Stable.
When it comes to location, each form is most likely to be found:
Raw: Hell, contained
Feral (Stage 1): wilds/natural areas
Feral (Stage 2): wilds and civil areas
Stabilized: anywhere people go
Seeing feral ghouls is not uncommon, and can even be considered lucky!
They tend to provide free protection to keep their home
Ghouls can only stabilize via ministry ritual;
One can assume theyβre ministry members if stable, even off duty.
Ghouls are uncommon, but found most places if looked for;
This seems especially true near ministry placements.
Ghouls only form from adults and donβt βageβ traditionally, yet theyβre still mortal
Deceased ghouls do not seem to return or recycle.
Summoning intentionally pulls only second stage feral ghouls or stable ghouls from anywhere,
They donβt always like this however (see other guide).
The cycle of ghouls serves a main purpose β as forces for the Dark One, in return for rebirth
However, there are two channels through which they serve.
1) Natural defense against corrupted holy magic
Non-stable ghouls defend at will naturally where they live
2) training to fight, protect, and uphold the ministryβs efforts in the name of the Devil.
Contrary to belief, summonings cannot grab from βnothingβ;
Like the creation of a ghoul,
Their element, once developed, is what becomes pulled by nature
The force of such pull is incredible,
A disorientating test of will so greatβ¦
β¦it can render even the most sound minds rather violent.
This is why while some choose to stabilize, others may not;
But should a mind change, they can be freed or re-summoned.
Alternative to wild summoning, one can summon from trained ghouls over feral;
Many ghouls are trained for ministry positions all over, but any can be summoned if unassigned.
Though stabilized, unassigned ghouls are not contractually bound to anyone until assigned.
Theyβre great for extra work hands and being able to know what kind of team mates youβll get without leaving it to chance.
Summoning any ghoul however reverts them to feral form, and the challenge to tame them remains the same.
Just because you know a ghoul does not mean an easy summon.
Finally, be warned: forcing unwanted breaking or upholding of a summoning contract
Will have dire consequences.
Aside from rarity of an element, there are βpower classesβ within each element.
Tiers:
Rarity of an element does not equal strength.
The break down is as follows:
Rare β extreme and dangerous power. These ghouls earn a specialized title.
Quite strong, stand out in their class and very sought after.
Most common tier; average and decent powers that are expectable.
Weak powers, but some uses are applicable.
Uncommon β ghouls who possess little to no powers. Ghouls in this tier may at times suddenly change power tier without warning to any other category.
S-Tier ghouls are quite rare and a sight to behold- truly, they embody natureβs power.
just started watching house and I thought yall were exaggerating but no. every episode is just like three wrong diagnoses that almost kill the patient and then house is like "he has underwater skunk herpes" and they give the guy a new butthole and he's cured. and then house chugs vicodin while talking about wanting to rail wilson.
Your deities love you. They understand you. They understand when you are overwhelmed with internal challenges that seem insurmountable. They will still be there for you when you come out of the other side. They will listen to you and validate your feelings and help you understand something if youβre having trouble.
You are not ruined. There is no difficulty that is permanent. You will be able to do whatever you need to do to see the sunshine again.
Drink some water. Maybe eat a food. Be a little silly. Know that you are loved so deeply.