Reverie: Ebon Light Walkthrough
This guide is still under construction.
Edit about the title: I was around in the very beginning when it was called Reverie: Ebon Light. I can change it if you guys find it confusing. Lemme know.
This is a guide for Ebon Light by @underbliss. You can download the game at https://underbliss.itch.io/ebon-light
 Iâve been following this game since 2018 and some of my friends began to show an interest in it, so I figured Iâd do the world a favor and make a guide.
The order of this guide will be stats, a review of the sort of prologue, Vadyenâs route, Laceagaâs route, Haronâs route, Ernolâs route, and finally Duliaeâs route. I will briefly cover the what happens if you donât want to date anyone as well.
First letâs talk about your character stats. The stats are important because they unlock certain options for you in the future. You can get through any of the routes with each of the dispositions, but Iâve found there are dispositions I prefer more for each route. Alternatively, you donât have to romance any of the characters. Thatâs one of the nice things about this game.Â
Character Stats
You characters has 4 core stats: cunning, curiosity, charm, tenacity.Â
Cunning: a stat that goes up if you play smart, have a smooth way with words, and manipulate others.
Curiosity: a stat that goes up if you ask questions every chance you get.Â
Charm: this stat was hard to figure out since options that seem like they might get your charm up, get your amity up instead. To get this stat up you need to play nice, be pleasant with others, and be okay with entertaining them
Tenacity: Iâd say this is the easiest stat to understand. To get it up you have to never give up. Be sure of yourself, of your success. Be a fighter.Â
These stats can only improve. They do not change if there are under a certain amount. The stats that do change are:
Amity: Amity is basically how peaceful you are. Make enough choices that arenât peaceful and this stat will change and become discord. From what Iâve experienced, it doesnât matter that much if you have it in discord. Sometimes, certain romanceable characters will have choices that you need amity for.
Desire: Desire is your desire for change. Do you take initiative to change things? This is helpful when you are trying to take advantage of the fracture, or trying to charm Lorne, but again, itâs okay if you donât have high desire. If you choose enough choices that are nonchalant, this stat will change and become inertia. I try to have this stat up when doing Haron and Ernolâs routes.
Virtue: Virtue is what it sounds like; how morally upstanding you are. If you act with loose morals, this stat will become vice. Again, Iâm not quite sure if it really matters, but I try to have this stat up when Iâm doing Vadeynâs route.
Daring: Again, itâs what it sounds like. How willing to face danger are you? How brave are you? This turns into timid if you act as such.
Faith: This is how trusting you are. Iâm always trusting when Iâm doing Vadeynâs route. In general, itâs good to have a little faith. This will turn to doubt if you act suspicious of everyone.Â
Charity: This is basically how kind you are, how selfless. This turns into malice when you are mean spirited.Â
Might: Might is how weak you are both physically and mentally. If you stumble when physically attacked, rely on other too much and act helpless, this stat will turn into frailty.Â
Grip: This is a very important one. At the beginning it is called rest. This changes after you come to the island. Grip is basically how much grip you have over the Cuthintal. Also how sane you are. Act in manners that display no grip over your power, and this changes to madness. The only time this really comes into play is during battles. If you get a lot of grip, this stat will change to haunt.
Prologue
The game is designed so you can get a good ending with the disposition of your choosing. That being said, For Duliaeâs route I highly recommend choosing cunning as your disposition. Choices that donât affect your stats will be left out of the guide.
âAnd what was I to take from this miserable little tale, [name]?â
Never trust anyone: this will lower your faith and will make it turn into doubt.
Fools make foolish oaths: from what I could see, it doesnât affect any of your stats significantly.Â
Darkness cannot be sealed away: this will lower your desire and make it turn into inertia.
Nothing: from what I could see, this doesnât affect any of your stats significantly.
Just passing the time: again, I donât think this one does anything.
âWell... Iâm not sure.â
Youâre not sure where you stole it?: this will decrease your faith and amity.
âBesides, do you really care where I got it?â
Yes!: this will increase your virtue.
Well... no.: this will decrease your virtue.
âAnd thereâs Rylen to consider, of courseâ
Try to haggle: this option is only significant if you chose the cunning disposition. It wonât affect your stats. If you haggle with him you gain 5 trin. Trin actually doesnât matter and I will explain why later.
Decline: does nothing but opens up another option for you to reconsider or decline again.
âRylen turned to leave.â
I was happy to let him leave as quickly as he wanted: does nothing but opens up other options which do affect your stats:Â
He was was irritating me: lowers your amity
He was making me nervous: lowers your daring
I wanted to ask for stories of the sea: does nothing but opens up other options which do affect your stats:
The places youâve seen?: raises your curiosity
The might of the sea?: raises your might
Something rare and beautiful?: raises your charm
âIt had been threatening to give way for weeks;...â
Kick it: lowers your amity
âWhat are you doing?â
Hello, Aunt Vanya: increases your charity
You startled me!: decreases you might and daring
None of your business: decreases you amity
âFair? Save your breathe.â
Then Iâll go: increases your charity
Youâre lying: decreases your faith
What business do you have in the village?: increases your curiosity
I donât care!: decreases you charity by a lot
âI knew the Burned Forest well...â
Keep foraging: increases your tenacity
Explore: increases your curiosity
âNo longer alone, I began to feel a bit calmerâ
Though I was still plenty terrified: decreases your might and daring
I was actually very curious: increases your curiosity
I was ready to defend myself: increases your might
âEverythingâs certainly been strange latelyâ
Iâve not forgiven you: decreases your amity
I think Iâll as Rylen about that man in the forest: increases your tenacity
I wonder what I was dreaming...: increases your curiosity
âNo, he definitely wasnât human.â
Run!: does nothing but opens more options after Laceaga catches you:
I was terrified: decreases your daring
I was enraged: increases your daring
I was going to destroy him: increases your daring and might
Attack: increases your daring and might and opens new options:
Iâm not done!: increases your tenacity
Is there any point?: decreases your desire
Speak: increases your amity and opens new options:
Be diplomatic: increases your desire
Be aggressive: increases your daring and might
âDo you know what I am?â
Youâre the stranger thatâs been following me: decreases your faith
Youâre a dead man!: increases your daring, might, and tenacity. To unlock this option you need to have acted in an aggressive manner towards him
Youâre an elf?: increases your curiosity
If you traded with Rylen:
âThe spice I got from Rylen was in a pouch..â
The pouch of spice, from the pirate?: increases your amity
(Lie) I donât know what youâre talking about: as far as I could see this does nothing
If you traded with Rylen:
âThe Cuthintal belongs to me...â
It is mine actually: increases your daring
And what makes it yours?: increases your curiosity
Fine!: decreases your might
Do you want to fight me for it?: increases your might and decreases your amity. This option unlocks if you were aggressive towards him
âWas he serious?â
Start walking: increases your amity
Shake your head: increases your daring
âThere was a pounding in my earâ
Attempt to trap the elf in the hut: opens these options:
Look inside first: increases your curiosity
Go for it!: As far as I can see this does nothing. Let me know if Iâm wrong
Put the slide down and abandon this foolishness: decreases your desire
âI could tell Vanya wasnât...â
Itâs alright Vanya: increases your desire and charity
(Beg her to do something): decreases your might and virtue and opens up these options:
Agree to come willingly: I donât think this does anything
Refuse to come: I donât think this does anything. Laceaga catches you either way and you have to come with him
I wonât come: Increases your daring and opens up these options:
Scared of me?: increases your might
Leave her alone: increases your charity
âI could tell we...â
Where is Ghaâalia?: increases your curiosity
Ugly scars: this does nothing but I like to tease my boy Lacey. Plus MC gets roasted so itâs funny
Is my aunt okay?(unlocks if you resist going straight away): increases your charity and opens these options:
What does that mean?: increases your tenacity and opens the same options belowÂ
Did you kill her?: increases your tenacity and opens these options:
If you let me think sheâs dead, I might snap: To unlock this you need to have been aggressive. None of the options affect your stats but this one letâs you know what happened to Vanya
(Drop it): decreases your tenacity
âYou will be on that ship.â
I will not: increases your daring and mightÂ
You could have just asked: increases your charm
You have to give me more information!: increases your curiosity
This dialogue changes a bit depending on your past choices but the options are the same
We definitely will not be friends: doesnât do anything but open 3 more options which also donât do anything
(Please for the love of God call him Lacey, his reactions and everyone elseâs reactions are so funny and you can change it later if youâre doing his route. Irl I actually call him Lasagna :3)
âI felt a surge of optimismâ
Then fix this!: increases your might
Then you can let me go!: increases your tenacity
Are you all like him?: increases your curiosity
Heâs a talented stalker: increases your charm
âWasnât that obvious?â
Thank you: increases your charity
âIf you donât mind... how did you end up...?â
Tell him: increases your faith and opens up these options:
Yes, he made me: I donât think this does anything
I was ready to leave Edric anyway: increases your curiosity
Ask him why he wants to know: decreases your faith a lot
Donât tell him anything: decreases your faith
âHe thinks that if someone is defenseless,...â
 Heâs right: decreases your virtue by an insane amount and decreases your charity
Heâs wrong: increases your virtue and charity
I can defend myself!: increases your might by a lot and opens these options:
Then give me a few years to catch up, and weâll see: increases your might
Then I should learn to defend myself: increases your might and tenacity and opens 2 options that donât really do anything as far as I can tell














